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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plPassAnimDlgProc - Base Animation Dlg Proc for plPassMtlBase //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plPassAnimDlgProc_h
#define _plPassAnimDlgProc_h
#include "plPassMtlBase.h"
#include "iparamm2.h"
class plAnimStealthNode;
class IParamMap2;
class plPassAnimDlgProc : public ParamMap2UserDlgProc, public plMtlChangeCallback
{
protected:
// Combo itemdata values
enum
{
kName, // Name of an animation/loop
kDefault, // Default combo value
kInvalid, // Invalid entry (couldn't find)
};
plAnimStealthNode *fCurrStealth;
IParamMap2 *fCurrParamMap;
bool fInitingNames;
HWND fhWnd;
public:
plPassAnimDlgProc();
virtual ~plPassAnimDlgProc();
virtual BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
virtual void DeleteThis() {}
virtual void SetThing(ReferenceTarget *m);
virtual void Update(TimeValue t, Interval& valid, IParamMap2* pmap);
void SegmentListChanged( void );
static plPassAnimDlgProc &Get( void );
protected:
// Set all the controls to their stored value
void IInitControls(Animatable *anim, IParamBlock2 *pb);
void IEnableGlobal(HWND hWnd, hsBool enable);
void ILoadNames( IParamBlock2 *pb );
void IExposeStealthNode( HelperObject *stealth, IParamMap2 *thisMap );
void IUpdateSegmentSel( IParamMap2 *thisMap, hsBool clear = false );
void IEnableEaseStopPoints( IParamMap2 *pm, bool enable );
};
#endif //_plPassAnimDlgProc_h