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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plGeometrySpan Class Functions //
// //
//// Version History /////////////////////////////////////////////////////////
// //
// Created 3.8.2001 mcn //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsWindows.h"
#include "hsTypes.h"
#include "plGeometrySpan.h"
#include "plSurface/hsGMaterial.h"
#include "plSurface/plLayerInterface.h"
#include "hsBitVector.h"
//// Static Data /////////////////////////////////////////////////////////////
hsBitVector plGeometrySpan::fInstanceGroupIDFlags;
UInt32 plGeometrySpan::fHighestReadInstanceGroup = 0;
hsTArray<hsTArray<plGeometrySpan *> *> plGeometrySpan::fInstanceGroups;
//// Constructor and Destructor //////////////////////////////////////////////
plGeometrySpan::plGeometrySpan()
{
IClearMembers();
}
plGeometrySpan::plGeometrySpan( const plGeometrySpan *instance )
{
IClearMembers();
MakeInstanceOf( instance );
}
plGeometrySpan::~plGeometrySpan()
{
ClearBuffers();
}
void plGeometrySpan::IClearMembers( void )
{
fVertexData = nil;
fIndexData = nil;
fMaterial = nil;
fNumVerts = fNumIndices = 0;
fBaseMatrix = fNumMatrices = 0;
fLocalUVWChans = 0;
fMaxBoneIdx = 0;
fPenBoneIdx = 0;
fCreating = false;
fFogEnviron = nil;
fProps = 0;
fMinDist = fMaxDist = -1.f;
fWaterHeight = 0;
fMultColor = nil;
fAddColor = nil;
fDiffuseRGBA = nil;
fSpecularRGBA = nil;
fInstanceRefs = nil;
fInstanceGroupID = kNoGroupID;
fSpanRefIndex = (UInt32)-1;
fLocalToOBB.Reset();
fOBBToLocal.Reset();
fDecalLevel = 0;
fMaxOwner = nil;
}
//// ClearBuffers ////////////////////////////////////////////////////////////
void plGeometrySpan::ClearBuffers( void )
{
// If UserOwned, the actual buffer data belongs to someone else (like a BufferGroup).
// Just erase our knowledge of it and move on.
if( fProps & kUserOwned )
{
IClearMembers();
return;
}
bool removeData = true;
// If we have an instanceRefs array, remove ourselves from
// the array. If we are the last in the array, remove the array itself
if( fInstanceRefs != nil )
{
if( fInstanceRefs->GetCount() == 1 )
{
delete fInstanceRefs;
// Remove the group ID flag as well
IClearGroupID( fInstanceGroupID );
}
else
{
int idx = fInstanceRefs->Find( this );
hsAssert( idx != fInstanceRefs->kMissingIndex, "Invalid instance ref data in plGeometrySpan::ClearBuffers()" );
fInstanceRefs->Remove( idx );
removeData = false; // Don't remove data until we're the last one
}
fInstanceRefs = nil;
fInstanceGroupID = kNoGroupID;
}
if( removeData )
{
delete [] fVertexData;
fVertexData = nil;
delete [] fMultColor;
delete [] fAddColor;
fMultColor = nil;
fAddColor = nil;
}
delete [] fIndexData;
delete [] fDiffuseRGBA;
delete [] fSpecularRGBA;
fIndexData = nil;
fDiffuseRGBA = fSpecularRGBA = nil;
}
//// MakeInstanceOf //////////////////////////////////////////////////////////
// Note: instancing copies the index buffer but just copies the POINTERS
// for the vertex buffers and source colors. This is because the indices
// will eventually change but the vertices won't.
void plGeometrySpan::MakeInstanceOf( const plGeometrySpan *instance )
{
hsTArray<plGeometrySpan *> *array;
ClearBuffers();
/// Adjust the instanceRefs array
array = instance->fInstanceRefs;
if( array == nil )
{
// Go find a new groupID
instance->fInstanceGroupID = IAllocateNewGroupID();
instance->fInstanceRefs = array = TRACKED_NEW hsTArray<plGeometrySpan *>;
// Go figure, it won't append the const version to the array...this is a cheat,
// but then, so is making fInstanceRefs mutable :)
array->Append( (plGeometrySpan *)instance );
}
fInstanceGroupID = instance->fInstanceGroupID;
array->Append( this );
fInstanceRefs = array;
/// Copy over the data
IDuplicateUniqueData( instance );
fVertexData = instance->fVertexData;
fMultColor = instance->fMultColor;
fAddColor = instance->fAddColor;
/// All done!
