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924 lines
28 KiB
924 lines
28 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// Avatar Console Commands and Groups // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifdef PLASMA_EXTERNAL_RELEASE |
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#define LIMIT_CONSOLE_COMMANDS 1 |
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#endif |
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#include "pfConsoleCmd.h" |
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#include "plgDispatch.h" |
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#include "pfConsole.h" |
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#include "hsResMgr.h" |
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#include "../pfMessage/plArmatureEffectMsg.h" |
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#include "../plMessage/plOneShotMsg.h" |
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#include "../plMessage/plAvatarMsg.h" |
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#include "../plMessage/plInputEventMsg.h" |
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#include "../plMessage/plSimStateMsg.h" |
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#include "../plMessage/plCCRMsg.h" |
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#include "../plMessage/plLinkToAgeMsg.h" |
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#include "../pnMessage/plNotifyMsg.h" |
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#include "../plModifier/plSpawnModifier.h" |
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#include "../plResMgr/plKeyFinder.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "../plAvatar/plAvBrainCritter.h" |
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#include "../plAvatar/plAvBrainHuman.h" |
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#include "../plAvatar/plAvBrainSwim.h" |
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#include "../plAvatar/plAvBrainGeneric.h" |
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#include "../plAvatar/plAvatarMgr.h" |
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#include "../plAvatar/plSeekPointMod.h" |
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#include "../plAvatar/plOneShotMod.h" |
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#include "../plAvatar/plAGAnim.h" |
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#include "../plAvatar/plAvBrainUser.h" |
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#include "../plAvatar/plAvBrainHuman.h" |
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#include "../plAvatar/plNPCSpawnMod.h" |
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#include "../plAvatar/plAGAnimInstance.h" |
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#include "../plAvatar/plArmatureEffects.h" |
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#include "../plAvatar/plAvTaskSeek.h" |
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//#include "../plHavok1/plSimulationMgr.h" |
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#include "../pnNetCommon/plNetApp.h" |
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#include "../plNetClient/plNetClientMgr.h" |
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#include "../plDrawable/plInstanceDrawInterface.h" |
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#include "../plDrawable/plDrawableSpans.h" |
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#define PF_SANITY_CHECK( cond, msg ) { if( !( cond ) ) { PrintString( msg ); return; } } |
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//// This is here so Microsoft VC won't decide to "optimize" this file out |
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void pfConsoleCmdGroup::DummyAvatar( void ) |
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{ |
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} |
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///////////////////////////////////////////////////////////////// |
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// |
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// Please see pfConsoleCommands.cpp for detailed instructions on |
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// how to add console commands. |
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// |
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///////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////// |
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// |
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// UTILITIES - LOCAL AND OTHERWISE |
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// |
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///////////////////////////////////////////////////////////////// |
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plKey FindSceneObjectByName(const char* name, const char* ageName, char* statusStr, bool subString=false); |
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plKey FindObjectByName(const char* name, int type, const char* ageName, char* statusStr, bool subString=false); |
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plKey FindObjectByNameAndType(const char* name, const char* typeName, const char* ageName, |
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char* statusStr, bool subString=false); |
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void PrintStringF(void pfun(const char *),const char * fmt, ...); |
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PF_CONSOLE_GROUP( Avatar ) |
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#ifndef LIMIT_CONSOLE_COMMANDS |
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PF_CONSOLE_SUBGROUP( Avatar, Spawn ) |
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PF_CONSOLE_SUBGROUP( Avatar, Multistage ) |
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PF_CONSOLE_SUBGROUP( Avatar, X ) // experimental stuff |
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PF_CONSOLE_SUBGROUP( Avatar, Climb ) |
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PF_CONSOLE_SUBGROUP( Avatar, Turn ) // Turning config |
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PF_CONSOLE_SUBGROUP( Avatar, Physics ) |
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PF_CONSOLE_SUBGROUP( Avatar, Warp ) |
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PF_CONSOLE_SUBGROUP( Avatar, Anim ) // anim commands |
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PF_CONSOLE_SUBGROUP( Avatar, AG ) // animation graph stuff |
