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224 lines
6.8 KiB
224 lines
6.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plCommonObjLib - Base class for a library of objects that are stored // |
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// in common pages (for now, that means Textures or // |
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// BuiltIn pages). // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "hsTypes.h" |
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#include "plCommonObjLib.h" |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include "../pnKeyedObject/plUoid.h" |
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#include "plPluginResManager.h" |
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////////////////////////////////////////////////////////////////////////////// |
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//// Static Array And Functions ////////////////////////////////////////////// |
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// Used only by the export resManager, to create and maintain a list of the |
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// commonObjLibs to be used. |
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////////////////////////////////////////////////////////////////////////////// |
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class plCommonObjLibList |
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{ |
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public: |
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UInt32 fRefCount; |
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hsTArray<plCommonObjLib *> fLibs; |
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plCommonObjLibList() { fRefCount = 0; } |
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void Add( plCommonObjLib *lib ) |
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{ |
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fLibs.Append( lib ); |
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fRefCount++; |
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} |
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hsBool Remove( plCommonObjLib *lib ) |
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{ |
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int idx = fLibs.Find( lib ); |
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if( idx != fLibs.kMissingIndex ) |
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fLibs.Remove( idx ); |
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else |
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{ |
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hsAssert( false, "Common Object Lib not found in list upon deletion. Are you misusing this class? Tsk tsk!" ); |
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} |
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fRefCount--; |
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return ( fRefCount == 0 ) ? true : false; |
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} |
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}; |
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plCommonObjLibList *plCommonObjLib::fLibList = nil; |
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UInt32 plCommonObjLib::GetNumLibs( void ) |
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{ |
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return ( fLibList != nil ) ? fLibList->fLibs.GetCount() : 0; |
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} |
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plCommonObjLib *plCommonObjLib::GetLib( UInt32 idx ) |
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{ |
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if( fLibList == nil ) |
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return nil; |
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if( idx < fLibList->fLibs.GetCount() ) |
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return fLibList->fLibs[ idx ]; |
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return nil; |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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plCommonObjLib::plCommonObjLib() |
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{ |
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// Make sure we have a list to add ourselves to |
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if( fLibList == nil ) |
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fLibList = TRACKED_NEW plCommonObjLibList(); |
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// Add ourselves to the list of libs |
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fLibList->Add( this ); |
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} |
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plCommonObjLib::~plCommonObjLib() |
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{ |
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ClearObjectList(); |
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// Remove ourselves from the list of libs |
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if( fLibList->Remove( this ) ) |
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{ |
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// List is no longer needed |
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delete fLibList; |
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fLibList = nil; |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// Base Utility Functions ////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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//// ClearObjectList ///////////////////////////////////////////////////////// |
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void plCommonObjLib::ClearObjectList( void ) |
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{ |
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int i; |
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// Unref our object list, so they'll go away properly |
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for( i = 0; i < fObjects.GetCount(); i++ ) |
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fObjects[ i ]->GetKey()->UnRefObject(); |
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fObjects.Reset(); |
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} |
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//// AddObject /////////////////////////////////////////////////////////////// |
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// Adds the given object to our lib. The object must have a key already. |
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void plCommonObjLib::AddObject( hsKeyedObject *object ) |
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{ |
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if( object == nil || object->GetKey() == nil ) |
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{ |
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hsAssert( false, "Trying to add an object to a commonLib that doesn't have a key" ); |
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return; |
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} |
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// Ref it so it won't go away on us |
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object->GetKey()->RefObject(); |
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fObjects.Append( object ); |
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} |
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//// RemoveObjectAndKey ////////////////////////////////////////////////////// |
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// Given the key to an object, completely nukes the object and the key. After |
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// this function call, the key should no longer exist in the registry and be |
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// free to use elsewhere. |
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hsBool plCommonObjLib::RemoveObjectAndKey( plKey &key ) |
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{ |
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if (!key) |
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{ |
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hsAssert( false, "Received RemoveObjectAndKey() call for a key that is invalid. Nillifying key anyway." ); |
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key = nil; |
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return true; |
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} |
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hsKeyedObject *object = hsKeyedObject::ConvertNoRef( key->ObjectIsLoaded() ); |
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if( object == nil ) |
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{ |
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hsAssert( false, "Received RemoveObjectAndKey() call for a key that isn't loaded. Nillifying key anyway." ); |
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key = nil; |
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return true; |
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} |
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int idx = fObjects.Find( object ); |
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if( idx == fObjects.kMissingIndex ) |
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{ |
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hsAssert( false, "Trying to RemoveObjectAndKey() for a common object not in the lib." ); |
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key = nil; |
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return true; |
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} |
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// Unref and remove from our list |
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fObjects[ idx ]->GetKey()->UnRefObject(); |
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fObjects.Remove( idx ); |
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// Nuke out the key and its object |
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if( !plPluginResManager::ResMgr()->NukeKeyAndObject( key ) ) |
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{ |
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hsAssert( false, "Trouble nuking out the key for this texture. Problems abound...." ); |
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return false; |
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} |
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// All done! |
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return true; |
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} |
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//// FindObject ////////////////////////////////////////////////////////////// |
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// Given a name and an optional class type, tries to find that object in |
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// our lib. Returns nil if not found. Use to find out if you already have a |
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// object of a given name that was previously exported. |
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hsKeyedObject *plCommonObjLib::FindObject( const char *name, UInt16 classType /* = -1 */ ) |
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{ |
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int i; |
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for( i = 0; i < fObjects.GetCount(); i++ ) |
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{ |
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const plUoid &uoid = fObjects[ i ]->GetKey()->GetUoid(); |
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if( stricmp( uoid.GetObjectName(), name ) == 0 && |
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( classType == (UInt16)-1 || classType == uoid.GetClassType() ) ) |
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{ |
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return fObjects[ i ]; |
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} |
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} |
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return nil; |
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}
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