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348 lines
12 KiB
348 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plFileSystem.h" |
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#include "plProduct.h" |
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#include "pfPatcher/plManifests.h" |
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#include "pfPatcher/pfPatcher.h" |
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#include "plClientLauncher.h" |
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#include "hsWindows.h" |
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#include "resource.h" |
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#include <commctrl.h> |
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#include <shlobj.h> |
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// =================================================== |
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#define PLASMA_PHAILURE 1 |
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#define PLASMA_OK 0 |
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static HWND s_dialog; |
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static plClientLauncher s_launcher; |
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static UINT s_taskbarCreated = RegisterWindowMessageW(L"TaskbarButtonCreated"); |
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static ITaskbarList3* s_taskbar = nullptr; |
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// =================================================== |
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/** Create a global patcher mutex that is backwards compatible with eap's */ |
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static HANDLE CreatePatcherMutex() |
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{ |
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return CreateMutexW(nullptr, FALSE, plManifest::PatcherExecutable().AsString().ToWchar()); |
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} |
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static bool IsPatcherRunning() |
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{ |
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HANDLE mut = CreatePatcherMutex(); |
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return WaitForSingleObject(mut, 0) != WAIT_OBJECT_0; |
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} |
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static void WaitForOldPatcher() |
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{ |
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HANDLE mut = CreatePatcherMutex(); |
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WaitForSingleObject(mut, INFINITE); |
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} |
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// =================================================== |
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static inline void IQuit(int exitCode=PLASMA_OK) |
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{ |
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// hey, guess what? |
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// PostQuitMessage doesn't work if you're not on the main thread... |
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PostMessageW(s_dialog, WM_QUIT, exitCode, 0); |
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} |
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static inline void IShowMarquee(bool marquee=true) |
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{ |
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// NOTE: This is a HACK to workaround a bug that causes progress bars that were ever |
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// marquees to reanimate when changing the range or position |
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ShowWindow(GetDlgItem(s_dialog, IDC_MARQUEE), marquee ? SW_SHOW : SW_HIDE); |
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ShowWindow(GetDlgItem(s_dialog, IDC_PROGRESS), marquee ? SW_HIDE : SW_SHOW); |
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PostMessageW(GetDlgItem(s_dialog, IDC_MARQUEE), PBM_SETMARQUEE, static_cast<WPARAM>(marquee), 0); |
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} |
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BOOL CALLBACK PatcherDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) |
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{ |
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// NT6 Taskbar Majick |
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if (uMsg == s_taskbarCreated) { |
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if (s_taskbar) |
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s_taskbar->Release(); |
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HRESULT result = CoCreateInstance(CLSID_TaskbarList, nullptr, CLSCTX_ALL, IID_ITaskbarList3, (void**)&s_taskbar); |
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if (FAILED(result)) |
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s_taskbar = nullptr; |
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} |
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switch (uMsg) { |
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case WM_COMMAND: |
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// Did they press cancel? |
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if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL) { |
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EnableWindow(GetDlgItem(s_dialog, IDCANCEL), false); |
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SetWindowTextW(GetDlgItem(s_dialog, IDC_TEXT), L"Shutting Down..."); |
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IQuit(); |
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} |
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break; |
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case WM_DESTROY: |
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if (s_taskbar) |
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s_taskbar->Release(); |
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PostQuitMessage(PLASMA_OK); |
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break; |
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case WM_NCHITTEST: |
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SetWindowLongW(hwndDlg, DWL_MSGRESULT, (LONG_PTR)HTCAPTION); |
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return TRUE; |
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case WM_QUIT: |
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s_launcher.ShutdownNetCore(); |
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DestroyWindow(hwndDlg); |
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break; |
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default: |
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return DefWindowProcW(hwndDlg, uMsg, wParam, lParam); |
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} |
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return TRUE; |
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} |
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static void ShowPatcherDialog(HINSTANCE hInstance) |
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{ |
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s_dialog = ::CreateDialogW(hInstance, MAKEINTRESOURCEW(IDD_DIALOG), nullptr, PatcherDialogProc); |
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SetDlgItemTextW(s_dialog, IDC_TEXT, L"Connecting..."); |