}
void plGeometrySpan::IUnShareData()
{
if( fVertexData )
{
UInt8* oldVtxData = fVertexData;
UInt32 size = GetVertexSize( fFormat );
fVertexData = TRACKED_NEW UInt8[ size * fNumVerts ];
memcpy( fVertexData, oldVtxData, size * fNumVerts );
}
if( fMultColor )
{
hsColorRGBA* oldMult = fMultColor;
fMultColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
memcpy( fMultColor, oldMult, sizeof(hsColorRGBA) * fNumVerts );
}
if( fAddColor )
{
hsColorRGBA* oldAdd = fAddColor;
fAddColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
memcpy( fAddColor, oldAdd, sizeof(hsColorRGBA) * fNumVerts );
}
}
void plGeometrySpan::BreakInstance()
{
hsAssert(fInstanceRefs, "Breaking instancing when I'm not instanced");
int idx = fInstanceRefs->Find(this);
hsAssert(idx != fInstanceRefs->kMissingIndex, "I'm not in my own instance refs list");
fInstanceRefs->Remove(idx);
hsAssert(fInstanceRefs->GetCount(), "Don't BreakInstance if I'm the last one, use UnInstance instead");
fInstanceGroupID = IAllocateNewGroupID();
fInstanceRefs = TRACKED_NEW hsTArray<plGeometrySpan*>;
fInstanceRefs->Append(this);
IUnShareData();
fProps |= plGeometrySpan::kInstanced;
}
void plGeometrySpan::ChangeInstance(plGeometrySpan* newInstance)
{
hsAssert(fInstanceRefs, "Changing instancing when I'm not instanced");
int idx = fInstanceRefs->Find(this);
hsAssert(idx != fInstanceRefs->kMissingIndex, "I'm not in my own instance refs list");
fInstanceRefs->Remove(idx);
fInstanceGroupID = newInstance->fInstanceGroupID;
fInstanceRefs = newInstance->fInstanceRefs;
fInstanceRefs->Append(this);
fVertexData = newInstance->fVertexData;
fMultColor = newInstance->fMultColor;
fAddColor = newInstance->fAddColor;
fProps |= plGeometrySpan::kInstanced;
}
void plGeometrySpan::UnInstance()
{
hsAssert(fInstanceRefs, "UnInstancing a non-instance");
int idx = fInstanceRefs->Find(this);
hsAssert(idx != fInstanceRefs->kMissingIndex, "I'm not in my own instance refs list");
fInstanceRefs->Remove(idx);
// If we're the last one, we just take ownership of the shared data,
// else we make our own copy of it.
if( !fInstanceRefs->GetCount() )
{
delete fInstanceRefs;
}
else
{
IUnShareData();
}
fInstanceRefs = nil;
fInstanceGroupID = kNoGroupID;
fProps &= ~plGeometrySpan::kInstanced;
}
//// IAllocateNewGroupID /////////////////////////////////////////////////////
// Static function that allocates a new groupID by finding an empty slot in
// the bitVector, then marking it as used and returning that bit #
UInt32 plGeometrySpan::IAllocateNewGroupID( void )
{
UInt32 id;
for( id = 0; id < fInstanceGroupIDFlags.GetSize(); id++ )
{
if( !fInstanceGroupIDFlags.IsBitSet( id ) )
break;
}
fInstanceGroupIDFlags.SetBit( id, true );
return id + 1;
}
//// IClearGroupID ///////////////////////////////////////////////////////////
// Done with this groupID, so clear the entry in the bit table.
void plGeometrySpan::IClearGroupID( UInt32 groupID )
{
fInstanceGroupIDFlags.ClearBit( groupID - 1 );
}
//// IGetInstanceGroup ///////////////////////////////////////////////////////
// This does the whole hash table thing lookup during read. If:
// - The group ID does not yet exist:
// - Allocates a new hsTArray, puts it into the hash table if expectedCount > 1,
// sets the groupID flag, and returns a pointer to the array.
// - The group ID does exist:
// - If the array count is less than expectedCount - 1, returns the array
// - else sets the hash entry to nil and returns the array.
