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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyVaultNodeRef_h_
#define _pyVaultNodeRef_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultNodeRef - a wrapper class to provide interface to the plVaultNodeRef
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include <Python.h>
#include "pyGlueHelpers.h"
struct RelVaultNode;
class pyVaultNodeRef
{
RelVaultNode * fParent;
RelVaultNode * fChild;
protected:
// should only be created from C++ side
pyVaultNodeRef(RelVaultNode * parent, RelVaultNode * child);
pyVaultNodeRef(int =0 );
public:
~pyVaultNodeRef();
RelVaultNode * GetParentNode () const { return fParent; }
RelVaultNode * GetChildNode () const { return fChild; }
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptVaultNodeRef);
static PyObject *New(RelVaultNode * parent, RelVaultNode * child);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNodeRef object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNodeRef); // converts a PyObject to a pyVaultNodeRef (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
PyObject * GetParent ();
PyObject * GetChild ();
PyObject * GetSaver (); // returns pyVaultPlayerInfoNode
bool BeenSeen ();
void SetSeen (bool v);
unsigned GetParentID ();
unsigned GetChildID ();
unsigned GetSaverID ();
};
#endif // _pyVaultNodeRef_h_