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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plPhysicalSndGroup Class //
// Simplistic container class to store the matchup info for a given //
// physical sound group. Assigning one of these objects to a physical //
// specifies the sound group it's in as well as the sounds it should make //
// when colliding against objects of other sound groups. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsResMgr.h"
#include "plPhysicalSndGroup.h"
#include "plAudio/plSound.h"
#include "pnMessage/plRefMsg.h"
#include "plMessage/plAnimCmdMsg.h"
plPhysicalSndGroup::plPhysicalSndGroup() : fPlayingSlideSound(false)
{
fGroup = kNone;
}
plPhysicalSndGroup::plPhysicalSndGroup( UInt32 grp ) : fPlayingSlideSound(false)
{
fGroup = grp;
}
plPhysicalSndGroup::~plPhysicalSndGroup()
{
}
bool plPhysicalSndGroup::HasSlideSound(UInt32 against)
{
return against < fSlideSounds.GetCount();
}
bool plPhysicalSndGroup::HasImpactSound(UInt32 against)
{
return against < fImpactSounds.GetCount();
}
hsBool plPhysicalSndGroup::MsgReceive( plMessage *pMsg )
{
return hsKeyedObject::MsgReceive( pMsg );
}
void plPhysicalSndGroup::Read( hsStream *s, hsResMgr *mgr )
{
hsKeyedObject::Read( s, mgr );
s->ReadSwap( &fGroup );
UInt32 i, count = s->ReadSwap32();
fImpactSounds.Reset();
for( i = 0; i < count; i++ )
fImpactSounds.Append( mgr->ReadKey( s ) );
count = s->ReadSwap32();
fSlideSounds.Reset();
for( i = 0; i < count; i++ )
fSlideSounds.Append( mgr->ReadKey( s ) );
}
void plPhysicalSndGroup::Write( hsStream *s, hsResMgr *mgr )
{
hsKeyedObject::Write( s, mgr );
s->WriteSwap( fGroup );
UInt32 i;
s->WriteSwap32( fImpactSounds.GetCount() );
for( i = 0; i < fImpactSounds.GetCount(); i++ )
mgr->WriteKey( s, fImpactSounds[ i ] );
s->WriteSwap32( fSlideSounds.GetCount() );
for( i = 0; i < fSlideSounds.GetCount(); i++ )
mgr->WriteKey( s, fSlideSounds[ i ] );
}
void plPhysicalSndGroup::AddImpactSound( UInt32 against, plKey receiver )
{
if( fImpactSounds.GetCount() <= against )
{
fImpactSounds.Expand( against + 1 );
fImpactSounds.SetCount( against + 1 );
}
fImpactSounds[ against ] = receiver;
}
void plPhysicalSndGroup::AddSlideSound( UInt32 against, plKey receiver )
{
if( fSlideSounds.GetCount() <= against )
{
fSlideSounds.Expand( against + 1 );
fSlideSounds.SetCount( against + 1 );
}
fSlideSounds[ against ] = receiver;
}
void plPhysicalSndGroup::PlaySlideSound(UInt32 against)
{
if(against >= fSlideSounds.Count())
return;
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
animMsg->SetCmd(plAnimCmdMsg::kContinue);
animMsg->Send(fSlideSounds[against]);
fPlayingSlideSound = true;
}
void plPhysicalSndGroup::StopSlideSound(UInt32 against)
{
if(against >= fSlideSounds.Count())
return;
plAnimCmdMsg *animMsg = TRACKED_NEW plAnimCmdMsg;
animMsg->SetCmd(plAnimCmdMsg::kStop);
animMsg->Send(fSlideSounds[against]);
fPlayingSlideSound = false;
}
void plPhysicalSndGroup::PlayImpactSound(UInt32 against)
{
if(against >= fImpactSounds.Count())
return;
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
animMsg->SetCmd(plAnimCmdMsg::kContinue);
animMsg->Send(fImpactSounds[against]);
}
void plPhysicalSndGroup::SetSlideSoundVolume(UInt32 against, hsScalar volume)
{
if(against >= fSlideSounds.Count())
return;
plAnimCmdMsg* animMsg = TRACKED_NEW plAnimCmdMsg;
animMsg->SetCmd(plAnimCmdMsg::kSetSpeed);
animMsg->fSpeed = volume;
animMsg->Send(fSlideSounds[against]);
}