// Since we want to clear the hash table as soon as possible, but don't want
// to search the entire hash table every time to make sure its empty, we
// keep an ID of the highest element in the hash table that's set; every time
// we remove an entry, we decrement this ID until we hit a used pointer again;
// if we don't find one, we reset the array.
hsTArray<plGeometrySpan *> *plGeometrySpan::IGetInstanceGroup( UInt32 groupID, UInt32 expectedCount )
{
hsTArray<plGeometrySpan *> *array;
groupID--; // Make it our array index
if( fInstanceGroups.GetCount() <= groupID || fInstanceGroups[ groupID ] == nil )
{
// Not yet in the list--make a new hsTArray
array = TRACKED_NEW hsTArray<plGeometrySpan *>;
fInstanceGroupIDFlags.SetBit( groupID, true );
if( expectedCount > 1 )
{
if( fInstanceGroups.GetCount() <= groupID )
fInstanceGroups.ExpandAndZero( groupID + 1 );
fInstanceGroups[ groupID ] = array;
if( fHighestReadInstanceGroup < groupID + 1 )
fHighestReadInstanceGroup = groupID + 1;
}
return array;
}
else
{
// In the list...get it, but are we done with it?
array = fInstanceGroups[ groupID ];
if( expectedCount == array->GetCount() + 1 ) // I.E. next Append() will make it ==
{
// Done with it, remove from hash table
fInstanceGroups[ groupID ] = nil;
// Find new fHighestReadInstanceGroup
for( ; fHighestReadInstanceGroup > 0 && fInstanceGroups[ fHighestReadInstanceGroup - 1 ] == nil;
fHighestReadInstanceGroup-- );
if( fHighestReadInstanceGroup == 0 )
fInstanceGroups.Reset();
}
// Either way, return the array
return array;
}
}
//// IDuplicateUniqueData ////////////////////////////////////////////////////
// Does the copy on all unique data--i.e. data copied for both clones and
// instances.
void plGeometrySpan::IDuplicateUniqueData( const plGeometrySpan *source )
{
fCreating = source->fCreating;
fVertAccum = source->fVertAccum;
fIndexAccum = source->fIndexAccum;
fMaterial = source->fMaterial;
fLocalToWorld = source->fLocalToWorld;
fWorldToLocal = source->fWorldToLocal;
fLocalBounds = source->fLocalBounds;
fWorldBounds = source->fWorldBounds;
fFogEnviron = source->fFogEnviron;
fBaseMatrix = source->fBaseMatrix;
fNumMatrices = source->fNumMatrices;
fLocalUVWChans = source->fLocalUVWChans;
fFormat = source->fFormat;
fProps = source->fProps;
fNumVerts = source->fNumVerts;
fNumIndices = source->fNumIndices;
fDecalLevel = source->fDecalLevel;
if( source->fIndexData != nil )
{
fIndexData = TRACKED_NEW UInt16[ fNumIndices ];
memcpy( fIndexData, source->fIndexData, sizeof( UInt16 ) * fNumIndices );
}
else
fIndexData = nil;
if( source->fDiffuseRGBA )
{
fDiffuseRGBA = TRACKED_NEW UInt32[ fNumVerts ];
memcpy( fDiffuseRGBA, source->fDiffuseRGBA, sizeof( UInt32 ) * fNumVerts );
}
else
fDiffuseRGBA = nil;
if( source->fSpecularRGBA )
{
fSpecularRGBA = TRACKED_NEW UInt32[ fNumVerts ];
memcpy( fSpecularRGBA, source->fSpecularRGBA, sizeof( UInt32 ) * fNumVerts );
}
else
fSpecularRGBA = nil;
fLocalToOBB = source->fLocalToOBB;
fOBBToLocal = source->fOBBToLocal;
}
//// CopyFrom ////////////////////////////////////////////////////////////////
// Duplicate this span from a given span.
void plGeometrySpan::CopyFrom( const plGeometrySpan *source )
{
UInt32 size;
// Just to make sure
ClearBuffers();
IDuplicateUniqueData( source );
fInstanceRefs = nil;
fInstanceGroupID = kNoGroupID;
if( source->fVertexData != nil )
{
size = GetVertexSize( fFormat );
fVertexData = TRACKED_NEW UInt8[ size * fNumVerts ];
memcpy( fVertexData, source->fVertexData, size * fNumVerts );
}
else
fVertexData = nil;
if( source->fMultColor )
{
fMultColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
memcpy( fMultColor, source->fMultColor, sizeof(hsColorRGBA) * fNumVerts );
}
else
{
fMultColor = nil;
}
if( source->fAddColor )
{
fAddColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
memcpy( fAddColor, source->fAddColor, sizeof(hsColorRGBA) * fNumVerts );
}
else
{
fAddColor = nil;
}
}
//// Read ////////////////////////////////////////////////////////////////////
void plGeometrySpan::Read( hsStream *stream )
{
UInt32 size, i;
hsAssert( !fCreating, "Cannot read geometry span while creating" );
// Just to make sure
ClearBuffers();
fCreating = false;
// WARNING: can't read in the material here, so hopefully the owner will set it for us...
