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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyVaultPlayerInfoNode_h_
#define _pyVaultPlayerInfoNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultPlayerInfoNode - a wrapper class to provide interface to the plVaultPlayerInfoNode
//
//////////////////////////////////////////////////////////////////////
#include "pyVaultNode.h"
#include <Python.h>
#include "pyGlueHelpers.h"
class pyVaultPlayerInfoNode : public pyVaultNode
{
mutable char * ansiPlayerName;
mutable char * ansiAgeInstName;
mutable char ansiAgeInstUuid[256];
protected:
// should only be created from C++ side
pyVaultPlayerInfoNode(RelVaultNode * node);
//create from the Python side
pyVaultPlayerInfoNode();
public:
~pyVaultPlayerInfoNode ();
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerInfoNode);
PYTHON_CLASS_NEW_DEFINITION;
static PyObject *New(RelVaultNode * node);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerInfoNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerInfoNode); // converts a PyObject to a pyVaultPlayerInfoNode (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
//==================================================================
// class plVaultPlayerInfoNode : public plVaultNode
//
void Player_SetPlayerID( UInt32 plyrid );
UInt32 Player_GetPlayerID( void );
void Player_SetPlayerName( const char * name );
const char * Player_GetPlayerName( void );
// age the player is currently in, if any.
void Player_SetAgeInstanceName( const char * agename );
const char * Player_GetAgeInstanceName( void );
void Player_SetAgeGuid( const char * guidtext);
const char * Player_GetAgeGuid( void );
// online status
void Player_SetOnline( bool b );
hsBool Player_IsOnline( void );
int Player_GetCCRLevel( void );
};
#endif // _pyVaultPlayerInfoNode_h_