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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plNetCommon.h"
#include "hsStlUtils.h"
#include "plUUID/plUUID.h"
#include <algorithm>
namespace plNetCommon
{
////////////////////////////////////////////////////////////////
namespace VaultTasks
{
const char * VaultTaskStr( int taskID )
{
switch ( taskID )
{
case kCreatePlayer: return "CreatePlayer";
case kDeletePlayer: return "DeletePlayer";
case kGetPlayerList: return "GetPlayerList";
case kCreateNeighborhood: return "CreateNeighborhood";
case kJoinNeighborhood: return "JoinNeighborhood";
case kSetAgePublic: return "SetAgePublic";
case kIncPlayerOnlineTime: return "IncPlayerOnlineTime";
case kEnablePlayer: return "EnablePlayer";
case kRegisterOwnedAge: return "RegisterOwnedAge";
case kUnRegisterOwnedAge: return "UnRegisterOwnedAge";
case kRegisterVisitAge: return "RegisterVisitAge";
case kUnRegisterVisitAge: return "UnRegisterVisitAge";
case kFriendInvite: return "FriendInvite";
default: return "UNKNOWN VAULT TASK";
}
}
}
////////////////////////////////////////////////////////////////
namespace Accounts
{
////////////////////////////////////////////////////////////
namespace Reserved
{
////////////////////////////////////////////
// Adding a new reserved Avatar? Make sure you:
// 1) Add it to the switch statement in GetReservedAvatarShape()
// 2) Add the name to the list in GetReservedPlayerNames()
#define kPlayerNameDrWatson "Dr. Watson"
#define kAvatarShapeDrWatson "DrWatson"
#define kPlayerNameRand "Rand"
#define kAvatarShapeRand "RandMiller"
#define kPlayerNameSutherland "Marie Sutherland"
#define kAvatarShapeSutherland "Sutherland"
#define kPlayerNameLaxman "Victor Laxman"
#define kAvatarShapeLaxman "Victor"
#define kPlayerNameKodama "Dr. Kodama"
#define kAvatarShapeKodama "Kodama"
#define kPlayerNameEngberg "Michael Engberg"
#define kAvatarShapeEngberg "Engberg"
#define kPlayerNameZandi "Zandi"
#define kAvatarShapeZandi "Zandi"
#define kPlayerNameYeesha "Yeesha"
#define kAvatarShapeYeesha "Yeesha"
////////////////////////////////////////////
const char * GetReservedAvatarShape( const char * playerName, const char * currShapeName )
{
if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
return kAvatarShapeDrWatson;
if ( stricmp( playerName, kPlayerNameRand )==0 )
return kAvatarShapeRand;
if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
return kAvatarShapeDrWatson;
if ( stricmp( playerName, kPlayerNameRand )==0 )
return kAvatarShapeRand;
if ( stricmp( playerName, kPlayerNameSutherland )==0 )
return kAvatarShapeSutherland;
if ( stricmp( playerName, kPlayerNameLaxman )==0 )
return kAvatarShapeLaxman;
if ( stricmp( playerName, kPlayerNameKodama )==0 )
return kAvatarShapeKodama;
if ( stricmp( playerName, kPlayerNameEngberg )==0 )
return kAvatarShapeEngberg;
if ( stricmp( playerName, kPlayerNameZandi )==0 )
return kAvatarShapeZandi;
if ( stricmp( playerName, kPlayerNameYeesha )==0 )
return kAvatarShapeYeesha;
// other reserved players go here.
return currShapeName;
}
}
}
}