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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPipeline_inc
#define plPipeline_inc
#include "../pnFactory/plCreatable.h"
#include "hsGMatState.h"
#include "hsTemplates.h"
#include "hsStlUtils.h"
#define MIN_WIDTH 640
#define MIN_HEIGHT 480
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 600
#define DEFAULT_WINDOWED false
#define DEFAULT_COLORDEPTH 32
#define DEFAULT_ANTIALIASAMOUNT 0
#define DEFAULT_ANISOLEVEL 0
#define DEFAULT_TEXTUREQUALITY 2
#define DEFAULT_VIDEOQUALITY 2
#define DEFAULT_SHADOWS 0
#define DEFAULT_PLANARREFLECTIONS 0
struct hsPoint3;
struct hsVector3;
struct hsMatrix44;
struct hsColorRGBA;
class hsBounds3Ext;
class hsGMaterial;
class plDrawPrim;
class plRenderTarget;
class hsG3DDevice;
class hsGView3;
class plDrawable;
class plGBufferGroup;
class plLayerInterface;
class plSpaceTree;
class plCullPoly;
class plRenderRequest;
class plShadowSlave;
class plAccessSpan;
class plTextFont;
class plVertexSpan;
class plDrawableSpans;
class plSceneObject;
class plClothingOutfit;
class hsGDeviceRef;
class plFogEnvironment;
class plLightInfo;
class plMipmap;
class plVisMgr;
class plViewTransform;
struct PipelineParams
{
PipelineParams():
Width(DEFAULT_WIDTH),
Height(DEFAULT_HEIGHT),
Windowed(DEFAULT_WINDOWED),
ColorDepth(DEFAULT_COLORDEPTH),
AntiAliasingAmount(DEFAULT_ANTIALIASAMOUNT),
AnisotropicLevel(DEFAULT_ANISOLEVEL),
TextureQuality(DEFAULT_TEXTUREQUALITY),
VideoQuality(DEFAULT_VIDEOQUALITY),
Shadows(DEFAULT_SHADOWS),
PlanarReflections(DEFAULT_PLANARREFLECTIONS),
#ifndef PLASMA_EXTERNAL_RELEASE
ForceSecondMonitor(false),
#endif // PLASMA_EXTERNAL_RELEASE
VSync(false)
{
}
int Width;
int Height;
hsBool Windowed;
int ColorDepth;
int AntiAliasingAmount;
int AnisotropicLevel;
int TextureQuality;
int VideoQuality;
int Shadows;
int PlanarReflections;
hsBool VSync;
#ifndef PLASMA_EXTERNAL_RELEASE
hsBool ForceSecondMonitor;
#endif // PLASMA_EXTERNAL_RELEASE
};
class plDisplayMode
{
public:
int Width;
int Height;
int ColorDepth;
};
class plPipeline : public plCreatable
{
public:
CLASSNAME_REGISTER( plPipeline );
GETINTERFACE_ANY( plPipeline, plCreatable );
// Typical 3D device
//
// PreRender - fill out the visList with which spans from drawable will be drawn.
// visList is write only. On output, visList is UNSORTED visible spans.
// Called once per scene render (maybe multiple times per frame).
// Returns true if rendering should proceed.
virtual hsBool PreRender(plDrawable* drawable, hsTArray<Int16>& visList, plVisMgr* visMgr=nil) = 0;
// PrepForRender - perform any processing on the drawable data nessecary before rendering.
// visList is read only. On input, visList is SORTED visible spans, and is ALL spans which will be drawn this render.
// Called once per scene render.
// Returns true if rendering should proceed.
virtual hsBool PrepForRender(plDrawable* drawable, hsTArray<Int16>& visList, plVisMgr* visMgr=nil) = 0;
// Render - draw the drawable to the current render target.
// visList is read only. On input, visList is SORTED visible spans. May not be the complete list of visible spans
// for this drawable.
// Called multiple times per scene render e.g.:
// Render(drawable0, visList0) // visList0 contains furthest spans in drawable0
// Render(drawable1, visList1) // visList1 contains spans from drawable1 between drawable0's visList0 and visList2
// Render(drawable0, visList2) // visList2 contains closest spans in drawable0.
virtual void Render(plDrawable* d, const hsTArray<Int16>& visList) = 0;
// Draw - Convenience wrapper for standalone renders. Calls PreRender, PrepForRender, Render. Currently for internal
// use only, but may prove useful for procedurals (render to texture).
