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120 lines
2.8 KiB
120 lines
2.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultFolderNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyVaultFolderNode.h" |
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#include "hsUtils.h" |
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#include "../plVault/plVault.h" |
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// should only be created from C++ side |
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pyVaultFolderNode::pyVaultFolderNode( RelVaultNode* nfsNode ) |
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: pyVaultNode( nfsNode ) |
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{ |
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} |
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//create from the Python side |
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pyVaultFolderNode::pyVaultFolderNode(int n) |
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: pyVaultNode(NEWZERO(RelVaultNode)) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_Folder); |
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} |
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pyVaultFolderNode::~pyVaultFolderNode () { |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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void pyVaultFolderNode::Folder_SetType( int type ) |
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{ |
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if (!fNode) |
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return; |
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VaultFolderNode folder(fNode); |
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folder.SetFolderType(type); |
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} |
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int pyVaultFolderNode::Folder_GetType( void ) |
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{ |
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if (!fNode) |
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return 0; |
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VaultFolderNode folder(fNode); |
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return folder.folderType; |
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} |
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void pyVaultFolderNode::Folder_SetName( std::string name ) |
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{ |
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if (!fNode) |
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return; |
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wchar_t* wName = hsStringToWString(name.c_str()); |
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VaultFolderNode folder(fNode); |
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folder.SetFolderName(wName); |
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delete [] wName; |
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} |
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void pyVaultFolderNode::Folder_SetNameW( std::wstring name ) |
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{ |
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if (!fNode) |
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return; |
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VaultFolderNode folder(fNode); |
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folder.SetFolderName(name.c_str()); |
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} |
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std::string pyVaultFolderNode::Folder_GetName( void ) |
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{ |
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if (!fNode) |
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return ""; |
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VaultFolderNode folder(fNode); |
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if (!folder.folderName) |
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return ""; |
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std::string retVal; |
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char* sName = hsWStringToString(folder.folderName); |
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retVal = sName; |
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delete [] sName; |
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return retVal; |
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} |
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std::wstring pyVaultFolderNode::Folder_GetNameW( void ) |
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{ |
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if (!fNode) |
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return L""; |
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VaultFolderNode folder(fNode); |
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if (!folder.folderName) |
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return L""; |
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return folder.folderName; |
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}
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