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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plParticleSDLMod.h"
#include "plParticleSystem.h"
#include "pnSceneObject/plSceneObject.h"
#include "plSDL/plSDL.h"
#include "pnKeyedObject/plKey.h"
// static vars
char plParticleSDLMod::kStrNumParticles[]="numParticles";
void plParticleSDLMod::IPutCurrentStateIn(plStateDataRecord* dstState)
{
plSceneObject* sobj=GetTarget();
if (!sobj)
return;
UInt32 flags = sobj->GetKey()->GetUoid().GetLocation().GetFlags();
const plParticleSystem *sys = plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index()));
if (!sys)
return;
int num = sys->GetNumValidParticles(true);
dstState->FindVar(kStrNumParticles)->Set(num);
}
void plParticleSDLMod::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plSceneObject* sobj=GetTarget();
if (!sobj)
return;
plParticleSystem *sys = const_cast<plParticleSystem*>(plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index())));
if (!sys)
return;
int num;
srcState->FindVar(kStrNumParticles)->Get(&num);
if (num > sys->GetMaxTotalParticles())
num = sys->GetMaxTotalParticles();
sys->WipeExistingParticles();
sys->GenerateParticles(num);
}
UInt32 plParticleSDLMod::IApplyModFlags(UInt32 sendFlags)
{
if (fAttachedToAvatar)
return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
return sendFlags;
}