// Same with the fog environ
fLocalToWorld.Read( stream );
fWorldToLocal.Read( stream );
fLocalBounds.Read( stream );
fWorldBounds = fLocalBounds;
fWorldBounds.Transform(&fLocalToWorld);
fOBBToLocal.Read(stream);
fLocalToOBB.Read(stream);
fBaseMatrix = stream->ReadSwap32();
fNumMatrices = stream->ReadByte();
fLocalUVWChans = stream->ReadSwap16();
fMaxBoneIdx = stream->ReadSwap16();
fPenBoneIdx = stream->ReadSwap16();
fMinDist = stream->ReadSwapScalar();
fMaxDist = stream->ReadSwapScalar();
fFormat = stream->ReadByte();
fProps = stream->ReadSwap32();
fNumVerts = stream->ReadSwap32();
fNumIndices = stream->ReadSwap32();
// FIXME MAJOR VERSION
// remove these two lines. No more patches.
stream->ReadSwap32();
stream->ReadByte();
fDecalLevel = stream->ReadSwap32();
if( fProps & kWaterHeight )
fWaterHeight = stream->ReadSwapScalar();
if( fNumVerts > 0 )
{
size = GetVertexSize( fFormat );
fVertexData = TRACKED_NEW UInt8[ size * fNumVerts ];
stream->Read( size * fNumVerts, fVertexData );
fMultColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
fAddColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
for( i = 0; i < fNumVerts; i++ )
{
fMultColor[ i ].Read( stream );
fAddColor[ i ].Read( stream );
}
fDiffuseRGBA = TRACKED_NEW UInt32[ fNumVerts ];
fSpecularRGBA = TRACKED_NEW UInt32[ fNumVerts ];
stream->ReadSwap32( fNumVerts, fDiffuseRGBA );
stream->ReadSwap32( fNumVerts, fSpecularRGBA );
}
else
{
fVertexData = nil;
fMultColor = nil;
fAddColor = nil;
fDiffuseRGBA = nil;
fSpecularRGBA = nil;
}
if( fNumIndices > 0 )
{
fIndexData = TRACKED_NEW UInt16[ fNumIndices ];
stream->ReadSwap16( fNumIndices, fIndexData );
}
else
fIndexData = nil;
// Read the group ID, then look up our instanceRef array from it
fInstanceGroupID = stream->ReadSwap32();
if( fInstanceGroupID != kNoGroupID )
{
UInt32 count = stream->ReadSwap32();
fInstanceRefs = IGetInstanceGroup( fInstanceGroupID, count );
fInstanceRefs->Append( this );
hsAssert( fInstanceRefs != nil, "Cannot locate fInstanceRefs on plGeometrySpan::Read()" );
}
}
//// Write ///////////////////////////////////////////////////////////////////
void plGeometrySpan::Write( hsStream *stream )
{
UInt32 size, i;
hsAssert( !fCreating, "Cannot write geometry span while creating" );
// WARNING: can't write out the material here, so hopefully the owner will do it for us...
// Same with the fog environ
fLocalToWorld.Write( stream );
fWorldToLocal.Write( stream );
fLocalBounds.Write( stream );
fOBBToLocal.Write(stream);
fLocalToOBB.Write(stream);
stream->WriteSwap32( fBaseMatrix );
stream->WriteByte( fNumMatrices );
stream->WriteSwap16(fLocalUVWChans);
stream->WriteSwap16(fMaxBoneIdx);
stream->WriteSwap16((UInt16)fPenBoneIdx);
stream->WriteSwapScalar(fMinDist);
stream->WriteSwapScalar(fMaxDist);
stream->WriteByte( fFormat );
stream->WriteSwap32( fProps );
stream->WriteSwap32( fNumVerts );
stream->WriteSwap32( fNumIndices );
// FIXME MAJOR VERSION
// Remove these two lines.
