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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plPlates.cpp - Implementation of plates and plate manager //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsWindows.h"
#include "hsTypes.h"
#include "plPipeline.h"
#include "plPlates.h"
#include "plJPEG/plJPEG.h"
#include "plGImage/plPNG.h"
#include "plGImage/plMipmap.h"
#include "plSurface/plLayer.h"
#include "plSurface/hsGMaterial.h"
#include "plMessage/plLayRefMsg.h"
#include "pnMessage/plRefMsg.h"
#include "hsGDeviceRef.h"
#include "hsResMgr.h"
#include "plPipeDebugFlags.h"
#include "plClientResMgr/plClientResMgr.h"
// A bit of a hack so that we will have the correct instance in the SceneViewer
static HINSTANCE gHInstance = GetModuleHandle(nil);
void SetHInstance(void *instance)
{
gHInstance = (HINSTANCE)instance;
}
//////////////////////////////////////////////////////////////////////////////
//// plPlate Functions ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
UInt32 plPlate::fMagicUniqueKeyInt = 0;
plPlate::plPlate( plPlate **owningHandle )
{
fXformMatrix.Reset();
fDepth = 1.0f;
fMaterial = nil;
fFlags = 0;
fOpacity = 1.f;
fNext = nil;
fPrevPtr = nil;
fOwningHandle = owningHandle;
fMipmap = nil;
memset( fTitle, 0, sizeof( fTitle ) );
}
plPlate::~plPlate()
{
if( fFlags & kFlagLocalMaterial )
fMaterial->GetKey()->UnRefObject();
else
{
hsRefCnt_SafeUnRef( fMaterial );
}
fMaterial = nil;
*fOwningHandle = nil;
}
//// SetPosition /////////////////////////////////////////////////////////////
void plPlate::SetPosition( hsScalar x, hsScalar y, hsScalar z )
{
hsVector3 triple;
if( z != -1.0f )
{
/// Gotta resort--let the manager do it
plPlateManager::Instance().IResortPlate( this, ( z + 1.0f <= fDepth ) ? true : false );
fDepth = z + 1.0f;
}
x *= fDepth / 1.0f;
y *= fDepth / 1.0f;
triple.fX = x;
triple.fY = y;
triple.fZ = fDepth;
fXformMatrix.SetTranslate( &triple );
}
//// SetSize /////////////////////////////////////////////////////////////////
void plPlate::SetSize( hsScalar width, hsScalar height, bool adjustByAspectRation )
{
hsVector3 size;
width *= fDepth / 1.0f;
height *= fDepth / 1.0f;
size.fX = adjustByAspectRation ? (width * ((hsScalar)plPlateManager::Instance().GetPipeHeight() / (hsScalar)plPlateManager::Instance().GetPipeWidth())) : width;
size.fY = height;
size.fZ = 1.0f;
fXformMatrix.SetScale( &size );
}
//// SetTransform ////////////////////////////////////////////////////////////
void plPlate::SetTransform( hsMatrix44 &matrix, hsBool reSort )
{
fXformMatrix = matrix;
if( reSort )
plPlateManager::Instance().IResortPlate( this, false );
}
//// SetMaterial /////////////////////////////////////////////////////////////
void plPlate::SetMaterial( hsGMaterial *material )
{
hsRefCnt_SafeAssign( fMaterial, material );
}
void plPlate::SetTexture(plBitmap *texture)
{
plLayer *layer;
hsGMaterial *material;
char keyName[ 128 ];
material = TRACKED_NEW hsGMaterial();
sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
layer = material->MakeBaseLayer();
layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
layer->SetOpacity( fOpacity );
layer->SetUVWSrc(plLayerInterface::kUVWPassThru);
hsgResMgr::ResMgr()->AddViaNotify(texture->GetKey(), TRACKED_NEW plGenRefMsg(layer->GetKey(), plRefMsg::kOnCreate, -1, plLayRefMsg::kTexture), plRefFlags::kActiveRef);
SetMaterial(material);
}
//// SetOpacity //////////////////////////////////////////////////////////////
void plPlate::SetOpacity( hsScalar opacity )
{
if( fMaterial != nil && fMaterial->GetLayer( 0 ) != nil )
{
plLayer *layer = (plLayer *)fMaterial->GetLayer( 0 );
layer->SetOpacity( opacity );
}
fOpacity = opacity;
}
//// CreateMaterial /////////////////////////////////////////////////////
// Creates a new material for this plate with either a specified texture
// or an empty, white-filled bitmap.
plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture )
{
plLayer *layer;
hsGMaterial *material;
char keyName[ 128 ];
if (texture)
{
fMipmap = texture;
}
else
{
/// Create a new bitmap
fMipmap = TRACKED_NEW plMipmap( width, height, withAlpha ? plMipmap::kARGB32Config : plMipmap::kRGB32Config, 1 );
memset( fMipmap->GetImage(), 0xff, height * fMipmap->GetRowBytes() );
sprintf( keyName, "PlateBitmap#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, fMipmap, plLocation::kGlobalFixedLoc );
fMipmap->SetFlags( fMipmap->GetFlags() | plMipmap::kDontThrowAwayImage );
}
/// NOW create a layer wrapper and a material for that layer
material = TRACKED_NEW hsGMaterial();
sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
layer = material->MakeBaseLayer();
layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
layer->SetOpacity( fOpacity );
hsgResMgr::ResMgr()->AddViaNotify( fMipmap->GetKey(), TRACKED_NEW plLayRefMsg( layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef );
// Set up a ref to these. Since we don't have a key, we use the
// generic RefObject() (and matching UnRefObject() when we're done).
// If we had a key, we would use myKey->AddViaNotify(otherKey) and myKey->Release(otherKey).
material->GetKey()->RefObject();
/// Set this as our new material and return the bitmap
fFlags |= kFlagLocalMaterial;
fMaterial = material;
return fMipmap;
}
//// CreateFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
void plPlate::CreateFromResource(const char *resName)
{
if (resName)
{
plMipmap* resTexture = TRACKED_NEW plMipmap;
resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName));
char keyName[128];
sprintf( keyName, "PlateResource#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc);
CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture);
}
else
{
// Null resource request - Create a blank Material instead
CreateMaterial(32, 32, true);
}
}
void plPlate::ReloadFromResource(const char *resName)
{
if (resName)
{
fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName));
}
}
//// ILink ///////////////////////////////////////////////////////////////////
// Links a plate into a plate list, but also sorts by decreasing depth,
// so the plate won't actually necessarily be added after the pointer
// given.
void plPlate::ILink( plPlate **back )
{
hsAssert( fNext == nil && fPrevPtr == nil, "Trying to link a plate that's already linked" );
/// Advance back as far as we need to go
while( *back != nil && (*back)->fDepth > fDepth )
back = &( (*back)->fNext );
/// Link!