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PF_CONSOLE_SUBGROUP( Avatar, LOD ) |
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#endif // LIMIT_CONSOLE_COMMANDS |
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#include "../plAvatar/plAnimStage.h" |
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plAvBrainHuman * GetMainAvatarBrain() |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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plAvBrainHuman *brain = plAvBrainHuman::ConvertNoRef(avatar->GetBrain(0)); |
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if(brain) |
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return brain; |
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} |
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return nil; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// THE COMMANDS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// SPAWNING |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef LIMIT_CONSOLE_COMMANDS |
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PF_CONSOLE_CMD( Avatar_Spawn, Show, "", "Print a list of spawn points.") |
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{ |
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plAvatarMgr *mgr = plAvatarMgr::GetInstance(); |
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int n = mgr->NumSpawnPoints(); |
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for (int i = 0; i < n; i++) |
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{ |
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const plSpawnModifier * spawn = mgr->GetSpawnPoint(i); |
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if(spawn) |
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{ |
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PrintStringF(PrintString, "%d. %s", i, spawn->GetKey()->GetName()); |
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} |
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} |
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} |
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PF_CONSOLE_CMD( Avatar_Spawn, Go, "int which", "Go a spawn point indicated by number.") |
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{ |
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plAvatarMgr *mgr = plAvatarMgr::GetInstance(); |
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int n = params[0]; |
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int max = mgr->NumSpawnPoints(); |
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if(n < max) |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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double fakeTime = 0.0f; |
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avatar->SpawnAt(n, fakeTime); |
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} |
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} |
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} |
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static int whichSpawn = 0; |
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PF_CONSOLE_CMD( Avatar_Spawn, next, "", "Go to the next spawn point in sequence.") |
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{ |
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plAvatarMgr *mgr = plAvatarMgr::GetInstance(); |
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int max = mgr->NumSpawnPoints(); |
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whichSpawn = ++whichSpawn < max ? whichSpawn : 0; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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PrintStringF(PrintString, "Spawning at point %d", whichSpawn); |
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double fakeTime = 0.0f; |
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avatar->SpawnAt(whichSpawn, fakeTime); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar_Spawn, prev, "", "Go to the prev spawn point in sequence.") |
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{ |
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plAvatarMgr *mgr = plAvatarMgr::GetInstance(); |
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int max = mgr->NumSpawnPoints(); |
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whichSpawn= --whichSpawn >= 0 ? whichSpawn: max-1; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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PrintStringF(PrintString, "Spawning at point %d", whichSpawn); |
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double fakeTime = 0.0f; |
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avatar->SpawnAt(whichSpawn, fakeTime); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar_Spawn, Respawn,"", "Moves the avatar back to the start point.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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avatar->Spawn(0); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar_Spawn, SetSpawnOverride, "string spawnPointName", "Overrides the normal spawn point choice to be the object specified.") |
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{ |
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plArmatureMod::SetSpawnPointOverride( (const char *)params[ 0 ] ); |
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char str1[ 512 ]; |
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sprintf( str1, "Spawn point override set to object %s", (const char *)params[ 0 ] ); |
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PrintString( str1 ); |
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} |
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PF_CONSOLE_CMD( Avatar_Spawn, DontPanic,"", "Toggles the Don't panic link flag.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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bool state = avatar->ToggleDontPanicLinkFlag(); |
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char str1[256]; |
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sprintf(str1, "DontPanic set to %s", state?"true":"false"); |
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PrintString( str1 ); |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// TURN TUNING |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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PF_CONSOLE_CMD( Avatar_Turn, GetMaxTurn, "int walk", "Show the maximum turn speed in radians per second.") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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float maxTurn = brain->GetMaxTurnSpeed((int)params[0] != 0); |