stream->WriteSwap32(0);
stream->WriteByte(0);
stream->WriteSwap32( fDecalLevel );
if( fProps & kWaterHeight )
stream->WriteSwapScalar(fWaterHeight);
if( fNumVerts > 0 )
{
size = GetVertexSize( fFormat );
stream->Write( size * fNumVerts, fVertexData );
for( i = 0; i < fNumVerts; i++ )
{
fMultColor[ i ].Write( stream );
fAddColor[ i ].Write( stream );
}
stream->WriteSwap32( fNumVerts, fDiffuseRGBA );
stream->WriteSwap32( fNumVerts, fSpecularRGBA );
}
if( fNumIndices > 0 )
{
stream->WriteSwap16( fNumIndices, fIndexData );
}
// Write the groupID as well as the count for instanceRefs. This way
stream->WriteSwap32( fInstanceGroupID );
if( fInstanceGroupID != kNoGroupID )
stream->WriteSwap32( fInstanceRefs->GetCount() );
else
{
hsAssert( fInstanceRefs == nil, "Nil instanceRefs array but no group ID, non sequitur" );
}
}
//// GetVertexSize ///////////////////////////////////////////////////////////
UInt32 plGeometrySpan::GetVertexSize( UInt8 format )
{
UInt32 size;
size = sizeof( float ) * ( 3 + 3 ); // pos + normal
// Taken out 8.6.2001 mcn - Diffuse and specular are now separate arrays
// size += sizeof( DWORD ) * 2; // diffuse + specular
size += sizeof( float ) * 3 * CalcNumUVs( format );
switch( format & kSkinWeightMask )
{
case kSkinNoWeights: break;
case kSkin1Weight: size += sizeof( float ) * 1; break;
case kSkin2Weights: size += sizeof( float ) * 2; break;
case kSkin3Weights: size += sizeof( float ) * 3; break;
default: hsAssert( false, "Bad weight count in GetVertexSize()" );
}
if( format & kSkinIndices )
size += sizeof(UInt32);
return size;
}
//// BeginCreate //////////////////////////////////////////////////////////////
void plGeometrySpan::BeginCreate( hsGMaterial *material, const hsMatrix44 &l2wMatrix, UInt8 format )
{
fCreating = true;
fMaterial = material;
fLocalToWorld = l2wMatrix;
fLocalToWorld.GetInverse( &fWorldToLocal );
fFormat = format;
}
//// AddVertex ////////////////////////////////////////////////////////////////
// Note: uvPtrArray is an array of pointers to hsPoint3s. If a pointer is nil,
// that UV channel (and all above them) are not used. The array of pointers
// MUST be of size kMaxNumUVChannels.
UInt16 plGeometrySpan::AddVertex( hsPoint3 *position, hsPoint3 *normal, hsColorRGBA& multColor, hsColorRGBA& addColor,
hsPoint3 **uvPtrArray, float weight1, float weight2, float weight3, UInt32 indices )
{
AddVertex( position, normal, 0, 0, uvPtrArray, weight1, weight2, weight3, indices );
int idx = fVertAccum.GetCount() - 1;
TempVertex& vert = fVertAccum[idx];
vert.fMultColor = multColor;
vert.fAddColor = addColor;
return idx;
}
UInt16 plGeometrySpan::AddVertex( hsPoint3 *position, hsPoint3 *normal, UInt32 hexColor, UInt32 specularColor,
hsPoint3 **uvPtrArray, float weight1, float weight2, float weight3, UInt32 indices )
{
TempVertex vert;
int i, numWeights;
hsAssert( fCreating, "Calling AddVertex() on a non-creating plGeometrySpan!" );
// UV channels
if( uvPtrArray != nil )
{
for( i = 0; i < kMaxNumUVChannels; i++ )
{
if( uvPtrArray[ i ] == nil )
break;
vert.fUVs[ i ] = *(uvPtrArray[ i ]);
}
}
else
i = 0;
hsAssert( GetNumUVs() == i, "Incorrect number of UVs passed to AddVertex()" );
switch( fFormat & kSkinWeightMask )
{
case kSkin3Weights:
numWeights = 3;
vert.fWeights[ 0 ] = weight1;
vert.fWeights[ 1 ] = weight2;
vert.fWeights[ 2 ] = weight3;
vert.fIndices = indices;
break;
case kSkin2Weights:
numWeights = 2;
vert.fWeights[ 0 ] = weight1;
vert.fWeights[ 1 ] = weight2;
