You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

683 lines
18 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plLayerTex.h"
#include "iparamb2.h"
#include "iparamm2.h"
#include "stdmat.h"
#include "plBMSampler.h"
#include "../resource.h"
#include "plLayerTexBitmapPB.h"
#include "../MaxMain/plPlasmaRefMsgs.h"
class plLayerTexClassDesc : public ClassDesc2
{
public:
int IsPublic() { return TRUE; }
void* Create(BOOL loading = FALSE) { return TRACKED_NEW plLayerTex(); }
const TCHAR* ClassName() { return GetString(IDS_LAYER); }
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
Class_ID ClassID() { return LAYER_TEX_CLASS_ID; }
const TCHAR* Category() { return TEXMAP_CAT_2D; }
const TCHAR* InternalName() { return _T("PlasmaLayer"); }
HINSTANCE HInstance() { return hInstance; }
};
static plLayerTexClassDesc plLayerTexDesc;
ClassDesc2* GetLayerTexDesc() { return &plLayerTexDesc; }
ParamDlg* plLayerTex::fUVGenDlg = NULL;
// For initializing paramblock descriptor
//ParamBlockDesc2 *GetBasicBlk();
ParamBlockDesc2 *GetBitmapBlk();
//#include "plLayerTexBasicPB.cpp"
#include "plLayerTexBitmapPB.cpp"
void plLayerTex::GetClassName( TSTR &s )
{
s = GetString( IDS_LAYER );
}
plLayerTex::plLayerTex() :
fBitmapPB(NULL),
//fBasicPB(NULL),
fUVGen(NULL),
fTexHandle(NULL),
fTexTime(0),
fBM(NULL),
fIValid(NEVER)
{
#if 0
// Initialize the paramblock descriptors only once
static bool descInit = false;
if (!descInit)
{
descInit = true;
//GetBasicBlk()->SetClassDesc(GetLayerTexDesc());
GetBitmapBlk()->SetClassDesc(GetLayerTexDesc());
}
#endif
plLayerTexDesc.MakeAutoParamBlocks(this);
ReplaceReference(kRefUVGen, GetNewDefaultUVGen());
}
plLayerTex::~plLayerTex()
{
if (fBM)
fBM->DeleteThis();
IDiscardTexHandle();
}
//From MtlBase
void plLayerTex::Reset()
{
GetLayerTexDesc()->Reset(this, TRUE); // reset all pb2's
SetBitmap(NULL);
fIValid.SetEmpty();
}
void plLayerTex::Update(TimeValue t, Interval& valid)
{
if (!fIValid.InInterval(t))
{
fIValid.SetInfinite();
fUVGen->Update(t,fIValid);
fBitmapPB->GetValidity(t, fIValid);
// Interval clipValid;
// clipValid.SetInfinite();
// float temp;
// fBitmapPB->GetValue(kBmpClipU, t, temp, clipValid);
// fBitmapPB->GetValue(kBmpClipV, t, temp, clipValid);
// fBitmapPB->GetValue(kBmpClipW, t, temp, clipValid);
// fBitmapPB->GetValue(kBmpClipH, t, temp, clipValid);
}
// Gonna need to do this when we support animated bm's
#if 0
if (fBM)
{
if (bi.FirstFrame()!=bi.LastFrame())
ivalid.SetInstant(t);
}
#endif
valid &= fIValid;
}
Interval plLayerTex::Validity(TimeValue t)
{
//TODO: Update fIValid here
// mf horse - Hacking this in just to get animations working.
// No warranty on this not being stupid.
Interval v = FOREVER;
fBitmapPB->GetValidity(t, v);
//fBasicPB->GetValidity(t, v);
v &= fUVGen->Validity(t);
return v;
}
ParamDlg* plLayerTex::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
{
fMtlParams = imp;
IAutoMParamDlg* masterDlg = plLayerTexDesc.CreateParamDlgs(hwMtlEdit, imp, this);
fUVGenDlg = fUVGen->CreateParamDlg(hwMtlEdit, imp);
masterDlg->AddDlg(fUVGenDlg);
return masterDlg;
}
BOOL plLayerTex::SetDlgThing(ParamDlg* dlg)
{
if (dlg == fUVGenDlg)
{
fUVGenDlg->SetThing(fUVGen);
return TRUE;
}
return FALSE;
}
int plLayerTex::NumRefs()
{
return 3;
}
//From ReferenceMaker
RefTargetHandle plLayerTex::GetReference(int i)
{
switch (i)
{
case kRefUVGen: return fUVGen;
case kRefBitmap: return fBitmapPB;
//case kRefBasic: return fBasicPB;
default: return NULL;
}
}
void plLayerTex::SetReference(int i, RefTargetHandle rtarg)
{
Interval garbage;
switch (i)
{
case kRefUVGen:
fUVGen = (UVGen *)rtarg;
if( fUVGen )
fUVGen->Update( TimeValue( 0 ), garbage );
break;
case kRefBitmap:
fBitmapPB = (IParamBlock2 *)rtarg;
// KLUDGE: If the paramblock is being set chances are we are being created or
// loaded. In the case of load, we want to refresh our texture.
