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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
static const UInt32 vs_BiasNormalsByteLen = 168;
static const UInt8 vs_BiasNormalsCodes[] = {
0x1, 0x1, 0xfe, 0xff,
0x1f, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x80,
0x0, 0x0, 0xf, 0x90,
0x1f, 0x0, 0x0, 0x0,
0x5, 0x0, 0x0, 0x80,
0x7, 0x0, 0xf, 0x90,
0x1, 0x0, 0x0, 0x0,
0x0, 0x0, 0xf, 0xc0,
0x0, 0x0, 0xe4, 0x90,
0x1, 0x0, 0x0, 0x0,
0x0, 0x0, 0xc, 0x80,
0x4, 0x0, 0x80, 0xa0,
0x9, 0x0, 0x0, 0x0,
0x0, 0x0, 0x1, 0x80,
0x7, 0x0, 0xe4, 0x90,
0x0, 0x0, 0xe4, 0xa0,
0x9, 0x0, 0x0, 0x0,
0x0, 0x0, 0x2, 0x80,
0x7, 0x0, 0xe4, 0x90,
0x1, 0x0, 0xe4, 0xa0,
0x1, 0x0, 0x0, 0x0,
0x0, 0x0, 0xf, 0xe0,
0x0, 0x0, 0xe4, 0x80,
0x9, 0x0, 0x0, 0x0,
0x0, 0x0, 0x1, 0x80,
0x7, 0x0, 0xe4, 0x90,
0x2, 0x0, 0xe4, 0xa0,
0x9, 0x0, 0x0, 0x0,
0x0, 0x0, 0x2, 0x80,
0x7, 0x0, 0xe4, 0x90,
0x3, 0x0, 0xe4, 0xa0,
0x1, 0x0, 0x0, 0x0,
0x1, 0x0, 0xf, 0xe0,
0x0, 0x0, 0xe4, 0x80,
0x1, 0x0, 0x0, 0x0,
0x0, 0x0, 0xf, 0xd0,
0x5, 0x0, 0xa0, 0xa0,
0x1, 0x0, 0x0, 0x0,
0x1, 0x0, 0xf, 0xd0,
0x5, 0x0, 0xa5, 0xa0,
0xff, 0xff, 0x0, 0x0
};
static const plShaderDecl vs_BiasNormalsDecl("sha/vs_BiasNormals.inl", vs_BiasNormals, vs_BiasNormalsByteLen, vs_BiasNormalsCodes);
static const plShaderRegister vs_BiasNormalsRegister(&vs_BiasNormalsDecl);