You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

65 lines
2.3 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plNetMsgScreener_h
#define plNetMsgScreener_h
#include "pnKeyedObject/plKey.h"
#include "plStatusLog/plLoggable.h"
//
// Class which decides what game messages are allowed to be sent to the server.
// Used both client and server-side.
//
class plNetGameMember;
class plMessage;
class plNetMessage;
class pfKIMsg;
class plNetMsgScreener : public plLoggable
{
protected:
enum Answer
{
kMaybe = -1,
kNo,
kYes
};
virtual const char* IGetSenderName(const plNetGameMember* gm) const = 0;
virtual const char* IGetAgeName() const = 0;
virtual bool IIsSenderCCR(const plNetGameMember* gm=nil) const = 0;
virtual bool IIsLocalAvatarKey(plKey key, const plNetGameMember* gm) const = 0;
virtual bool IIsLocalArmatureModKey(plKey key, const plNetGameMember* gm) const { return true; }
virtual void ILogChatMessage(const plMessage* msg_, const plNetGameMember* gm) const {}
virtual void ILogCCRMessage(Int16 classIndex, const plNetGameMember* gm) const {}
Answer IAllowMessageType(Int16 classIndex, const plNetGameMember* gm=nil) const;
bool IValidateMessage(const plMessage* msg, const plNetGameMember* gm=nil) const;
void IRejectLogMsg(Int16 classIndex, const char* desc, const plNetGameMember* gm) const;
void IRejectLogMsg(const plMessage* msg, const char* desc, const plNetGameMember* gm) const;
virtual bool IAmClient() const = 0;
};
#endif // plNetMsgScreener_h