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PrintStringF(PrintString, "Avatar max turn speed is %f radians per second.", maxTurn); |
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} |
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PF_CONSOLE_CMD( Avatar_Turn, SetMaxTurn, "float maxTurn, int walk", "Set the maximum turn speed in radians per second.") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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float newMaxTurn = params[0]; |
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brain->SetMaxTurnSpeed(newMaxTurn, (int)params[1] != 0); |
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PrintStringF(PrintString, "Set the avatar max turn speed to %f radians per second.", newMaxTurn); |
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} |
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// TURN TIME |
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PF_CONSOLE_CMD( Avatar_Turn, GetTurnTime, "int walk", "Show the amount of time required to reach max turn speed.") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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float turnTime = brain->GetTimeToMaxTurn((int)params[0] != 0); |
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PrintStringF(PrintString, "The amount of time required to reach max avatar turn speed is %f seconds.", turnTime); |
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} |
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PF_CONSOLE_CMD( Avatar_Turn, SetTurnTime, "float turnTime, int walk", "Set the amount of time required to reach max turn speed.") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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float newTurnTime = params[0]; |
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brain->SetTimeToMaxTurn(newTurnTime, (int)params[1] != 0); |
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PrintStringF(PrintString, "Set the amount of time required to reach max avatar turn speed to %f seconds.", newTurnTime); |
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} |
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// TURN TYPE |
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PF_CONSOLE_CMD( Avatar_Turn, GetTurnType, "int walk", "Show the amount of time required to reach max turn speed.") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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int turnType = brain->GetTurnCurve((int)params[0] != 0); |
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PrintStringF(PrintString, "The avatar turn curve type is %d.", turnType); |
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} |
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PF_CONSOLE_CMD( Avatar_Turn, SetTurnType, "int turnType, int walk", "Set the turn acceleration curve type [0..2].") |
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{ |
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plAvBrainHuman *brain = GetMainAvatarBrain(); |
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int newCurveType = params[0]; |
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brain->SetTurnCurve(plAvBrainHuman::TurnCurve(newCurveType), (int)params[1] != 0); |
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PrintStringF(PrintString, "Set turn curve to %d.", newCurveType); |
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} |
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PF_CONSOLE_CMD( Avatar_Turn, SetMouseTurnSensitivity, "float sensitivity", "Set how strong the mouse affects turning.") |
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{ |
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plArmatureMod::SetMouseTurnSensitivity(params[0]); |
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PrintStringF(PrintString, "Set mouse sensitivity to %f", (float)params[0]); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// MULTISTAGE |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// MULTISTAGE.TRIGGER |
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PF_CONSOLE_CMD( Avatar_Multistage, Trigger, "string multiComp", "Triggers the named Multistage Animation component") |
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{ |
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char str[256]; |
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plKey key = FindObjectByNameAndType((const char*)params[0], "plMultistageBehMod", nil, str, true); |
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PrintString(str); |
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if (key) |
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{ |
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plNotifyMsg *msg = TRACKED_NEW plNotifyMsg; |
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msg->fType = plNotifyMsg::kActivator; |
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msg->fState = 1; // Triggered |
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// Setup the event data in case this is a OneShot responder that needs it |
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plKey playerKey = plAvatarMgr::GetInstance()->GetLocalAvatar()->GetKey(); |
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proPickedEventData *ed = TRACKED_NEW proPickedEventData; |
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ed->fPicker = playerKey; |
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ed->fPicked = key; // ??? |
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msg->AddEvent(ed); |
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// Send it to the responder modifier |
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msg->AddReceiver(key); |
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plgDispatch::MsgSend(msg); |
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} |
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} |
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// MULTISTAGE.ADVANCE |
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PF_CONSOLE_CMD( Avatar_Multistage, Advance, "", "Advances the avatar's current multistage to the next stage.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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plKey avKey = avatar->GetKey(); |
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plAvBrainGenericMsg *msg = TRACKED_NEW plAvBrainGenericMsg(nil, avKey, plAvBrainGenericMsg::kNextStage, 0, true, 0.5f); |