vert.fIndices = indices;
break;
case kSkin1Weight:
numWeights = 1;
vert.fWeights[ 0 ] = weight1;
vert.fIndices = indices;
break;
default:
case kSkinNoWeights:
numWeights = 0;
break;
}
vert.fPosition = *position;
vert.fNormal = *normal;
vert.fColor = hexColor;
vert.fSpecularColor = specularColor;
vert.fMultColor.Set( 1.f, 1.f, 1.f, 1.f );
vert.fAddColor.Set( 0, 0, 0, 1.f );
fVertAccum.Append( vert );
return fVertAccum.GetCount() - 1;
}
//// AddIndex Variations //////////////////////////////////////////////////////
void plGeometrySpan::AddIndex( UInt16 index )
{
hsAssert( fCreating, "Calling AddIndex() on a non-creating plGeometrySpan!" );
fIndexAccum.Append( index );
}
void plGeometrySpan::AddTriIndices( UInt16 index1, UInt16 index2, UInt16 index3 )
{
hsAssert( fCreating, "Calling AddTriIndices() on a non-creating plGeometrySpan!" );
fIndexAccum.Append( index1 );
fIndexAccum.Append( index2 );
fIndexAccum.Append( index3 );
}
//// AddTriangle //////////////////////////////////////////////////////////////
void plGeometrySpan::AddTriangle( hsPoint3 *vert1, hsPoint3 *vert2, hsPoint3 *vert3, UInt32 color )
{
hsVector3 twoTo1, twoTo3, normal;
hsPoint3 normalPt;
hsAssert( fCreating, "Calling AddTriangle() on a non-creating plGeometrySpan!" );
twoTo1.Set( vert1, vert2 );
twoTo3.Set( vert3, vert2 );
normal = twoTo1 % twoTo3;
normalPt.fX = normal.fX;
normalPt.fY = normal.fY;
normalPt.fZ = normal.fZ;
AddIndex( AddVertex( vert1, &normalPt, color, 0 ) );
AddIndex( AddVertex( vert2, &normalPt, color, 0 ) );
AddIndex( AddVertex( vert3, &normalPt, color, 0 ) );
}
//// AddVertexArray ///////////////////////////////////////////////////////////
void plGeometrySpan::AddVertexArray( UInt32 count, hsPoint3 *positions, hsVector3 *normals, UInt32 *colors, hsPoint3* uvws, int uvwsPerVtx )
{
hsAssert( fCreating, "Calling AddTriIndices() on a non-creating plGeometrySpan!" );
UInt32 i, dest;
// This test actually does work, even if it's bad form...
hsAssert( GetNumUVs() == uvwsPerVtx, "Calling wrong AddVertex() for plGeometrySpan format" );
dest = fVertAccum.GetCount();
fVertAccum.SetCount( dest + count );
for( i = 0; i < count; i++, dest++ )
{
fVertAccum[ dest ].fPosition = positions[ i ];
if( normals != nil )
{
// Stupid hsPoint3...I COULD change it, but why?
fVertAccum[ dest ].fNormal.fX = normals[ i ].fX;
fVertAccum[ dest ].fNormal.fY = normals[ i ].fY;
fVertAccum[ dest ].fNormal.fZ = normals[ i ].fZ;
}
else
fVertAccum[ dest ].fNormal.Set( 0, 0, 0 );
if( colors != nil )
fVertAccum[ dest ].fColor = colors[ i ];
else
fVertAccum[ dest ].fColor = 0xffffffff;
if( uvws && uvwsPerVtx )
{
int j;
for( j = 0; j < uvwsPerVtx; j++ )
fVertAccum[ dest ].fUVs[ j ] = uvws[j];
uvws += uvwsPerVtx;
}
}
}
//// AddIndexArray ////////////////////////////////////////////////////////////
void plGeometrySpan::AddIndexArray( UInt32 count, UInt16 *indices )
{
hsAssert( fCreating, "Calling AddTriIndices() on a non-creating plGeometrySpan!" );
UInt32 i, dest;
dest = fIndexAccum.GetCount();
fIndexAccum.SetCount( dest + count );
for( i = 0; i < count; i++, dest++ )
fIndexAccum[ dest ] = indices[ i ];
}
//// EndCreate ////////////////////////////////////////////////////////////////
void plGeometrySpan::EndCreate( void )
{
hsBounds3Ext bounds;
UInt32 i, size;
UInt8 *tempPtr;
hsAssert( fCreating, "Calling EndCreate() on a non-creating plGeometrySpan!" );
/// If we're empty, just clean up and return
if( fVertAccum.GetCount() <= 0 )
{