if (fBitmapPB)
RefreshBitmaps();
break;
}
}
int plLayerTex::NumParamBlocks()
{
return 2;
}
IParamBlock2* plLayerTex::GetParamBlock(int i)
{
switch (i)
{
case 0: return fBitmapPB;
//case 1: return fBasicPB;
default: return NULL;
}
}
IParamBlock2* plLayerTex::GetParamBlockByID(BlockID id)
{
if (fBitmapPB->ID() == id)
return fBitmapPB;
//else if (fBasicPB->ID() == id)
// return fBasicPB;
else
return NULL;
}
//From ReferenceTarget
RefTargetHandle plLayerTex::Clone(RemapDir &remap)
{
plLayerTex *mnew = TRACKED_NEW plLayerTex();
*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
//mnew->ReplaceReference(kRefBasic, remap.CloneRef(fBasicPB));
mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB));
mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen));
BaseClone(this, mnew, remap);
return (RefTargetHandle)mnew;
}
int plLayerTex::NumSubs()
{
return 3;
}
Animatable* plLayerTex::SubAnim(int i)
{
//TODO: Return 'i-th' sub-anim
switch (i)
{
case kRefUVGen: return fUVGen;
case kRefBitmap: return fBitmapPB;
//case kRefBasic: return fBasicPB;
default: return NULL;
}
}
TSTR plLayerTex::SubAnimName(int i)
{
switch (i)
{
case kRefUVGen: return "UVGen";
case kRefBitmap: return fBitmapPB->GetLocalName();
//case kRefBasic: return fBasicPB->GetLocalName();
default: return "";
}
}
RefResult plLayerTex::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message)
{
switch (message)
{
case REFMSG_CHANGE:
{
fIValid.SetEmpty();
if (hTarget == fBitmapPB)
{
// see if this message came from a changing parameter in the pblock,
// if so, limit rollout update to the changing item and update any active viewport texture
ParamID changingParam = fBitmapPB->LastNotifyParamID();
fBitmapPB->GetDesc()->InvalidateUI(changingParam);
if (changingParam != -1)
IChanged();
}
}
break;
case REFMSG_UV_SYM_CHANGE:
IDiscardTexHandle();
break;
}
return REF_SUCCEED;
}
BOOL plLayerTex::DiscardColor()
{
return fBitmapPB->GetInt(kBmpDiscardColor);
}
BOOL plLayerTex::DiscardAlpha()
{
return fBitmapPB->GetInt(kBmpDiscardAlpha);
}
void plLayerTex::IChanged()
{
IDiscardTexHandle();
// Texture wasn't getting updated in the viewports, and this fixes it.
// Don't know if it's the right way though.
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
// And this is so the SceneWatcher gets notified that the material on some of it's
// referenced objects changed.
NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT);
}
#define TEX_HDR_CHUNK 0x5000
#define MAX_ASS_CHUNK 0x5500
IOResult plLayerTex::Save(ISave *isave)
{
IOResult res;
isave->BeginChunk(TEX_HDR_CHUNK);
res = MtlBase::Save(isave);
if (res != IO_OK)
return res;
isave->EndChunk();
return IO_OK;
}
IOResult plLayerTex::Load(ILoad *iload)
{
IOResult res;
while (IO_OK == (res = iload->OpenChunk()))
{
if (iload->CurChunkID() == TEX_HDR_CHUNK)
{
res = MtlBase::Load(iload);
}
iload->CloseChunk();
if (res != IO_OK)
return res;
}
return IO_OK;
}
bool plLayerTex::HasAlpha()
{
return (fBM != NULL && fBM->HasAlpha() != 0);
}
Bitmap* plLayerTex::GetBitmap(TimeValue t)
{
return fBM;
}
AColor plLayerTex::EvalColor(ShadeContext& sc)
{
if (!sc.doMaps)
return AColor(0.0f, 0.0f, 0.0f, 1.0f);
AColor color;
if (sc.GetCache(this, color))
return color;
if (gbufID)
sc.SetGBufferID(gbufID);
//
// Evaluate the Bitmap
//
if (fBitmapPB->GetInt(kBmpUseBitmap) && fBM)
{
plBMSampler mysamp(this, fBM);