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msg->Send(); |
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} |
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} |
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// MULTISTAGE.REGRESS |
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PF_CONSOLE_CMD( Avatar_Multistage, Regress, "", "Regresses the avatar's current multistage to the previous stage.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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plKey avKey = avatar->GetKey(); |
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plAvBrainGenericMsg *msg = TRACKED_NEW plAvBrainGenericMsg(nil, avKey, plAvBrainGenericMsg::kPrevStage, 0, true, 0.5f); |
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msg->Send(); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar_Multistage, Mode, "string stage1, string stage2, string stage3", "make a simple multistage") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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const char *one = params[0]; |
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const char *two = params[1]; |
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const char *three = params[2]; |
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PushSimpleMultiStage(avatar, one, two, three, true, true, plAGAnim::kBodyFull); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// MISCKELANYOUS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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PF_CONSOLE_CMD( Avatar, Debug, "", "Toggle the avatar debug display.") |
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{ |
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static int toggle = 0; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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toggle = toggle ? 0 : 1; |
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avatar->SetDebugState(toggle); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar, DebugByID, "int PlayerID", "Show debug display for a specific avatar.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->FindAvatarByPlayerID((int)params[0]); |
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if (avatar) |
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{ |
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avatar->SetDebugState(!avatar->GetDebugState()); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar, LogSmartSeek, "int enabled", "Enable/Disable smart seek logging (avatar.log)") |
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{ |
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plAvTaskSeek::fLogProcess = ((int)params[0] == 1); |
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} |
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PF_CONSOLE_CMD( Avatar, PopBrain, "", "Remove the topmost brain from the avatar. Careful there, sport.") |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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avatar->PopBrain(); |
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} |
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} |
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#include "../plScene/plRelevanceMgr.h" |
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PF_CONSOLE_CMD( Avatar, |
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MarkRelevanceRegion, |
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"string regionA, string regionB, int wantsUpdate", |
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"Mark whether avatars in regionA want updates on those on regionB" ) |
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{ |
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plRelevanceMgr *mgr = plRelevanceMgr::Instance(); |
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char *regA = params[0]; |
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char *regB = params[1]; |
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mgr->MarkRegion(mgr->GetIndex(regA), mgr->GetIndex(regB), params[2]); |
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} |
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PF_CONSOLE_CMD( Avatar, |
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ToggleRelevanceRegions, |
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"", |
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"Enable/Disable all relevance regions" ) |
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{ |
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plRelevanceMgr *mgr = plRelevanceMgr::Instance(); |
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mgr->SetEnabled(!mgr->GetEnabled()); |
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char buff[256]; |
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sprintf(buff, "All relevance regions are now %s", (mgr->GetEnabled() ? "ENABLED" : "DISABLED")); |
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PrintString(buff); |
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} |
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PF_CONSOLE_CMD( Avatar, SeekPoint, "string seekpoint", "Move to the given seekpoint.") |
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{ |
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char *spName = params[0]; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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char buff[256]; |
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plKey seekKey = FindSceneObjectByName(spName, nil, buff); |
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plSeekPointMod *mod = plAvatarMgr::GetInstance()->FindSeekPoint(spName); |
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if(mod) |
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{ |
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plKey seekKey = mod->GetKey(); |
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plSeekPointMod *seekMod = (plSeekPointMod *)seekKey->GetObjectPtr(); |
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plSceneObject *seekTarget = seekMod->GetTarget(0); |
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plKey targetKey = seekTarget->GetKey(); |
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plKey avKey = avatar->GetKey(); |
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hsScalar unused = 0.0f; |
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plAvSeekMsg *msg = TRACKED_NEW plAvSeekMsg(nil, avKey, targetKey, unused, false); |