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SetDlgItemTextW(s_dialog, IDC_PRODUCTSTRING, plProduct::ProductString().ToWchar()); |
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SetDlgItemTextW(s_dialog, IDC_DLSIZE, L""); |
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SetDlgItemTextW(s_dialog, IDC_DLSPEED, L""); |
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IShowMarquee(); |
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} |
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static void PumpMessages() |
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{ |
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MSG msg; |
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do { |
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// Pump all Win32 messages |
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while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE)) { |
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if (!IsDialogMessageW(s_dialog, &msg)) { |
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TranslateMessage(&msg); |
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DispatchMessageW(&msg); |
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} |
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} |
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// Now we need to pump the netcore while we have some spare time... |
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s_launcher.PumpNetCore(); |
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} while (msg.message != WM_QUIT); |
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} |
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// =================================================== |
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static void IOnDownloadBegin(const plFileName& file) |
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{ |
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plString msg = plString::Format("Downloading... %s", file.AsString().c_str()); |
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SetDlgItemTextW(s_dialog, IDC_TEXT, msg.ToWchar()); |
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} |
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static void IOnProgressTick(uint64_t curBytes, uint64_t totalBytes, const plString& status) |
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{ |
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// Swap marquee/real progress |
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IShowMarquee(false); |
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// DL size |
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plString size = plString::Format("%s / %s", plFileSystem::ConvertFileSize(curBytes).c_str(), |
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plFileSystem::ConvertFileSize(totalBytes).c_str()); |
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SetDlgItemTextW(s_dialog, IDC_DLSIZE, size.ToWchar()); |
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// DL speed |
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SetDlgItemTextW(s_dialog, IDC_DLSPEED, status.ToWchar()); |
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HWND progress = GetDlgItem(s_dialog, IDC_PROGRESS); |
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// hey look... ULONGLONG. that's exactly what we need >.< |
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if (s_taskbar) |
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s_taskbar->SetProgressValue(s_dialog, curBytes, totalBytes); |
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// Windows can only do signed 32-bit int progress bars. |
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// So, chop it into smaller chunks until we get something we can represent. |
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while (totalBytes > INT32_MAX) { |
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totalBytes /= 1024; |
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curBytes /= 1024; |
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} |
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PostMessageW(progress, PBM_SETRANGE32, 0, static_cast<int32_t>(totalBytes)); |
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PostMessageW(progress, PBM_SETPOS, static_cast<int32_t>(curBytes), 0); |
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} |
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// =================================================== |
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static void ILaunchClientExecutable(const plFileName& exe, const plString& args) |
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{ |
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// Once we start launching something, we no longer need to trumpet any taskbar status |
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if (s_taskbar) |
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s_taskbar->SetProgressState(s_dialog, TBPF_NOPROGRESS); |
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// Only launch a client executable if we're given one. If not, that's probably a cue that we're |
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// done with some service operation and need to go away. |
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if (!exe.AsString().IsEmpty()) { |
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STARTUPINFOW si; |
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PROCESS_INFORMATION pi; |
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memset(&si, 0, sizeof(si)); |
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memset(&pi, 0, sizeof(pi)); |
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si.cb = sizeof(si); |
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// This event will prevent the game from restarting the patcher |
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HANDLE hEvent = CreateEventW(nullptr, TRUE, FALSE, L"UruPatcherEvent"); |
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// Fire up ye olde new process |
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plString cmd = plString::Format("%s %s", exe.AsString().c_str(), args.c_str()); |
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CreateProcessW( |
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exe.AsString().ToWchar(), |
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const_cast<wchar_t*>(cmd.ToWchar().GetData()), // windows claims that it may modify this... let's hope that doesn't happen. |
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nullptr, |
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nullptr, |
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FALSE, |
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DETACHED_PROCESS, |
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nullptr, |
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plFileSystem::GetCWD().AsString().ToWchar(), |
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&si, |
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&pi |
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); |
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// if this is the real game client, then we need to make sure it gets this event... |
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if (plManifest::ClientExecutable().AsString().CompareI(exe.AsString()) == 0) { |
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WaitForInputIdle(pi.hProcess, 1000); |
