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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_COMPONENT_REG_H
#define PL_COMPONENT_REG_H
#include "plComponentMgr.h"
class TargetValidator;
extern TargetValidator gTargetValidator;
enum { kTargs };
class plComponentClassDesc : public ClassDesc2
{
public:
int IsPublic() { return 0; }
SClass_ID SuperClassID() { return HELPER_CLASS_ID; }
HINSTANCE HInstance() { return hInstance; }
BOOL NeedsToSave() { return TRUE; }
virtual bool IsAutoUI() { return false; }
virtual bool IsObsolete() { return false; }
};
//
// This creates the class description for a component.
//
// classname - Name of a plComponent derived class (not a string)
// varname - Name for a static instance of this desc that will be declared
// longname - Public name for the modifier
// shortname - Internal name for the modifier. No spaces. Will be the prefix
// for the Max name of components of this type.
// category - Category this component will show up in in the helper panel. This
// is just a string, but the COMP_TYPE #defines below should be used
// to promote sharing
// id - Max ClassID for the component
//
// The ClassID will automatically be registered with the description manager.
//
#define CLASS_DESC(classname, varname, longname, shortname, category, id) \
class classname##ClassDesc : public plComponentClassDesc \
{ \
FUNC_CLASS_DESC(classname, longname, shortname, category, id) \
CONSTRUCT_DESC(classname) \
}; \
DECLARE_CLASS_DESC(classname, varname)
#define OBSOLETE_CLASS_DESC(classname, varname, longname, shortname, category, id) \
class classname##ClassDesc : public plComponentClassDesc \
{ \
FUNC_CLASS_DESC(classname, longname, shortname, category, id) \
CONSTRUCT_DESC(classname) \
virtual bool IsObsolete() { return true; } \
}; \
DECLARE_CLASS_DESC(classname, varname)
#define FUNC_CLASS_DESC(classname, longname, shortname, category, id) \
public: \
void* Create(BOOL loading) { return new classname##; } \
const TCHAR* ClassName() { return _T(longname); } \
Class_ID ClassID() { return id; } \
const TCHAR* Category() { return _T(category); } \
const TCHAR* InternalName() { return _T(shortname); }
#define CONSTRUCT_DESC(classname) \
classname##ClassDesc() { plComponentMgr::Inst().Register(this); }
#define DECLARE_CLASS_DESC(classname, varname) \
static classname##ClassDesc varname; \
TARG_BLOCK(classname, varname)
//
// OBSOLETE_CLASS macro
// Usually, when you're making a component obsolete, you don't want to bother with any
// class defs or paramBlock defs anymore, you just want them to all be empty. This
// macro simplifies that process greatly: just delete everything about your class
// EXCEPT the CLASS_DESC line, then change CLASS_DESC to OBSOLETE_CLASS. This macro
// will handle the rest for you! -mcn
//
#define OBSOLETE_CLASS( classname, descname, strname, sn, type, classid ) class classname : public plComponent { public: classname##(); hsBool Convert( plMaxNode *n, plErrorMsg *e ) { return true; } }; \
OBSOLETE_CLASS_DESC( classname, descname, strname, sn, type, classid ) \
classname##::##classname() { fClassDesc = &##descname##; fClassDesc->MakeAutoParamBlocks(this); } \
ParamBlockDesc2 classname##blk ( plComponent::kBlkComp, _T("##descname##"), 0, &##descname##, P_AUTO_CONSTRUCT, plComponent::kRefComp, end );
//
// Creates the targets paramblock for a component
//
#define TARG_BLOCK(classname, varname) \
static ParamBlockDesc2 g##classname##TargsBlock \
( \
plComponentBase::kBlkTargs, _T("targets"), 0, &varname, \
P_AUTO_CONSTRUCT, plComponentBase::kRefTargs, \
\
kTargs, _T("targets"), TYPE_INODE_TAB, 0, 0, 0, \
end, \
end \
);
// Component categories
#define COMP_TYPE_MISC "Misc"
#define COMP_TYPE_TYPE "Type"
#define COMP_TYPE_LOGIC "Logic"
#define COMP_TYPE_PHYSICAL "Physics"
#define COMP_TYPE_GRAPHICS "Render"
#define COMP_TYPE_WATER "Water"
#define COMP_TYPE_FOOTPRINT "FootPrint"
#define COMP_TYPE_SHADOW "Shadow"
#define COMP_TYPE_DISTRIBUTOR "Distributor"
#define COMP_TYPE_AUDIO "Audio"
#define COMP_TYPE_PARTICLE "Particle System"
#define COMP_TYPE_AVATAR "Avatar"
#define COMP_TYPE_DETECTOR "Detector"
#define COMP_TYPE_VOLUME "Region"
#define COMP_TYPE_IGNORE "Ignore"
#define COMP_TYPE_PHYS_CONSTRAINTS "Physic Constraints"
#define COMP_TYPE_PHYS_TERRAINS "Navigables"
#define COMP_TYPE_GUI "GUI"
#define COMP_TYPE_CAMERA "Camera"
#define COMP_TYPE_SHADERS "Vertex/Pixel Shaders"
#endif //PL_COMPONENT_REG_H