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""" *==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==* """
from pyPlasma import *
from pyPlasmaHelpers import *
from traceback import print_exc
kLogToDebugger = 32
kPeristentNode = 1
kTransientNode = 0
kQuittingGame = 7
kLinkingOut = 8
kExitingLobby = 9
#-------------------------------------
print "BEGIN"
# create client-side networking
net = ptNetClientComm()
# init log. this must be done before creating the vault manager
net.setLog("pyPlasmaTest.log", kLogToDebugger )
# create vault manager
#vault = ptPlayerVNodeMgr(net)
vault = ptAdminVNodeMgr(net)
vault.setWantGlobalSDL(1)
vault.setWantAllPlayers(1)
# create the NetClientMgr.
nc = NetClientMgr(net)
# create the VaultConnectMgr
vc = VaultConnectMgr(vault)
# startup networking
print "Net: starting up..."
net.init()
print "Net: started"
# point to lobby server
net.setActiveServer('ea1-2k',5000)
# set acct username/password
net.setAuthInfo('reseng0221','tooann42')
# specify the name of player we want to use.
nc.setDesiredPlayer('Scooby5',1)
#------------------
success = 0
while 1:
try:
# login to the lobby server
if nc.login(NetClientMgr.kLobby)<0: break
# connect to vault
if vc.connect()<0: break
# get root node
rootNode = vault.getRootNode()
print rootNode
# create a template node for finding the global sdl folder node
tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode()
tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder)
# find global SDL folder
globalSDLFolder = vault.findNode(tmpNode)
if globalSDLFolder:
globalSDLFolder = globalSDLFolder.upcastToFolderNode()
print globalSDLFolder
# startup an age or three (forces global sdl nodes to initialize)
ageLink = ptAgeLinkStruct()
# ageLink.getAgeInfo().setAgeFilename('Teledahn')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('city')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Personal')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Garden')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('BaronCityOffice')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Kadish')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Neighborhood')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Cleft')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Garrison')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# spawn a game
ageLink.getAgeInfo().setAgeFilename('Teledahn')
ageLink.setLinkingRules(PtLinkingRules.kOriginalBook)
if nc.findAge(ageLink)<0: break
serverInfo = nc.fCbArgs[0]
# leave the lobby
nc.logout(kExitingLobby)
# log into the game server
net.setActiveServer(serverInfo)
if nc.login(NetClientMgr.kGame)<0: break
# join the age
if nc.joinAge()<0: break
# done trying things
success = 1
break
except:
print_exc()
break
# disconnect from vault
vc.disconnect()
# leave the server
nc.logout(kQuittingGame)
#------------------
# shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error)
print "Net: shutting down..."
net.fini(success)
print "Net: shut down"
print "END"
raw_input("\npress return")