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plgDispatch::MsgSend(msg); |
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} |
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} |
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} |
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PF_CONSOLE_CMD( Avatar, ShowLocations, "", "Show player positions/orientations" ) |
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{ |
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hsBool curVal = plNetClientApp::GetInstance()->GetFlagsBit(plNetClientApp::kShowAvatars); |
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plNetClientApp::GetInstance()->SetFlagsBit(plNetClientApp::kShowAvatars, !curVal); |
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} |
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PF_CONSOLE_CMD( Avatar, |
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SetFootEffect, |
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"int group", |
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"Force the avatar to use certain footstep effects" ) |
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{ |
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const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avMod) |
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{ |
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plArmatureEffectStateMsg *msg = TRACKED_NEW plArmatureEffectStateMsg(); |
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msg->AddReceiver(avMod->GetArmatureEffects()->GetKey()); |
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msg->fSurface = (int)params[0]; |
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plgDispatch::MsgSend(msg); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar, SetStealthMode, "int mode", "Set the stealth mode of your avatar.") |
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{ |
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const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avMod) |
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{ |
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int mode=params[0]; |
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plKey avKey=avMod->GetTarget(0)->GetKey(); |
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int level = mode==plAvatarStealthModeMsg::kStealthVisible ? 0 : 1; |
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// send msg to make myself invisible locally |
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plAvatarStealthModeMsg *msg = TRACKED_NEW plAvatarStealthModeMsg(); |
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msg->SetSender(avKey); |
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msg->fMode = mode; |
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msg->fLevel = level; |
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plgDispatch::MsgSend(msg); |
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// send net msg to other players to synch them up |
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// the msg will go to their NetClientMgr who will decide whether they see |
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// our avatar as total or semi-invisible based on the invis level. |
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plCCRInvisibleMsg *invisMsg = TRACKED_NEW plCCRInvisibleMsg; // ctor sets flags and receiver |
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invisMsg->fInvisLevel=level; |
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invisMsg->fAvKey=avKey; |
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invisMsg->Send(); |
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} |
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} |
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PF_CONSOLE_CMD( Avatar, SortFaces, "", "Toggle sorting of polys on the avatar" ) |
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{ |
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const plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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const plSceneObject *so = avMod->GetClothingSO(0); |
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plInstanceDrawInterface *idi = plInstanceDrawInterface::ConvertNoRef(const_cast<plDrawInterface*>(so->GetDrawInterface())); |
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plDrawableSpans *drawable = idi->GetInstanceDrawable(); |
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drawable->SetNativeProperty(plDrawable::kPropSortFaces, !drawable->GetNativeProperty(plDrawable::kPropSortFaces)); |
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} |
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|
#endif // LIMIT_CONSOLE_COMMANDS |
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PF_CONSOLE_CMD( Avatar, SetMouseTurnSensitivity, "float sensitivity", "Set how strong the mouse affects turning.") |
|
{ |
|
plArmatureMod::SetMouseTurnSensitivity(params[0]); |
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|
|
PrintStringF(PrintString, "Set mouse sensitivity to %f", (float)params[0]); |
|
} |
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PF_CONSOLE_CMD( Avatar, ClickToTurn, "bool b", "Set click-to-turn functionality.") |
|
{ |
|
bool b = params[0]; |
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plArmatureMod::fClickToTurn = b; |
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} |
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PF_CONSOLE_CMD( Avatar, FakeLinkToObj, "string objName", "Pseudo-Link the avatar to the specified object's location") |
|
{ |
|
char *spName = params[0]; |
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char buff[256]; |
|
plKey seekKey = FindSceneObjectByName(spName, nil, buff); |
|
if (!seekKey) |
|
{ |
|
PrintString("Can't find object with that name, fake link failed."); |
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return; |
|
} |
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plPseudoLinkEffectMsg* msg = TRACKED_NEW plPseudoLinkEffectMsg; |
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msg->fAvatarKey = plNetClientMgr::GetInstance()->GetLocalPlayerKey(); |
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msg->fLinkObjKey = seekKey; |
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plgDispatch::MsgSend(msg); |
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|
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} |