virtual void Draw(plDrawable* d) = 0;
// Device-specific ref creation. Includes buffers and fonts
virtual plTextFont *MakeTextFont( char *face, UInt16 size ) = 0;
// Create and/or Refresh geometry buffers
virtual void CheckVertexBufferRef(plGBufferGroup* owner, UInt32 idx) = 0;
virtual void CheckIndexBufferRef(plGBufferGroup* owner, UInt32 idx) = 0;
virtual hsBool OpenAccess(plAccessSpan& dst, plDrawableSpans* d, const plVertexSpan* span, hsBool readOnly) = 0;
virtual hsBool CloseAccess(plAccessSpan& acc) = 0;
virtual void CheckTextureRef(plLayerInterface* lay) = 0;
// Default fog settings
virtual void SetDefaultFogEnviron( plFogEnvironment *fog ) = 0;
virtual const plFogEnvironment &GetDefaultFogEnviron( void ) const = 0;
virtual void RegisterLight(plLightInfo* light) = 0;
virtual void UnRegisterLight(plLightInfo* light) = 0;
enum RenderTargetFlags
{
kRTMainScreen = 0x0000,
kRTOffscreen = 0x0001,
kRTTexture = 0x0002,
kRTPerspProjected = 0x0004,
kRTOrthoProjected = 0x0008,
kRTProjected = kRTPerspProjected | kRTOrthoProjected
};
enum RenderStateSettings
{
kRenderNormal = 0x0,
kRenderProjection = 0x1,
kRenderShadow = 0x2,
kRenderBaseLayerOnly = 0x4,
kRenderNoPiggyBacks = 0x8,
kRenderClearColor = 0x10,
kRenderClearDepth = 0x20,
kRenderOrthogonal = 0x40,
kRenderNoProjection = 0x80,
kRenderNoLights = 0x100,
kRenderShadowErase = 0x200
};
virtual void PushRenderRequest(plRenderRequest* req) = 0;
virtual void PopRenderRequest(plRenderRequest* req) = 0;
virtual void ClearRenderTarget( plDrawable* d ) = 0; // nil d reverts to ClearRenderTarget(nil, nil).
virtual void ClearRenderTarget(const hsColorRGBA* col = nil, const hsScalar* depth = nil) = 0; // col/depth are overrides for current default.
virtual void SetClear(const hsColorRGBA* col=nil, const hsScalar* depth=nil) = 0; // sets the default clear for current render target.
virtual hsColorRGBA GetClearColor() const = 0;
virtual hsScalar GetClearDepth() const = 0;
virtual hsGDeviceRef *MakeRenderTargetRef( plRenderTarget *owner ) = 0;
virtual void PushRenderTarget( plRenderTarget *target ) = 0;
virtual plRenderTarget *PopRenderTarget( void ) = 0;
virtual hsBool BeginRender() = 0;
virtual hsBool EndRender() = 0;
virtual void RenderScreenElements( void ) = 0;
virtual hsBool BeginDrawable(plDrawable* d) = 0;
virtual hsBool EndDrawable(plDrawable* d) = 0;
virtual void BeginVisMgr(plVisMgr* visMgr) = 0;
virtual void EndVisMgr(plVisMgr* visMgr) = 0;
virtual hsBool IsFullScreen() const = 0;
virtual UInt32 Width() const = 0;
virtual UInt32 Height() const = 0;
virtual UInt32 ColorDepth() const = 0;
virtual void Resize( UInt32 width, UInt32 height ) = 0;
// Culling. Might be used in Update before bothering to do any serious computation.
virtual hsBool TestVisibleWorld(const hsBounds3Ext& wBnd) = 0;
virtual hsBool TestVisibleWorld(const plSceneObject* sObj) = 0;
virtual hsBool HarvestVisible(plSpaceTree* space, hsTArray<Int16>& visList) = 0;
virtual hsBool SubmitOccluders(const hsTArray<const plCullPoly*>& polyList) = 0;
virtual void SetDebugFlag( UInt32 flag, hsBool on ) = 0;
virtual hsBool IsDebugFlagSet( UInt32 flag ) const = 0;
virtual void SetMaxCullNodes(UInt16 n) = 0; // Debug/analysis only
virtual UInt16 GetMaxCullNodes() const = 0; // Debug/analysis only
// Properties
enum Properties
{
kPropDontDeleteTextures = 0x00000001 // Keeps the pipeline from deleting textures on
// MakeTextureRef, regardless of the kUserOwnsBitmap flag
};
virtual hsBool CheckResources() = 0; // Do we need to call LoadResources?