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WaitForSingleObject(hEvent, INFINITE); |
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} |
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CloseHandle(pi.hThread); |
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CloseHandle(pi.hProcess); |
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CloseHandle(hEvent); |
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} |
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// time to hara-kiri... |
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IQuit(); |
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} |
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static void IOnNetError(ENetError result, const plString& msg) |
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{ |
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if (s_taskbar) |
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s_taskbar->SetProgressState(s_dialog, TBPF_ERROR); |
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plString text = plString::Format("Error: %S\r\n%s", NetErrorAsString(result), msg.c_str()); |
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hsMessageBox(text.c_str(), "Error", hsMessageBoxNormal); |
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IQuit(PLASMA_PHAILURE); |
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} |
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static void ISetDownloadStatus(const plString& status) |
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{ |
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SetDlgItemTextW(s_dialog, IDC_TEXT, status.ToWchar()); |
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// consider this a reset of the download status... |
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IShowMarquee(); |
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SetDlgItemTextW(s_dialog, IDC_DLSIZE, L""); |
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SetDlgItemTextW(s_dialog, IDC_DLSPEED, L""); |
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if (s_taskbar) |
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s_taskbar->SetProgressState(s_dialog, TBPF_INDETERMINATE); |
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} |
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static void ISetShardStatus(const plString& status) |
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{ |
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SetDlgItemTextW(s_dialog, IDC_STATUS_TEXT, status.ToWchar()); |
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} |
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static pfPatcher* IPatcherFactory() |
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{ |
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pfPatcher* patcher = new pfPatcher(); |
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patcher->OnFileDownloadBegin(IOnDownloadBegin); |
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patcher->OnProgressTick(IOnProgressTick); |
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return patcher; |
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} |
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// =================================================== |
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int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLink, int nCmdShow) |
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{ |
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// Let's initialize our plClientLauncher friend |
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s_launcher.ParseArguments(); |
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s_launcher.SetErrorProc(IOnNetError); |
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s_launcher.SetLaunchClientProc(ILaunchClientExecutable); |
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s_launcher.SetPatcherFactory(IPatcherFactory); |
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s_launcher.SetShardProc(ISetShardStatus); |
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s_launcher.SetStatusProc(ISetDownloadStatus); |
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// If we're newly updated, then our filename will be something we don't expect! |
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// Let's go ahead and take care of that nao. |
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if (s_launcher.CompleteSelfPatch(WaitForOldPatcher)) |
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return PLASMA_OK; // see you on the other side... |
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// Load the doggone server.ini |
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if (!s_launcher.LoadServerIni()) { |
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hsMessageBox("No server.ini file found. Please check your URU installation.", "Error", hsMessageBoxNormal); |
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return PLASMA_PHAILURE; |
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} |
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// Ensure there is only ever one patcher running... |
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if (IsPatcherRunning()) { |
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hsMessageBox(plString::Format("%s is already running", plProduct::LongName().c_str()).c_str(), "Error", |
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hsMessageBoxNormal, hsMessageBoxIconError); |
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return PLASMA_OK; |
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} |
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HANDLE _onePatcherMut = CreatePatcherMutex(); |
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// Initialize the network core |
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s_launcher.InitializeNetCore(); |
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// Welp, now that we know we're (basically) sane, let's create our client window |
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// and pump window messages until we're through. |
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ShowPatcherDialog(hInstance); |
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PumpMessages(); |
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// Alrighty now we just need to clean up behind ourselves! |
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// NOTE: We shut down the netcore in the WM_QUIT handler so |
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// we don't have a windowless, zombie process if that takes |
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// awhile (it can... dang eap...) |
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ReleaseMutex(_onePatcherMut); |
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CloseHandle(_onePatcherMut); |
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// kthxbai |
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return PLASMA_OK; |
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} |
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/* Enable themes in Windows XP and later */ |
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#pragma comment(linker,"\"/manifestdependency:type='win32' \ |
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name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \ |
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processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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