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#ifndef LIMIT_CONSOLE_COMMANDS |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// PHYSICS |
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// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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PF_CONSOLE_CMD( Avatar_Physics, TogglePhysical, "", "Disable/enable physics on the avatar.") |
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{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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|
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if(avatar) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlActivated(true); |
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pMsg->SetControlCode(B_CONTROL_TOGGLE_PHYSICAL); |
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|
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avatar->MsgReceive(pMsg); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// Animation |
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// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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PF_CONSOLE_CMD( Avatar_Anim, BlendAnim, "string Animation, float blendFactor", "Blend the given animation with the current animation.") |
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{ |
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char *animationName = params[0]; |
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float blendFactor = params[1]; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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|
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if (avatar && animationName) |
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{ |
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plAGAnim * anim = plAGAnim::FindAnim(animationName); |
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if(anim) |
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{ |
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plAGAnimInstance * inst = avatar->AttachAnimationBlended(animationName, blendFactor); |
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inst->SetLoop(true); |
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} else |
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PrintString("BlendAnim: Couldn't find animation."); |
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} |
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} |
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|
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PF_CONSOLE_CMD( Avatar_Anim, BlendAnimPri, "string Animation, float blendFactor, int priority", "Blend animation using priority.") |
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{ |
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char *animationName = params[0]; |
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float blendFactor = params[1]; |
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int priority = params[2]; |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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|
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if (avatar && animationName) |
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{ |
|
plAGAnim * anim = plAGAnim::FindAnim(animationName); |
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if(anim) |
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{ |
|
plAGAnimInstance * inst = avatar->AttachAnimationBlended(animationName, blendFactor, priority); |
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inst->SetLoop(true); |
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} else |
|
PrintString("BlendAnim: Couldn't find animation."); |
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} |
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} |
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|
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PF_CONSOLE_CMD( Avatar_Anim, PlaySimpleAnim, "string AvatarName, string Animation", "Play a simple (root not animated) one time animation on the avatar") |
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{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->FindAvatarByModelName(params[0]); |
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if (avatar) |
|
avatar->PlaySimpleAnim(params[1]); |
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} |
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|
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PF_CONSOLE_CMD( Avatar_Anim, DetachAnim, "string Animation", "Remove the given animation from the avatar.") |
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{ |
|
char *animationName = params[0]; |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
|
|
if (avatar && animationName) |
|
{ |
|
plAGAnimInstance * instance = avatar->FindAnimInstance(animationName); |
|
if(instance) |
|
avatar->DetachAnimation(instance); |
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else |
|
PrintString("DetachAnim: Couldn't find animation on avatar."); |
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} |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Anim, SetBlend, "string Animation, float blend", "Set the blend of the given animation.") |
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{ |
|
char *animationName = params[0]; |
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float blend = params[1]; |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
|
|
if (avatar && animationName) |
|
{ |
|
plAGAnimInstance *anim = avatar->FindAnimInstance(animationName); |
|
if(anim) |
|
anim->SetBlend(blend); |
|
else |
|
PrintString("SetBlend: Couldn't find animation."); |
|
} |
|
} |
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|
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
|
// LOD |
|
// |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
|
PF_CONSOLE_CMD( Avatar_LOD, SetLOD, "int lod", "Show only the selected LOD.") |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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|
|
if(avatar) |
|
{ |
|
plArmatureLODMod *lodder = plArmatureLODMod::ConvertNoRef(avatar); |
|
|
|
if(lodder) |
|
{ |
|
int lod = params[0]; |
|
|
|
lodder->SetLOD(lod); |
|
} else { |
|
PrintString("SetLOD: found avatar, but it doesn't support LOD."); |
|
} |
|
} else { |
|
PrintString("SetLOD: couldn't find avatar with that name."); |
|
} |
|
} |
|
|