color = fUVGen->EvalUVMap(sc, &mysamp, FALSE);
// We'd like to pass TRUE and actually filter the image, but that seems to be
// tripping an odd crash in Max internals. *shrug*
}
else
color.White();
// Invert color if specified
if (fBitmapPB->GetInt(kBmpInvertColor))
{
color.r = 1.0f - color.r;
color.g = 1.0f - color.g;
color.b = 1.0f - color.b;
}
// Discard color if specified
if (fBitmapPB->GetInt(kBmpDiscardColor))
color.r = color.g = color.b = 1.0f;
// Invert alpha if specified
if (fBitmapPB->GetInt(kBmpInvertAlpha))
color.a = 1.0f - color.a;
// Discard alpha if specified
if (fBitmapPB->GetInt(kBmpDiscardAlpha))
color.a = 1.0f;
// If RGB output is set to alpha, show RGB as grayscale of the alpha
if (fBitmapPB->GetInt(kBmpRGBOutput) == 1)
color = AColor(color.a, color.a, color.a, 1.0f);
sc.PutCache(this, color);
return color;
}
float plLayerTex::EvalMono(ShadeContext& sc)
{
if (fBitmapPB->GetInt(kBmpMonoOutput) == 1)
return EvalColor(sc).a;
return Intens(EvalColor(sc));
}
Point3 plLayerTex::EvalNormalPerturb(ShadeContext& sc)
{
// Return the perturbation to apply to a normal for bump mapping
return Point3(0, 0, 0);
}
ULONG plLayerTex::LocalRequirements(int subMtlNum)
{
return fUVGen->Requirements(subMtlNum);
}
#if 0
int plLayerTex::ICalcFrame(TimeValue t)
{
PBBitmap *pbbm = fBitmapPB->GetBitmap(kBmpBitmap);
if (!pbbm || !pbbm->bi)
return 0;
BitmapInfo *bi = pbbm->bi;
TimeValue tm, dur, td;
int frameStart = bi->FirstFrame();
int frameEnd = bi->LastFrame();
int tpf = GetTicksPerFrame();
tm = TimeValue(float(t - startTime) * pbRate);
dur = (fend-fstart+1)*GetTicksPerFrame();
switch (endCond)
{
case END_HOLD:
if (tm <= 0)
return frameStart;
if (tm >= dur)
return frameEnd;
return tm/tpf;
case END_PINGPONG:
if (((tm >= 0) && ((tm / dur) & 1)) || ((tm < 0) && !(tm / dur)))
{
td = modt(tm, dur);
return frameStart + frameEnd - td / tpf;
}
// else fall through
case END_LOOP:
td = modt(tm, dur);
return td / tpf;
}
return 0;
}
#endif
void plLayerTex::IDiscardTexHandle()
{
if (fTexHandle)
{
fTexHandle->DeleteThis();
fTexHandle = NULL;
}
}
void plLayerTex::ActivateTexDisplay(BOOL onoff)
{
if (!onoff)
IDiscardTexHandle();
}
BITMAPINFO *plLayerTex::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
{
// FIXME
fTexTime = 0;//CalcFrame(t);
// texValid = clipValid;
BITMAPINFO *bmi = NULL;
int xflags = 0;
if (fBitmapPB->GetInt(kBmpApply))
{
float clipu = fBitmapPB->GetFloat(kBmpClipU);
float clipv = fBitmapPB->GetFloat(kBmpClipV);
float clipw = fBitmapPB->GetFloat(kBmpClipW);
float cliph = fBitmapPB->GetFloat(kBmpClipH);
int discardAlpha = fBitmapPB->GetInt(kBmpDiscardAlpha);
int alphaAsRGB = (fBitmapPB->GetInt(kBmpRGBOutput) == 1);
int w = fBM->Width();
int h = fBM->Height();
Bitmap *newBM;
BitmapInfo bi;
bi.SetName(_T("y8798734"));
bi.SetType(BMM_TRUE_32);
bi.SetFlags(MAP_HAS_ALPHA);
if (fBitmapPB->GetInt(kBmpCropPlace) == 1)
{
int x0, y0, nw, nh;
int bmw = thmaker.Size();
int bmh = int(float(bmw)*float(h)/float(w));
bi.SetWidth(bmw);
bi.SetHeight(bmh);
newBM = TheManager->Create(&bi);
newBM->Fill(0,0,0,0);
nw = int(float(bmw)*clipw);
nh = int(float(bmh)*cliph);
x0 = int(float(bmw-1)*clipu);
y0 = int(float(bmh-1)*clipv);
if (nw<1) nw = 1;
if (nh<1) nh = 1;
PixelBuf row(nw);
Bitmap *tmpBM;
BitmapInfo bif2;
bif2.SetName(_T("xxxx67878"));
bif2.SetType(BMM_TRUE_32);
bif2.SetFlags(MAP_HAS_ALPHA);
bif2.SetWidth(nw);
bif2.SetHeight(nh);