fNext = *back;
if( *back )
(*back)->fPrevPtr = &fNext;
fPrevPtr = back;
*back = this;
}
hsBool plPlate::IsVisible()
{
// return not-visible if our material is not valid
if (fMaterial->GetNumLayers() == 0)
return false;
plLayerInterface* layer = fMaterial->GetLayer(0);
if (layer->GetTexture() == nil)
return false;
// cursory check of material indicates it's valid, return our visible flag status
return ( fFlags & kFlagVisible ) ? true : false;
}
//////////////////////////////////////////////////////////////////////////////
//// plGraphPlate Functions //////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Constructor & Destructor ////////////////////////////////////////////////
plGraphPlate::plGraphPlate( plPlate **owningHandle ) : plPlate( owningHandle )
{
fFlags |= kFlagIsAGraph;
SetLabelText( nil );
}
plGraphPlate::~plGraphPlate()
{
}
//// IMakePow2 ///////////////////////////////////////////////////////////////
UInt32 plGraphPlate::IMakePow2( UInt32 value )
{
int i;
for( i = 0; value != 0; i++, value >>= 1 );
return 1 << i;
}
//// SetDataRange ////////////////////////////////////////////////////////////
void plGraphPlate::SetDataRange( UInt32 min, UInt32 max, UInt32 width )
{
UInt32 height;
width = IMakePow2( width + 4 );
height = IMakePow2( max - min + 1 + 4 );
CreateMaterial( width, height, true );
fMin = min;
fMax = max;
SetDataLabels( fMin, fMax );
SetColors();
SetDataColors();
ClearData();
}
//// SetDataLabels ///////////////////////////////////////////////////////////
void plGraphPlate::SetDataLabels( UInt32 min, UInt32 max )
{
fLabelMin = min;
fLabelMax = max;
}
//// ClearData ///////////////////////////////////////////////////////////////
void plGraphPlate::ClearData( void )
{
UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr;
int i;
// Background color
for( i = 0; i < fMipmap->GetWidth() * fMipmap->GetHeight(); bits[ i ] = fBGHexColor, i++ );
// Axes
ptr = bits + fMipmap->GetWidth();
*ptr = fAxesHexColor;
for( ptr++, i = 0; i < fMipmap->GetHeight() - 4; i++, ptr += fMipmap->GetWidth() )
*ptr = fAxesHexColor;
for( i = 0; i < fMipmap->GetWidth() - 4; ptr[ i ] = fAxesHexColor, i++ );
ptr += fMipmap->GetWidth() - 1;
ptr[ 0 ] = fAxesHexColor;
ptr[ fMipmap->GetWidth() - 5 + 1 ] = fAxesHexColor;
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() )
{
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
if( ref != nil )
ref->SetDirty( true );
}
}
//// AddData /////////////////////////////////////////////////////////////////
// Scroll graph data left by one, then add the new value
void plGraphPlate::AddData( Int32 value, Int32 value2, Int32 value3, Int32 value4 )
{
std::vector<Int32> values;
if (value != -1)
values.push_back(value);
if (value2 != -1)
values.push_back(value2);
if (value3 != -1)
values.push_back(value3);
if (value4 != -1)
values.push_back(value4);
AddData(values);
}
void plGraphPlate::AddData( std::vector<Int32> values )
{
hsAssert( fMipmap != nil, "Trying to add data to an uninitialized plGraphPlate" );
fMipmap->SetCurrLevel( 0 );
UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr;
UInt32 *minDPos = fMipmap->GetAddr32( 3, fMipmap->GetHeight() - 3 - 10 );
UInt32 *maxDPos = fMipmap->GetAddr32( 3, 2 );
int i, j;
std::vector<int> lows, his;
float lineCtr, lineInc;
int lastLineInt, lineInt, bumpCtr;
// make sure we have enough colors
if (values.size() > fDataHexColors.size())
{
for (i=fDataHexColors.size(); i<values.size(); i++)
fDataHexColors.push_back(0xff00ff00); // make it a nice green color
}
// make sure we have enough "last values"
if (values.size() > fLastValues.size())
{
for (i=fLastValues.size(); i<values.size(); i++)
fLastValues.push_back(0);
}
// Scale values
for (i=0; i<values.size(); i++)
{
lows.push_back(0);
his.push_back(0);
if( values[ i ] > fLabelMax )
values[ i ] = fLabelMax;