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, LimitLOD, "int newLOD", "Zero is (always) highest detail; 2 is (currently) lowest." ) |
|
{ |
|
int newLOD = params[0]; |
|
|
|
if(newLOD >= 0 && newLOD <= 2) |
|
plArmatureLODMod::fMinLOD = newLOD; |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, SetLODDistance, "float newDist", "Set Distance for switching Avatar LOD" ) |
|
{ |
|
plArmatureLODMod::fLODDistance = float(params[0]); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_LOD, GetLODDistance, "", "Get Distance for switching Avatar LOD" ) |
|
{ |
|
char buffer[256]; |
|
|
|
sprintf(buffer, "Lod Distance = %f", plArmatureLODMod::fLODDistance); |
|
PrintString(buffer); |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// CLIMBING |
|
// |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
|
|
#include "../plAvatar/plAvBrainClimb.h" |
|
|
|
PF_CONSOLE_CMD( Avatar_Climb, Start, "string direction", "Specify initial mount direction: up, down, left, right") |
|
{ |
|
plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar()); |
|
if(avMod) |
|
{ |
|
const char *dirStr = params[0]; |
|
plAvBrainClimb::Mode mode; |
|
if(stricmp(dirStr, "up") == 0) |
|
mode = plAvBrainClimb::kMountingUp; |
|
else if(stricmp(dirStr, "down") == 0) |
|
mode = plAvBrainClimb::kMountingDown; |
|
else if(stricmp(dirStr, "left") == 0) |
|
mode = plAvBrainClimb::kMountingLeft; |
|
else if(stricmp(dirStr, "right") == 0) |
|
mode = plAvBrainClimb::kMountingRight; |
|
plAvBrainClimb *brain = TRACKED_NEW plAvBrainClimb(mode); |
|
avMod->PushBrain(brain); |
|
} |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Climb, EnableDismount, "string direction", "Let the avatar dismount in the specified direction.") |
|
{ |
|
plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar()); |
|
if(avMod) |
|
{ |
|
plKey mgr = plAvatarMgr::GetInstance()->GetKey(); |
|
plKey avKey = avMod->GetKey(); |
|
const char *dirStr = params[0]; |
|
plClimbMsg::Direction dir; |
|
if(stricmp(dirStr, "up") == 0) |
|
dir = plClimbMsg::kUp; |
|
else if(stricmp(dirStr, "down") == 0) |
|
dir = plClimbMsg::kDown; |
|
else if(stricmp(dirStr, "left") == 0) |
|
dir = plClimbMsg::kLeft; |
|
else if(stricmp(dirStr, "right") == 0) |
|
dir = plClimbMsg::kRight; |
|
plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kEnableDismount, dir, true); |
|
msg->Send(); |
|
} |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Climb, EnableClimb, "string direction, int onOff", "Allow or forbid climbing in the given direction.") |
|
{ |
|
plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar()); |
|
if(avMod) |
|
{ |
|
plKey mgr = plAvatarMgr::GetInstance()->GetKey(); |
|
plKey avKey = avMod->GetKey(); |
|
const char *dirStr = params[0]; |
|
plClimbMsg::Direction dir; |
|
if(stricmp(dirStr, "up") == 0) |
|
dir = plClimbMsg::kUp; |
|
else if(stricmp(dirStr, "down") == 0) |
|
dir = plClimbMsg::kDown; |
|
else if(stricmp(dirStr, "left") == 0) |
|
dir = plClimbMsg::kLeft; |
|
else if(stricmp(dirStr, "right") == 0) |
|
dir = plClimbMsg::kRight; |
|
hsBool enable = static_cast<int>(params[1]) ? true : false; |
|
plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kEnableClimb, dir, enable); |
|
msg->Send(); |
|
} |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Climb, Release, "", "") |
|
{ |
|
plArmatureMod *avMod = const_cast<plArmatureMod *>(plAvatarMgr::GetInstance()->GetLocalAvatar()); |
|
if(avMod) |
|
{ |
|
plKey mgr = plAvatarMgr::GetInstance()->GetKey(); |
|
plKey avKey = avMod->GetKey(); |
|
plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kRelease); |
|
msg->Send(); |
|
} |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Climb, FallOff, "", "") |
|
{ |
|
plArmatureMod *avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
if(avMod) |
|
{ |
|
plKey mgr = plAvatarMgr::GetInstance()->GetKey(); |
|
plKey avKey = avMod->GetKey(); |
|
plClimbMsg *msg = TRACKED_NEW plClimbMsg(mgr, avKey, plClimbMsg::kFallOff); |
|
msg->Send(); |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// SWIMMING |
|
// |
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
PF_CONSOLE_SUBGROUP( Avatar, Swim ) |
|
|
|
PF_CONSOLE_CMD( Avatar_Swim, Start, "", "") |
|
{ |
|
plArmatureMod *avMod = const_cast<plArmatureMod*>(plAvatarMgr::GetInstance()->GetLocalAvatar()); |
|
if(avMod) |
|
{ |
|
plAvBrainSwim * brayne = TRACKED_NEW plAvBrainSwim(); |
|
avMod->PushBrain(brayne); |
|
} |
|
} |
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// WARP |
|
// |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
// void WarpPlayerToAnother(hsBool iMove, UInt32 remoteID) |
|
PF_CONSOLE_CMD( Avatar_Warp, WarpToPlayer, "int PlayerID", "Warp our player to the same position as another player.") |
|
{ |
|
plAvatarMgr::WarpPlayerToAnother(true, (int)params[0]); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Warp, WarpPlayerHere, "int PlayerID", "Warp another player to the same position as us.") |
|
{ |
|
plAvatarMgr::WarpPlayerToAnother(false, (int)params[0]); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_Warp, WarpToXYZ, "float x, float y, float z", "Warp our avatar to the given location.") |
|
{ |
|
plAvatarMgr::WarpPlayerToXYZ((float)params[0], (float)params[1], (float)params[2]); |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// AG (Animation Graph) |
|
// |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "hsTimer.h" |
|
|
|
PF_CONSOLE_CMD( Avatar_AG, DumpFull, "", "print out the animation graph for the avatar") |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
|
|
double time = hsTimer::GetSysSeconds(); |
|
|
|
avatar->DumpAniGraph(nil, false, time); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_AG, DumpFullOptimized, "", "print out the optimized animation graph for the avatar") |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
|
|
double time = hsTimer::GetSysSeconds(); |
|
avatar->DumpAniGraph(nil, true, time); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_AG, DumpSingle, "string boneName", "print out the animation graph for the given (avatar) bone") |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
double time = hsTimer::GetSysSeconds(); |
|
const char *bone = params[0]; |
|
avatar->DumpAniGraph(bone, false, time); |
|
} |
|
|
|
PF_CONSOLE_CMD( Avatar_AG, DumpSingleOptimized, "string boneName", "print out the optimized animatoin graph for the given (avatar) bone") |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
double time = hsTimer::GetSysSeconds(); |
|
const char *bone = params[0]; |
|
avatar->DumpAniGraph(bone, true, time); |
|
} |
|
|
|
#endif // LIMIT_CONSOLE_COMMANDS
|
|
|