You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

206 lines
5.4 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUICheckBoxCtrl Definition //
// //
// Almost like buttons, only they keep their stated (pressed/unpressed) //
// when you click them, instead of reverting on mouse up. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "pfGUICheckBoxCtrl.h"
#include "pfGameGUIMgr.h"
#include "../plInputCore/plInputInterface.h"
#include "../pnMessage/plRefMsg.h"
#include "../pfMessage/pfGameGUIMsg.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "../plAvatar/plAGModifier.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
//// Constructor/Destructor //////////////////////////////////////////////////
pfGUICheckBoxCtrl::pfGUICheckBoxCtrl()
{
fAnimName = nil;
SetFlag( kWantsInterest );
fChecked = false;
fClicking = false;
fPlaySound = true;
}
pfGUICheckBoxCtrl::~pfGUICheckBoxCtrl()
{
delete [] fAnimName;
}
//// IEval ///////////////////////////////////////////////////////////////////
hsBool pfGUICheckBoxCtrl::IEval( double secs, hsScalar del, UInt32 dirty )
{
return pfGUIControlMod::IEval( secs, del, dirty );
}
//// MsgReceive //////////////////////////////////////////////////////////////
hsBool pfGUICheckBoxCtrl::MsgReceive( plMessage *msg )
{
return pfGUIControlMod::MsgReceive( msg );
}
//// Read/Write //////////////////////////////////////////////////////////////
void pfGUICheckBoxCtrl::Read( hsStream *s, hsResMgr *mgr )
{
pfGUIControlMod::Read(s, mgr);
fAnimationKeys.Reset();
UInt32 i, count = s->ReadSwap32();
for( i = 0; i < count; i++ )
fAnimationKeys.Append( mgr->ReadKey( s ) );
fAnimName = s->ReadSafeString();
fChecked = s->ReadBool();
}
void pfGUICheckBoxCtrl::Write( hsStream *s, hsResMgr *mgr )
{
pfGUIControlMod::Write( s, mgr );
UInt32 i, count = fAnimationKeys.GetCount();
s->WriteSwap32( count );
for( i = 0; i < count; i++ )
mgr->WriteKey( s, fAnimationKeys[ i ] );
s->WriteSafeString( fAnimName );
s->WriteBool( fChecked );
}
//// UpdateBounds ////////////////////////////////////////////////////////////
void pfGUICheckBoxCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force )
{
pfGUIControlMod::UpdateBounds( invXformMatrix, force );
if( fAnimationKeys.GetCount() > 0 )
fBoundsValid = false;
}
//// HandleMouseDown/Up //////////////////////////////////////////////////////
void pfGUICheckBoxCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
{
fClicking = true;
if(fPlaySound)
IPlaySound( kMouseDown );
}
void pfGUICheckBoxCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
{
if( fClicking )
{
fClicking = false;
if(fPlaySound)
IPlaySound( kMouseUp );
// Don't run the command if the mouse is outside our bounds
if( fBounds.IsInside( &mousePt ) )
{
SetChecked( !fChecked );
DoSomething();
}
}
}
//// SetChecked //////////////////////////////////////////////////////////////
void pfGUICheckBoxCtrl::SetChecked( hsBool checked, hsBool immediate /*= false*/ )
{
fChecked = checked;
if( fAnimationKeys.GetCount() > 0 )
{
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
if( fChecked )
{
// Moving to true
if( immediate )
{
msg->SetCmd( plAnimCmdMsg::kGoToEnd );
}
else
{
msg->SetCmd( plAnimCmdMsg::kContinue );
msg->SetCmd( plAnimCmdMsg::kSetForewards );
msg->SetCmd( plAnimCmdMsg::kGoToBegin );
}
}
else
{
// Moving to false
if( immediate )
{
msg->SetCmd( plAnimCmdMsg::kGoToBegin );
}
else
{
msg->SetCmd( plAnimCmdMsg::kContinue );
msg->SetCmd( plAnimCmdMsg::kSetBackwards );
msg->SetCmd( plAnimCmdMsg::kGoToEnd );
}
}
msg->SetAnimName( fAnimName );
msg->AddReceivers( fAnimationKeys );
plgDispatch::MsgSend( msg );
}
}
void pfGUICheckBoxCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const char *name )
{
fAnimationKeys = keys;
delete [] fAnimName;
if( name != nil )
{
fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ];
strcpy( fAnimName, name );
}
else
fAnimName = nil;
}
//// IGetDesiredCursor ///////////////////////////////////////////////////////
UInt32 pfGUICheckBoxCtrl::IGetDesiredCursor( void ) const
{
if( fClicking )
return plInputInterface::kCursorClicked;
return plInputInterface::kCursorPoised;
}