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89 lines
3.3 KiB
89 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfConsoleDirSrc Header // |
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// // |
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//// Description ///////////////////////////////////////////////////////////// |
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// // |
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// Simple wrapper for parsing an entire directory of files and executing // |
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// each one through the pfConsoleEngine object given. // |
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// I.E. the source for the console commmands is a directory of files, // |
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// hence it's a Console Directory Source, or ConsoleDirSrc. :) // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfConsoleDirSrc_h |
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#define _pfConsoleDirSrc_h |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include "pfConsoleEngine.h" |
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//// pfConsoleDirSrc Class Definition //////////////////////////////////////// |
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class pfConsoleDirSrc |
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{ |
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protected: |
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pfConsoleEngine *fEngine; |
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struct FileName |
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{ |
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std::wstring fPath; |
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std::wstring fFile; |
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FileName() : fPath(L""), fFile(L"") {} |
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FileName(const std::wstring& p, const std::wstring& f) : fPath(p), fFile(f) {} |
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}; |
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std::vector<FileName*> fProcessedFiles; // list of init files we've already executed |
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hsBool fCheckProcessedFiles; // set to check and skip files init files we've already executed |
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public: |
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pfConsoleDirSrc(pfConsoleEngine *engine) : fCheckProcessedFiles(false) { fEngine = engine; } |
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pfConsoleDirSrc(pfConsoleEngine *engine, const std::string& path, const std::string& mask = "*.ini") : |
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fCheckProcessedFiles(false) |
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{ |
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fEngine = engine; |
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ParseDirectory(path, mask); |
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} |
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pfConsoleDirSrc(pfConsoleEngine *engine, const std::wstring& path, const std::wstring& mask = L"*.ini") : |
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fCheckProcessedFiles(false) |
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{ |
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fEngine = engine; |
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ParseDirectory(path, mask); |
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} |
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~pfConsoleDirSrc() { ResetProcessedFiles(); } |
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// Steps through the given directory and executes all files with the console engine |
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hsBool ParseDirectory(const std::string& path, const std::string& mask = "*.*"); |
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hsBool ParseDirectory(const std::wstring& path, const std::wstring& mask = L"*.*"); |
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void ResetProcessedFiles(); |
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hsBool AlreadyProcessedFile(const std::wstring& path, const std::wstring& file); |
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void AddProcessedFile(const std::wstring& path, const std::wstring& file); |
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void SetCheckProcessedFiles(hsBool c) { fCheckProcessedFiles=c; } |
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}; |
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#endif //_pfConsoleDirSrc_h
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