else if( values[ i ] < fLabelMin )
values[ i ] = fLabelMin;
values[ i ] = (UInt32)( (float)values[ i ] * ( fMipmap->GetHeight() - 4 ) / ( fLabelMax - fLabelMin + 1 ) );
if( values[ i ] < fLastValues[ i ] )
{
lows[ i ] = values[ i ] - 1;
his[ i ] = fLastValues[ i ];
}
else
{
lows[ i ] = fLastValues[ i ] - 1;
his[ i ] = values[ i ];
}
}
lineCtr = 0;
lastLineInt = 0;
bumpCtr = 0;
lineInc = 8.0f / ( fMipmap->GetHeight() - 4 );
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fBGHexColor );
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fBGHexColor );
for( i = 0, ptr = bits + fMipmap->GetWidth() + 2, j = fMipmap->GetHeight() - 4; i < fMipmap->GetHeight() - 4; i++, j-- )
{
lineInt = (int)lineCtr;
if( lineInt != lastLineInt )
bumpCtr = 2;
memmove( ptr, ptr + 1, ( fMipmap->GetWidth() - 5 ) * sizeof( UInt32 ) );
int dataIndex;
bool dataPlotted = false;
for (dataIndex = 0; dataIndex < values.size(); dataIndex++)
{
if( j >= lows[ dataIndex ] && j <= his[ dataIndex ] )
{
ptr[ fMipmap->GetWidth() - 5 ] = fDataHexColors[ dataIndex ];
dataPlotted = true;
break;
}
}
if (!dataPlotted)
{
if( bumpCtr > 0 )
{
if( lineInt == 4 )
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor | 0xff000000;
else
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor;
bumpCtr--;
}
else
ptr[ fMipmap->GetWidth() - 5 ] = fBGHexColor;
}
ptr += fMipmap->GetWidth();
lastLineInt = lineInt;
lineCtr += lineInc;
}
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fAxesHexColor );
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fAxesHexColor );
fLastValues = values;
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() != nil )
{
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
if( ref != nil )
ref->SetDirty( true );
}
}
//// SetColors ///////////////////////////////////////////////////////////////
void plGraphPlate::SetColors( UInt32 bgHexColor, UInt32 axesHexColor, UInt32 dataHexColor, UInt32 graphHexColor )
{
fBGHexColor = bgHexColor;
fAxesHexColor = axesHexColor;
if (fDataHexColors.size() == 0)
fDataHexColors.push_back(dataHexColor);
else
fDataHexColors[ 0 ] = dataHexColor;
fGraphHexColor = graphHexColor;
ClearData();
}
//// SetDataColors ///////////////////////////////////////////////////////////
void plGraphPlate::SetDataColors( UInt32 hexColor1, UInt32 hexColor2, UInt32 hexColor3, UInt32 hexColor4 )
{
std::vector<UInt32> colors;
colors.push_back(hexColor1);
colors.push_back(hexColor2);
colors.push_back(hexColor3);
colors.push_back(hexColor4);
SetDataColors(colors);
}
void plGraphPlate::SetDataColors( const std::vector<UInt32> & hexColors )
{
fDataHexColors = hexColors;
}
//// SetLabelText ////////////////////////////////////////////////////////////
void plGraphPlate::SetLabelText( char *text1, char *text2, char *text3, char *text4 )
{
std::vector<std::string> strings;
if( text1 != nil )
strings.push_back(text1);
else
strings.push_back("");
if( text2 != nil )
strings.push_back(text2);
else
strings.push_back("");
if( text3 != nil )
strings.push_back(text3);
else
strings.push_back("");
if( text4 != nil )
strings.push_back(text4);
else
strings.push_back("");
SetLabelText(strings);
}
void plGraphPlate::SetLabelText( const std::vector<std::string> & text )
{
fLabelText = text;
}
//// IDrawNumber /////////////////////////////////////////////////////////////
void plGraphPlate::IDrawNumber( UInt32 number, UInt32 *dataPtr, UInt32 stride, UInt32 color )
{
char str[ 16 ];
int i;
sprintf( str, "%d", number );
for( i = 0; str[ i ] != 0; i++ )
{
IDrawDigit( str[ i ] - '0', dataPtr, stride, color );
dataPtr += 7;
}
}
//// IDrawDigit //////////////////////////////////////////////////////////////
void plGraphPlate::IDrawDigit( char digit, UInt32 *dataPtr, UInt32 stride, UInt32 color )
{
/// Yes, I know this is ugly. Move it into another file if you like.