tmpBM = TheManager->Create(&bif2);
tmpBM->CopyImage(fBM, COPY_IMAGE_RESIZE_LO_QUALITY, 0);
BMM_Color_64* p1 = row.Ptr();
for (int y = 0; y<nh; y++)
{
tmpBM->GetLinearPixels(0,y, nw, p1);
if (alphaAsRGB)
{
for (int ix =0; ix<nw; ix++)
p1[ix].r = p1[ix].g = p1[ix].b = p1[ix].a;
}
if (discardAlpha)
{
for (int ix = 0; ix < nw; ix++)
p1[ix].a = 0xffff;
}
newBM->PutPixels(x0, y+y0, nw, p1);
}
tmpBM->DeleteThis();
bmi = thmaker.BitmapToDIB(newBM, fUVGen->SymFlags(), xflags, forceW, forceH);
newBM->DeleteThis();
}
else
{
int x0,y0,nw,nh;
x0 = int(float(w-1)*clipu);
y0 = int(float(h-1)*clipv);
nw = int(float(w)*clipw);
nh = int(float(h)*cliph);
if (nw<1) nw = 1;
if (nh<1) nh = 1;
bi.SetWidth(nw);
bi.SetHeight(nh);
PixelBuf row(nw);
newBM = TheManager->Create(&bi);
BMM_Color_64* p1 = row.Ptr();
for (int y = 0; y<nh; y++)
{
fBM->GetLinearPixels(x0,y+y0, nw, p1);
if (alphaAsRGB)
{
for (int ix = 0; ix < nw; ix++)
p1[ix].r = p1[ix].g = p1[ix].b = p1[ix].a;
}
if (discardAlpha)
{
for (int ix = 0; ix < nw; ix++)
p1[ix].a = 0xffff;
}
newBM->PutPixels(0, y, nw, p1);
}
bmi = thmaker.BitmapToDIB(newBM, fUVGen->SymFlags(), xflags, forceW, forceH);
newBM->DeleteThis();
}
}
else
{
if (fBitmapPB->GetInt(kBmpRGBOutput) == 1)
xflags |= EX_RGB_FROM_ALPHA;
bmi = thmaker.BitmapToDIB(fBM, fUVGen->SymFlags(), xflags, forceW, forceH);
}
return bmi;
}
DWORD plLayerTex::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker)
{
// FIXME: ignore validity for now
if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t))
return fTexHandle->GetHandle();
else
{
IDiscardTexHandle();
fTexTime = 0;//CalcFrame(t);
fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid));
if (fTexHandle)
return fTexHandle->GetHandle();
else
return 0;
}
}
const char *plLayerTex::GetTextureName()
{
// if (fBitmapPB->GetInt(kBmpUseBitmap))
{
PBBitmap *pbbm = fBitmapPB->GetBitmap(kBmpBitmap);
if (pbbm)
return pbbm->bi.Name();
}
return NULL;
}
void plLayerTex::ISetPBBitmap(PBBitmap *pbbm, int index /* = 0 */)
{
fBitmapPB->SetValue(ParamID(kBmpBitmap), 0, pbbm, index);
}
PBBitmap *plLayerTex::GetPBBitmap(int index /* = 0 */)
{
return fBitmapPB->GetBitmap(ParamID(kBmpBitmap));
}
//// GetSamplerInfo ///////////////////////////////////////////////////////////
// Virtual function called by plBMSampler to get various things while sampling
// the layer's image
bool plLayerTex::GetSamplerInfo( plBMSamplerData *samplerData )
{
samplerData->fClipU = fBitmapPB->GetFloat( (ParamID)kBmpClipU );
samplerData->fClipV = fBitmapPB->GetFloat( (ParamID)kBmpClipV );
samplerData->fClipW = fBitmapPB->GetFloat( (ParamID)kBmpClipW );
samplerData->fClipH = fBitmapPB->GetFloat( (ParamID)kBmpClipH );
samplerData->fEnableCrop = fBitmapPB->GetInt( (ParamID)kBmpApply ) ? true : false;
samplerData->fCropPlacement = fBitmapPB->GetInt( (ParamID)kBmpCropPlace );
if( fBitmapPB->GetInt( (ParamID)kBmpDiscardAlpha ) )
samplerData->fAlphaSource = plBMSamplerData::kDiscard;
else if( fBitmapPB->GetInt( (ParamID)kBmpRGBOutput ) == 1 )
samplerData->fAlphaSource = plBMSamplerData::kFromRGB;
else
samplerData->fAlphaSource = plBMSamplerData::kFromTexture;
return true;
}
void plLayerTex::SetExportSize(int x, int y)
{
fBitmapPB->SetValue(kBmpExportWidth, 0, x);
fBitmapPB->SetValue(kBmpExportLastWidth, 0, x);
fBitmapPB->SetValue(kBmpExportHeight, 0, y);
fBitmapPB->SetValue(kBmpExportLastHeight, 0, y);
}