delete [] fVertexData;
fVertexData = nil;
fNumVerts = 0;
delete [] fIndexData;
fIndexData = nil;
fNumIndices = 0;
fVertAccum.Reset();
fIndexAccum.Reset();
fCreating = false;
return;
}
/// Convert vertices
bounds.MakeEmpty();
size = GetVertexSize( fFormat );
if( fVertexData == nil || fNumVerts < fVertAccum.GetCount() )
{
if( fVertexData != nil )
delete [] fVertexData;
fNumVerts = fVertAccum.GetCount();
fVertexData = TRACKED_NEW UInt8[ size * fNumVerts ];
delete [] fMultColor;
fMultColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
delete [] fAddColor;
fAddColor = TRACKED_NEW hsColorRGBA[ fNumVerts ];
delete [] fDiffuseRGBA;
delete [] fSpecularRGBA;
fDiffuseRGBA = TRACKED_NEW UInt32[ fNumVerts ];
fSpecularRGBA = TRACKED_NEW UInt32[ fNumVerts ];
}
else
fNumVerts = fVertAccum.GetCount();
for( i = 0, tempPtr = fVertexData; i < fNumVerts; i++ )
{
// Get position, normal, color
memcpy( tempPtr, &fVertAccum[ i ], 6 * sizeof(float) );
tempPtr += 6 * sizeof(float);
// Get Uvs
int numUvs = GetNumUVs();
if( numUvs > 0 )
{
memcpy( tempPtr, &fVertAccum[ i ].fUVs[ 0 ], numUvs * 3 * sizeof(float) );
tempPtr += numUvs * 3 * sizeof(float);
}
// Get Weights
if( fFormat & kSkinWeightMask )
{
int numWeights = 0;
switch( fFormat & kSkinWeightMask )
{
case kSkin1Weight: numWeights = 1; break;
case kSkin2Weights: numWeights = 2; break;
case kSkin3Weights: numWeights = 3; break;
default: hsAssert(false, "Garbage for weight format"); break;
}
memcpy( tempPtr, &fVertAccum[ i ].fWeights[ 0 ], numWeights * sizeof(float) );
tempPtr += numWeights * sizeof(float);
if( fFormat & kSkinIndices )
{
memcpy( tempPtr, &fVertAccum[ i ].fIndices, sizeof(UInt32) );
tempPtr += sizeof(UInt32);
}
}
fMultColor[i] = fVertAccum[i].fMultColor;
fAddColor[i] = fVertAccum[i].fAddColor;
fDiffuseRGBA[ i ] = fVertAccum[ i ].fColor;
fSpecularRGBA[ i ] = fVertAccum[ i ].fSpecularColor;
hsPoint3 pBnd = fLocalToOBB * fVertAccum[i].fPosition;
bounds.Union(&pBnd);
}
bounds.Transform(&fOBBToLocal);
if( fProps & kWaterHeight )
{
AdjustBounds(bounds);
}
fLocalBounds = bounds;
fWorldBounds = fLocalBounds;
fWorldBounds.Transform(&fLocalToWorld);
/// Convert indices
if( fIndexAccum.GetCount() == 0 ) // Allowed for patches
{
delete [] fIndexData;
fIndexData = nil;
fNumIndices = 0;
}
else if( fIndexData == nil || fNumIndices < fIndexAccum.GetCount() )
{
if( fIndexData != nil )
delete [] fIndexData;
fNumIndices = fIndexAccum.GetCount();
fIndexData = TRACKED_NEW UInt16[ fNumIndices ];
}
else
fNumIndices = fIndexAccum.GetCount();
for( i = 0; i < fNumIndices; i++ )
fIndexData[ i ] = fIndexAccum[ i ];
/// Cleanup
fVertAccum.Reset();
fIndexAccum.Reset();
fCreating = false;
}
void plGeometrySpan::AdjustBounds(hsBounds3Ext& bnd) const
{
hsBounds3Ext wBnd = bnd;
wBnd.Transform(&fLocalToWorld);
const hsScalar kMaxWaveHeight(5.f);
hsBounds3Ext rebound;
rebound.MakeEmpty();
hsPoint3 pos = wBnd.GetMins();
pos.fZ = fWaterHeight - kMaxWaveHeight;
rebound.Union(&pos);
pos = wBnd.GetMaxs();
pos.fZ = fWaterHeight + kMaxWaveHeight;
rebound.Union(&pos);
bnd = rebound;
bnd.Transform(&fWorldToLocal);
}
//// ExtractVertex ////////////////////////////////////////////////////////////
void plGeometrySpan::ExtractInitColor( UInt32 index, hsColorRGBA *multColor, hsColorRGBA *addColor) const
{
if( multColor )
*multColor = fMultColor[index];
if( addColor )
*addColor = fAddColor[index];
}
// Extracts the given vertex out of the vertex buffer and into the pointers
// given.
