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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "cyCamera.h"
#include "../pnMessage/plCameraMsg.h"
#include "../plMessage/plInputEventMsg.h"
#include "../pnKeyedObject/plFixedKey.h"
#include "../pnKeyedObject/plUoid.h"
#include "hsResMgr.h"
#include "pyKey.h"
#include "plgDispatch.h"
#include "../pfCamera/plVirtualCamNeu.h"
#include "../pfCamera/plCameraModifier.h"
#include "../pfCamera/plCameraBrain.h"
cyCamera::cyCamera()
{
// get _the_ virtual camera
plUoid pU( kVirtualCamera1_KEY );
hsResMgr* hrm = hsgResMgr::ResMgr();
if ( hrm)
fTheCam = hrm->FindKey( pU );
else
fTheCam = nil;
}
// setters
void cyCamera::SetSender(plKey &sender)
{
fSender = sender;
}
/////////////////////////////////////////////////////////////////////////////
//
// Function : Push
// PARAMETERS :
//
// PURPOSE : Save the current state of the virtual camera
//
// NOTE: doesn't work by itself at the moment
//
void cyCamera::Push(pyKey& newCamKey)
{
// create message
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
if ( fSender )
pMsg->SetSender(fSender);
// if we're sending to the virtual camera
if ( fTheCam )
pMsg->AddReceiver(fTheCam);
else
// otherwise, broadcast by type
pMsg->SetBCastFlag(plMessage::kBCastByType);
// set command to do the transition
pMsg->SetCmd(plCameraMsg::kResponderTrigger);
pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
// set the new camera
pMsg->SetNewCam(newCamKey.getKey());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
/////////////////////////////////////////////////////////////////////////////
//
// Function : Pop
// PARAMETERS :
//
// PURPOSE : Restore the state of the virtual camera with a previously saved setting
//
void cyCamera::Pop(pyKey& oldCamKey)
{
// create message
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
if ( fSender )
pMsg->SetSender(fSender);
// if we're sending to the virtual camera
if ( fTheCam )
pMsg->AddReceiver(fTheCam);
else
// otherwise, broadcast by type
pMsg->SetBCastFlag(plMessage::kBCastByType);
// set command to undo the camera... somehow not saying ResponderTrigger but Push means Pop...whatever
pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
// set the new camera
pMsg->SetNewCam(oldCamKey.getKey());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
/////////////////////////////////////////////////////////////////////////////
//
// Function : ControlKey
// PARAMETERS : controlKey - what command key to simulate being hit
// : activate - whether its being pressed or released (activated or deactivated)
//
// PURPOSE : Send controlKey commands to the virtual camera (should be like a pass thru)
//
void cyCamera::ControlKey(Int32 controlKey, hsBool activated)
{
// make sure that we have a virtual camera to send this to
if ( fTheCam )
{
plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg;
// set sender if there is one
if ( fSender )
pMsg->SetSender(fSender);
// if we're sending to the virtual camera
pMsg->AddReceiver(fTheCam);
// set the control key and activateFlag
pMsg->SetControlCode((ControlEventCode)controlKey);
pMsg->SetControlActivated(activated);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
/////////////////////////////////////////////////////////////////////////////
//
// Function : TransitionTo
// PARAMETERS : newCamKey - what to switch the camera to
// : time - how long it takes to transition to new camera
//
// PURPOSE : Transition to a new camera (position and settings)
//
void cyCamera::TransitionTo(pyKey& newCamKey, double time, hsBool save)
{
// create message
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
if ( fSender )
pMsg->SetSender(fSender);
// must have a receiver!
if ( fTheCam )
{
pMsg->AddReceiver(fTheCam);
// set command to do the transition
pMsg->SetCmd(plCameraMsg::kTransitionTo);
// set the new camera
pMsg->SetNewCam(newCamKey.getKey());
// set the transition time
pMsg->SetTransTime(time);
// test to see if they want to save
if ( save )
pMsg->SetCmd(plCameraMsg::kPush);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void cyCamera::SetEnableFirstPersonOverride(hsBool state)
{
// must have a receiver!
if ( fTheCam )
{
// create message
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
if ( fSender )
pMsg->SetSender(fSender);
pMsg->AddReceiver(fTheCam);
// set command to do the transition
pMsg->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
// set the state
pMsg->SetActivated(state);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void cyCamera::UndoFirstPerson()
{
// create message
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
if ( fSender )
pMsg->SetSender(fSender);
// must have a receiver!
if ( fTheCam )
{
pMsg->AddReceiver(fTheCam);
// set command to do the transition
pMsg->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
hsScalar cyCamera::GetFOV()
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
plCameraModifier1* curCam = virtCam->GetCurrentCamera();
if ( curCam )
{
return curCam->GetFOVh();
}
}
}
return 0.0;
}
void cyCamera::SetFOV(hsScalar fov, double t)
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
plCameraModifier1* curCam = virtCam->GetCurrentCamera();
if ( curCam )
{
plCameraBrain1* camBrain = curCam->GetBrain();
if (camBrain)
{
camBrain->SetFOVGoal(fov,t);
}
}
}
}
}
void cyCamera::SetSmootherCam(hsBool state)
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
if (state)
{
virtCam->fUseAccelOverride = false;
}
else
{
virtCam->fAccel = 50.0;
virtCam->fDecel = 50.0;
virtCam->fVel = 100.0;
virtCam->fUseAccelOverride = true;
}
}
}
}
hsBool cyCamera::IsSmootherCam()
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
if ( virtCam->fUseAccelOverride )
return false;
else
return true;
}
}
return false;
}
void cyCamera::SetWalkAndVerticalPan(hsBool state)
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
if (state)
virtCam->WalkPan3rdPerson = true;
else
virtCam->WalkPan3rdPerson = false;
}
}
}
hsBool cyCamera::IsWalkAndVerticalPan()
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
return virtCam->WalkPan3rdPerson;
}
}
return false;
}
void cyCamera::SetStayInFirstPerson(hsBool state)
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
if (state)
virtCam->StayInFirstPersonForever = true;
else
virtCam->StayInFirstPersonForever = false;
}
}
}
hsBool cyCamera::IsStayInFirstPerson()
{
if ( fTheCam )
{
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
if ( virtCam )
{
return virtCam->StayInFirstPersonForever;
}
}
return false;
}
void cyCamera::SetAspectRatio(float aspectratio)
{
plVirtualCam1::SetAspectRatio(aspectratio);
}
float cyCamera::GetAspectRatio()
{
return plVirtualCam1::GetAspectRatio();
}
void cyCamera::RefreshFOV()
{
plVirtualCam1::SetFOV(plVirtualCam1::GetFOVw(), plVirtualCam1::GetFOVh());
}