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184 lines
7.4 KiB
184 lines
7.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H |
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/***************************************************************************** |
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* |
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* Climbing Wall |
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* |
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***/ |
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enum EClimbingWallInitResult { |
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kClimbingWallInitSuccess, |
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kClimbingWallInitError, |
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kNumClimbingWallInitResults |
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}; |
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enum EClimbingWallReadyType { |
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kClimbingWallReadyNumBlockers, |
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kClimbingWallReadyBlockers, |
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}; |
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const unsigned kClimbingWallMaxBlockers = 20; // TODO: Adjust this to the right size |
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const int kClimbingWallNoBlocker = -1; // the value of a slot in the blocker array when no blocker is in that slot |
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//============================================================================ |
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// Game type id |
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//============================================================================ |
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const plUUID kGameTypeId_ClimbingWall("6224cdf4-3556-4740-b7cd-d637562d07be"); |
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//============================================================================ |
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// Network message ids |
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//============================================================================ |
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// Cli2Srv message ids |
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enum { |
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kCli2Srv_ClimbingWall_ChangeNumBlockers = kCli2Srv_NumGameMsgIds, |
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kCli2Srv_ClimbingWall_Ready, |
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kCli2Srv_ClimbingWall_BlockerChanged, |
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kCli2Srv_ClimbingWall_Reset, |
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kCli2Srv_ClimbingWall_PlayerEntered, |
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kCli2Srv_ClimbingWall_FinishedGame, |
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kCli2Srv_ClimbingWall_Panic, |
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}; |
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// Srv2Cli message ids |
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enum { |
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kSrv2Cli_ClimbingWall_NumBlockersChanged = kSrv2Cli_NumGameMsgIds, |
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kSrv2Cli_ClimbingWall_Ready, |
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kSrv2Cli_ClimbingWall_BlockersChanged, |
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kSrv2Cli_ClimbingWall_PlayerEntered, |
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kSrv2Cli_ClimbingWall_SuitMachineLocked, |
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kSrv2Cli_ClimbingWall_GameOver, |
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}; |
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//============================================================================ |
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// Begin networked data structures |
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#pragma pack(push,1) |
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//============================================================================ |
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//======================================================================== |
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// Message parameters |
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//======================================================================== |
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struct ClimbingWall_CreateParam { |
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// no params |
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}; |
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//======================================================================== |
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// Climbing Wall message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_ClimbingWall_ChangeNumBlockers : GameMsgHeader { |
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int amountToAdjust; // + or - value to adjust the number of blockers by |
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}; |
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struct Cli2Srv_ClimbingWall_Ready : GameMsgHeader { |
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uint8_t readyType; // the type of ready this message represents (EClimbingWallReadyType) |
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uint8_t teamNumber; // the team that you are saying is ready (1 or 2) |
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}; |
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struct Cli2Srv_ClimbingWall_BlockerChanged : GameMsgHeader { |
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uint8_t teamNumber; // the team that is adjusting their blockers |
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uint8_t blockerNumber; // the number of the blocker that was added/removed |
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bool added; // was the blocker added, or removed? |
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}; |
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struct Cli2Srv_ClimbingWall_Reset : GameMsgHeader { |
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// <no data> |
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}; |
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struct Cli2Srv_ClimbingWall_PlayerEntered : GameMsgHeader { |
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uint8_t teamNumber; // the team this player is playing for |
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}; |
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struct Cli2Srv_ClimbingWall_FinishedGame : GameMsgHeader { |
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// <no data> |
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}; |
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struct Cli2Srv_ClimbingWall_Panic : GameMsgHeader { |
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// <no data> |
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}; |
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// Srv2Cli |
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struct Srv2Cli_ClimbingWall_NumBlockersChanged : GameMsgHeader { |
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uint8_t newBlockerCount; // the new number of blocker we are playing with |
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bool localOnly; // only adjust your local display, don't net prop |
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}; |
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struct Srv2Cli_ClimbingWall_Ready : GameMsgHeader { |
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uint8_t readyType; // the type of ready this message represents (EClimbingWallReadyType) |
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bool team1Ready; |
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bool team2Ready; |
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bool localOnly; // only adjust your local display, don't net prop |
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}; |
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struct Srv2Cli_ClimbingWall_BlockersChanged : GameMsgHeader { |
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uint8_t teamNumber; // the team this set of blockers is for |
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int blockersSet[kClimbingWallMaxBlockers]; // which blockers are set |
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bool localOnly; // only adjust your local display, don't net prop |
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}; |
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struct Srv2Cli_ClimbingWall_PlayerEntered : GameMsgHeader { |
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// <no data> |
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}; |
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struct Srv2Cli_ClimbingWall_SuitMachineLocked : GameMsgHeader { |
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bool team1MachineLocked; |
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bool team2MachineLocked; |
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bool localOnly; // only adjust your local display, don't net prop |
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}; |
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struct Srv2Cli_ClimbingWall_GameOver : GameMsgHeader { |
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uint8_t teamWon; // which team won the game |
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int team1Blockers[kClimbingWallMaxBlockers]; |
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int team2Blockers[kClimbingWallMaxBlockers]; |
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bool localOnly; // only adjust your local display, don't net prop |
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}; |
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//============================================================================ |
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// End networked data structures |
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#pragma pack(pop) |
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//============================================================================
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