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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plCloneSpawnModifier.h"
#include "hsResMgr.h"
#include "plResMgr/plResManager.h"
#include "plResMgr/plKeyFinder.h"
#include "pnSceneObject/plSceneObject.h"
#include "plScene/plSceneNode.h"
#include "pnMessage/plClientMsg.h"
#include "plgDispatch.h"
#include "pnMessage/plWarpMsg.h"
#include "pnMessage/plNodeRefMsg.h"
plCloneSpawnModifier::plCloneSpawnModifier() : fTemplateName(nil), fExportTime(false)
{
}
plCloneSpawnModifier::~plCloneSpawnModifier()
{
delete [] fTemplateName;
}
void plCloneSpawnModifier::Read(hsStream *s, hsResMgr *mgr)
{
delete [] fTemplateName;
fTemplateName = s->ReadSafeString();
plSingleModifier::Read(s, mgr);
}
void plCloneSpawnModifier::Write(hsStream *s, hsResMgr *mgr)
{
s->WriteSafeString(fTemplateName);
plSingleModifier::Write(s, mgr);
}
void plCloneSpawnModifier::SetTemplateName(const char *templateName)
{
delete [] fTemplateName;
fTemplateName = hsStrcpy(templateName);
}
void plCloneSpawnModifier::SetTarget(plSceneObject* so)
{
fTarget = so;
// Spawning the clone here since at Read time fTarget isn't set. Kind of a hack though.
if (fTarget && !fExportTime)
{
// Assume the clone template is in the same age we are
const plLocation& loc = GetKey()->GetUoid().GetLocation();
char ageName[256];
((plResManager*)hsgResMgr::ResMgr())->GetLocationStrings(loc, ageName, nil);
// Spawn the clone
plKey cloneKey = SpawnClone(fTemplateName, ageName, GetTarget()->GetLocalToWorld(), GetKey());
}
}
#include "../plMessage/plLoadCloneMsg.h"
plKey plCloneSpawnModifier::SpawnClone(const char* cloneName, const char* cloneAge, const hsMatrix44& pos, plKey requestor)
{
plResManager* resMgr = (plResManager*)hsgResMgr::ResMgr();
// Find the clone room for this age
const plLocation& loc = plKeyFinder::Instance().FindLocation(cloneAge, "BuiltIn");
// Find the clone template key
plUoid objUoid(loc, plSceneObject::Index(), cloneName);
plKey key = resMgr->FindKey(objUoid);
if (key)
{
plLoadCloneMsg* cloneMsg = TRACKED_NEW plLoadCloneMsg(objUoid, requestor, 0);
cloneMsg->SetBCastFlag(plMessage::kMsgWatch);
plKey cloneKey = cloneMsg->GetCloneKey();//resMgr->CloneKey(key);
cloneMsg->Send();
// Put the clone into the clone room, which also forces it to load.
plKey cloneNodeKey = resMgr->FindKey(kNetClientCloneRoom_KEY);
plNodeRefMsg* nodeRefCloneMsg = TRACKED_NEW plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject);
resMgr->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef);
// Warp it into position
plWarpMsg *warpMsg = TRACKED_NEW plWarpMsg;
warpMsg->AddReceiver(cloneKey);
warpMsg->SetTransform(pos);
plgDispatch::MsgSend(warpMsg);
return cloneKey;
}
return nil;
}