char digits[ 10 ][ 5 * 3 ] =
{ { 1,1,1,
1,0,1,
1,0,1,
1,0,1,
1,1,1 },
{ 0,1,0,
1,1,0,
0,1,0,
0,1,0,
1,1,1 },
{ 2,2,2,
0,0,2,
0,2,0,
2,0,0,
2,2,2 },
{ 3,3,3,
0,0,3,
3,3,3,
0,0,3,
3,3,3 },
{ 4,0,4,
4,0,4,
4,4,4,
0,0,4,
0,0,4 },
{ 5,5,5,
5,0,0,
5,5,5,
0,0,5,
5,5,5 },
{ 6,6,6,
6,0,0,
6,6,6,
6,0,6,
6,6,6 },
{ 7,7,7,
0,0,7,
0,0,7,
0,0,7,
0,0,7 },
{ 8,8,8,
8,0,8,
8,8,8,
8,0,8,
8,8,8 },
{ 9,9,9,
9,0,9,
9,9,9,
0,0,9,
0,0,9 } };
char *digData = digits[ digit ];
int i, j;
for( i = 0; i < 5; i++ )
{
for( j = 0; j < 6; j += 2 )
{
if( *digData )
{
dataPtr[ j ] = color;
dataPtr[ j + 1 ] = color;
dataPtr[ j + stride ] = color;
dataPtr[ j + stride + 1 ] = color;
}
digData++;
}
dataPtr += stride + stride;
}
}
//////////////////////////////////////////////////////////////////////////////
//// plPlateManager Functions ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
plPlateManager *plPlateManager::fInstance = nil;
//// Destructor /////////////////////////////////////////////////////////////
plPlateManager::~plPlateManager()
{
while( fPlates != nil )
DestroyPlate( fPlates );
fInstance = nil;
}
//// CreatePlate /////////////////////////////////////////////////////////////
void plPlateManager::CreatePlate( plPlate **handle )
{
plPlate *plate = TRACKED_NEW plPlate( handle );
plate->ILink( &fPlates );
*handle = plate;
}
void plPlateManager::CreatePlate( plPlate **handle, hsScalar width, hsScalar height )
{
CreatePlate( handle );
(*handle)->SetSize( width, height );
}
void plPlateManager::CreatePlate( plPlate **handle, hsScalar x, hsScalar y, hsScalar width, hsScalar height )
{
CreatePlate( handle );
(*handle)->SetPosition( x, y );
(*handle)->SetSize( width, height );
}
void plPlateManager::CreateGraphPlate( plGraphPlate **handle )
{
plGraphPlate *plate = TRACKED_NEW plGraphPlate( (plPlate **)handle );
plate->ILink( &fPlates );
*handle = plate;
}
//// DestroyPlate ////////////////////////////////////////////////////////////
void plPlateManager::DestroyPlate( plPlate *plate )
{
if( plate != nil )
{
plate->IUnlink();
delete plate;
}
}
//// GetPipeWidth/Height /////////////////////////////////////////////////////
UInt32 plPlateManager::GetPipeWidth( void )
{
return fOwner->Width();
}
UInt32 plPlateManager::GetPipeHeight( void )
{
return fOwner->Height();
}
//// DrawToDevice ////////////////////////////////////////////////////////////
void plPlateManager::DrawToDevice( plPipeline *pipe )
{
if( !pipe->IsDebugFlagSet(plPipeDbg::kFlagNoPlates) )
IDrawToDevice( pipe );
}
//// IResortPlate ////////////////////////////////////////////////////////////
void plPlateManager::IResortPlate( plPlate *plate, bool fromCurrent )
{
plPlate **start = &fPlates;
if( fromCurrent )
start = plate->fPrevPtr;
plate->IUnlink();
plate->ILink( start );
}
//// SetPlateScreenPos ///////////////////////////////////////////////////////
void plPlateManager::SetPlateScreenPos( plPlate *plate, UInt32 x, UInt32 y )
{
float cX = ( (float)x / fOwner->Width() ) * 2.0f - 1.0f;
float cY = ( (float)y / fOwner->Height() ) * 2.0f - 1.0f;
plate->SetPosition( cX, cY );
}
void plPlateManager::SetPlatePixelSize( plPlate *plate, UInt32 pWidth, UInt32 pHeight )
{
float width = (float)pWidth / fOwner->Width() * 2.0f;
float height = (float)pHeight / fOwner->Height() * 2.0f;
plate->SetSize(width, height);
}