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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSimulationInterface_inc
#define plSimulationInterface_inc
#include "plObjInterface.h"
class plPhysical;
struct hsMatrix44;
class hsBounds3Ext;
class plSimulationInterface : public plObjInterface
{
public:
// Props inc by 1 (bit shift in bitvector).
enum plSimulationProperties {
// prop 0 is always disable, , declared in plObjInterface
kDisable = 0, // no more interaction. no interference detection
kWeightless_DEAD, // unaffected by gravity, but not massless
kPinned, // stop moving. keep colliding.
kWarp_DEAD, // keep moving, no colliding (a pattern is emerging here...)
kUpright_DEAD, // stand upright (mainly for the player)
kPassive, // don't push new positions to sceneobject
kRotationForces_DEAD, // rotate using forces
kCameraAvoidObject_DEAD, // camera will try and fly around this obsticle
kPhysAnim, // this object is animated, and the animation can apply force
kStartInactive, // deactive this object at start time. will reactivate when hit
kNoSynchronize, // don't synchronize this physical
kSuppressed_DEAD, // physical still exists but is not in simulation: no forces, contact, or reports
kNoOwnershipChange, // Don't automatically change net ownership on this physical when it is collided with
kAvAnimPushable, // Something the avatar should react to and push against
kNumProps
};
protected:
plPhysical* fPhysical;
friend class plSceneObject;
virtual void ISetSceneNode(plKey newNode);
public:
plSimulationInterface();
~plSimulationInterface();
CLASSNAME_REGISTER( plSimulationInterface );
GETINTERFACE_ANY( plSimulationInterface, plObjInterface );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
void SetProperty(int prop, hsBool on);
Int32 GetNumProperties() const { return kNumProps; }
// Transform settable only, if you want it get it from the coordinate interface.
void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
// Bounds are gettable only, they are computed on the physical.
const hsBounds3Ext GetLocalBounds();
const hsBounds3Ext GetWorldBounds() const;
const hsBounds3Ext GetMaxWorldBounds();
void ClearLinearVelocity();
virtual hsBool MsgReceive(plMessage* msg);
// Export only.
void SetPhysical(plPhysical* phys);
void ReleaseData();
plPhysical* GetPhysical() const;
};
#endif // plSimulationInterface_inc