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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plSDL.h"
#include "pnMessage/plSDLNotificationMsg.h"
#include <algorithm>
// static
UInt32 plStateChangeNotifier::fCurrentPlayerID = 0;
plStateChangeNotifier::plStateChangeNotifier() :
fDelta(0)
{
}
plStateChangeNotifier::plStateChangeNotifier(float i, plKey k)
{
SetValue(i);
IAddKey(k);
}
void plStateChangeNotifier::IAddKey(plKey k)
{
KeyList::iterator it = std::find(fKeys.begin(), fKeys.end(), k);
if (it==fKeys.end())
fKeys.push_back(k);
}
int plStateChangeNotifier::IRemoveKey(plKey k)
{
KeyList::iterator it = std::find(fKeys.begin(), fKeys.end(), k);
if (it!=fKeys.end())
fKeys.erase(it);
return fKeys.size();
}
//
// returns number of keys left after removal
//
int plStateChangeNotifier::RemoveNotificationKey(plKey k)
{
return IRemoveKey(k);
}
//
// returns number of keys left after removal
//
int plStateChangeNotifier::RemoveNotificationKeys(KeyList keys)
{
KeyList::iterator it=keys.begin();
for( ; it != keys.end(); it++)
IRemoveKey(*it);
return fKeys.size();
}
void plStateChangeNotifier::AddNotificationKeys(KeyList keys)
{
KeyList::iterator it=keys.begin();
for( ; it != keys.end(); it++)
IAddKey(*it);
}
bool plStateChangeNotifier::GetValue(float* i) const
{
*i=fDelta;
return true;
}
bool plStateChangeNotifier::SetValue(float i)
{
fDelta=i;
return true;
}
bool plStateChangeNotifier::operator==(const plStateChangeNotifier &other) const
{
return (other.fDelta==fDelta && other.fKeys==fKeys);
}
//
// send notification msg to all registered recipients
//
void plStateChangeNotifier::SendNotificationMsg(const plSimpleStateVariable* srcVar, const plSimpleStateVariable* dstVar,
const char* sdlName)
{
plSDLNotificationMsg* m = TRACKED_NEW plSDLNotificationMsg;
// add receivers
KeyList::iterator kit=fKeys.begin();
for(; kit != fKeys.end(); kit++)
m->AddReceiver(*kit);
m->fDelta=fDelta;
m->fVar=dstVar;
m->fSDLName = sdlName;
m->fPlayerID = GetCurrentPlayerID();
m->fHintString = srcVar->GetNotificationInfo().GetHintString();
m->Send();
}