virtual void LoadResources() = 0;
virtual void SetProperty( UInt32 prop, hsBool on ) = 0;
virtual hsBool GetProperty( UInt32 prop ) const = 0;
virtual UInt32 GetMaxLayersAtOnce() const = 0;
// Drawable type mask
virtual void SetDrawableTypeMask( UInt32 mask ) = 0;
virtual UInt32 GetDrawableTypeMask( void ) const = 0;
virtual void SetSubDrawableTypeMask( UInt32 mask ) = 0;
virtual UInt32 GetSubDrawableTypeMask( void ) const = 0;
// View state
virtual hsPoint3 GetViewPositionWorld() const = 0;
virtual hsVector3 GetViewAcrossWorld() const = 0;
virtual hsVector3 GetViewUpWorld() const = 0;
virtual hsVector3 GetViewDirWorld() const = 0;
virtual void GetViewAxesWorld(hsVector3 axes[3] /* ac,up,at */ ) const = 0;
virtual void GetFOV(hsScalar& fovX, hsScalar& fovY) const = 0;
virtual void SetFOV(hsScalar fovX, hsScalar fovY) = 0;
virtual void GetSize(hsScalar& width, hsScalar& height) const = 0;
virtual void SetSize(hsScalar width, hsScalar height) = 0;
virtual void GetDepth(hsScalar& hither, hsScalar& yon) const = 0;
virtual void SetDepth(hsScalar hither, hsScalar yon) = 0;
virtual void SetZBiasScale( hsScalar scale ) = 0;
virtual hsScalar GetZBiasScale( void ) const = 0;
virtual const hsMatrix44& GetWorldToCamera() const = 0;
virtual const hsMatrix44& GetCameraToWorld() const = 0;
virtual void SetWorldToCamera(const hsMatrix44& w2c, const hsMatrix44& c2w) = 0;
virtual const hsMatrix44& GetWorldToLocal() const = 0;
virtual const hsMatrix44& GetLocalToWorld() const = 0;
virtual const plViewTransform& GetViewTransform() const = 0;
virtual void ScreenToWorldPoint( int n, UInt32 stride, Int32 *scrX, Int32 *scrY,
hsScalar dist, UInt32 strideOut, hsPoint3 *worldOut ) = 0;
virtual void RefreshMatrices( void ) = 0;
virtual void RefreshScreenMatrices( void ) = 0;
// Overrides, always push returns whatever is necessary to restore on pop.
virtual hsGMaterial* PushOverrideMaterial(hsGMaterial* mat) = 0;
virtual void PopOverrideMaterial(hsGMaterial* restore) = 0;
virtual hsGMaterial* GetOverrideMaterial() const = 0;
virtual plLayerInterface* AppendLayerInterface(plLayerInterface* li, hsBool onAllLayers = false) = 0;
virtual plLayerInterface* RemoveLayerInterface(plLayerInterface* li, hsBool onAllLayers = false) = 0;
virtual UInt32 GetMaterialOverrideOn(hsGMatState::StateIdx category) const = 0;
virtual UInt32 GetMaterialOverrideOff(hsGMatState::StateIdx category) const = 0;
virtual hsGMatState PushMaterialOverride(const hsGMatState& state, hsBool on) = 0;
virtual hsGMatState PushMaterialOverride(hsGMatState::StateIdx cat, UInt32 which, hsBool on) = 0;
virtual void PopMaterialOverride(const hsGMatState& restore, hsBool on) = 0;
virtual const hsGMatState& GetMaterialOverride(hsBool on) const = 0;
virtual hsColorOverride PushColorOverride(const hsColorOverride& over) = 0;
virtual void PopColorOverride(const hsColorOverride& restore) = 0;
virtual const hsColorOverride& GetColorOverride() const = 0;
virtual void SubmitShadowSlave(plShadowSlave* slave) = 0;
virtual void SubmitClothingOutfit(plClothingOutfit* co) = 0;
// These all return true if the gamma was successfully set.
virtual hsBool SetGamma(hsScalar eR, hsScalar eG, hsScalar eB) = 0;
virtual hsBool SetGamma(const UInt16* const tabR, const UInt16* const tabG, const UInt16* const tabB) = 0; // len table = 256.
virtual hsBool SetGamma(hsScalar e) { return SetGamma(e, e, e); }
virtual hsBool SetGamma(const UInt16* const table) { return SetGamma(table, table, table); }
// flipVertical is for the AVI writer, which wants it's frames upside down
virtual hsBool CaptureScreen( plMipmap *dest, bool flipVertical = false, UInt16 desiredWidth = 0, UInt16 desiredHeight = 0 ) = 0;
// Returns an un-named (GetKey()==nil) mipmap same dimensions as targ. You are responsible for deleting said mipMap.
virtual plMipmap* ExtractMipMap(plRenderTarget* targ) = 0;
/// Error handling
virtual const char *GetErrorString( void ) = 0;
// info about current rendering device
virtual void GetSupportedDisplayModes(std::vector<plDisplayMode> *res, int ColorDepth = 32 ) = 0;
virtual int GetMaxAnisotropicSamples() = 0;
virtual int GetMaxAntiAlias(int Width, int Height, int ColorDepth) = 0;
int GetDesktopWidth() { return fDesktopParams.Width; }
int GetDesktopHeight() { return fDesktopParams.Height; }
int GetDesktopColorDepth() { return fDesktopParams.ColorDepth; }
PipelineParams *GetDefaultParams() { return &fDefaultPipeParams; }
virtual void ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool vSync = false ) = 0;
static PipelineParams fDefaultPipeParams;
static PipelineParams fInitialPipeParams;
plDisplayMode fDesktopParams;
};
#endif // plPipeline_inc