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78 lines
2.5 KiB
78 lines
2.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pyVaultMarkerGameNode_h_ |
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#define _pyVaultMarkerGameNode_h_ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include <python.h> |
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#include "pyGlueHelpers.h" |
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#include "pyVaultNode.h" |
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#include "../pnNetBase/pnNetBase.h" |
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struct RelVaultNode; |
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class pyVaultMarkerGameNode : public pyVaultNode |
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{ |
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private: |
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mutable char fGameName[kMaxVaultNodeStringLength]; |
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mutable char fGameGuid[64]; |
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protected: |
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// should only be created from C++ side |
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pyVaultMarkerGameNode(RelVaultNode* vaultNode); |
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//create from the Python side |
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pyVaultMarkerGameNode(int n=0); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptVaultMarkerGameNode); |
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static PyObject *New(RelVaultNode* vaultNode); |
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static PyObject *New(int n=0); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultMarkerGameNode object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultMarkerGameNode); // converts a PyObject to a pyVaultMarkerGameNode (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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const char * GetGameName () const; |
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void SetGameName (const char v[]); |
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const char * GetGameGuid () const; |
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void SetGameGuid (const char v[]); |
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}; |
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#endif // _pyVaultMarkerGameNode_h_
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