void plGeometrySpan::ExtractVertex( UInt32 index, hsPoint3 *pos, hsVector3 *normal, hsColorRGBA *color, hsColorRGBA *specColor )
{
UInt32 hex, spec;
ExtractVertex( index, pos, normal, &hex, &spec );
color->a = ( ( hex >> 24 ) & 0xff ) / 255.0f;
color->r = ( ( hex >> 16 ) & 0xff ) / 255.0f;
color->g = ( ( hex >> 8 ) & 0xff ) / 255.0f;
color->b = ( ( hex >> 0 ) & 0xff ) / 255.0f;
if( specColor != nil )
{
specColor->a = ( ( spec >> 24 ) & 0xff ) / 255.0f;
specColor->r = ( ( spec >> 16 ) & 0xff ) / 255.0f;
specColor->g = ( ( spec >> 8 ) & 0xff ) / 255.0f;
specColor->b = ( ( spec >> 0 ) & 0xff ) / 255.0f;
}
}
//// ExtractVertex ////////////////////////////////////////////////////////////
// Hex-color version of ExtractVertex.
void plGeometrySpan::ExtractVertex( UInt32 index, hsPoint3 *pos, hsVector3 *normal, UInt32 *color, UInt32 *specColor )
{
UInt8 *basePtr;
float *fPtr;
/// Where?
hsAssert( index < fNumVerts, "Invalid index passed to ExtractVertex()" );
basePtr = fVertexData + index * GetVertexSize( fFormat );
/// Copy over point and normal
fPtr = (float *)basePtr;
pos->fX = fPtr[ 0 ];
pos->fY = fPtr[ 1 ];
pos->fZ = fPtr[ 2 ];
normal->fX = fPtr[ 3 ];
normal->fY = fPtr[ 4 ];
normal->fZ = fPtr[ 5 ];
fPtr += 6;
/// Diffuse color
*color = fDiffuseRGBA[ index ];
if( specColor != nil )
*specColor = fSpecularRGBA[ index ];
}
//// ExtractUv ////////////////////////////////////////////////////////////////
void plGeometrySpan::ExtractUv( UInt32 vIdx, UInt8 uvIdx, hsPoint3 *uv )
{
UInt8 *basePtr;
float *fPtr;
/// Where?
hsAssert( vIdx < fNumVerts, "Invalid index passed to ExtractVertex()" );
hsAssert( uvIdx < GetNumUVs(), "Invalid UV index passed to ExtractVertex()" );
basePtr = fVertexData + vIdx * GetVertexSize( fFormat );
/// Skip over point, normal, and color and specular color
basePtr += 12 + 12;
fPtr = (float *)basePtr;
fPtr += 3 * uvIdx;
uv->fX = *fPtr++;
uv->fY = *fPtr++;
uv->fZ = *fPtr;
}
//// ExtractWeights ///////////////////////////////////////////////////////////
// Gets the weights out of the vertex data.
void plGeometrySpan::ExtractWeights( UInt32 vIdx, float *weightArray, UInt32 *indices )
{
UInt8 *basePtr;
float *fPtr;
UInt32 *dPtr;
int numWeights;
/// Where?
hsAssert( vIdx < fNumVerts, "Invalid index passed to ExtractVertex()" );
basePtr = fVertexData + vIdx * GetVertexSize( fFormat );
/// Copy over weights
basePtr += sizeof( float ) * ( 6 + 3 * GetNumUVs() );
fPtr = (float *)basePtr;
switch( fFormat & kSkinWeightMask )
{
case kSkinNoWeights: hsAssert( false, "ExtractWeights() called on a span with no weights" ); break;
case kSkin1Weight: numWeights = 1; break;
case kSkin2Weights: numWeights = 2; break;
case kSkin3Weights: numWeights = 3; break;
default: hsAssert( false, "Bad number of weights in ExtractWeights()" );
}
memcpy( weightArray, fPtr, sizeof( float ) * numWeights );
if( fFormat & kSkinIndices )
{
fPtr += numWeights;
dPtr = (UInt32 *)fPtr;
*indices = *dPtr;
}
}
//// StuffVertex //////////////////////////////////////////////////////////////
// Stuffs the given vertex data into the vertex buffer. Vertex must already
// exist!
void plGeometrySpan::StuffVertex( UInt32 index, hsPoint3 *pos, hsPoint3 *normal, hsColorRGBA *color, hsColorRGBA *specColor )
{
UInt8 *basePtr;
float *fPtr;
/// Where?
hsAssert( index < fNumVerts, "Invalid index passed to StuffVertex()" );
basePtr = fVertexData + index * GetVertexSize( fFormat );
/// Copy over point and normal
fPtr = (float *)basePtr;
fPtr[ 0 ] = pos->fX;
fPtr[ 1 ] = pos->fY;
fPtr[ 2 ] = pos->fZ;
fPtr[ 3 ] = normal->fX;
fPtr[ 4 ] = normal->fY;
fPtr[ 5 ] = normal->fZ;
fPtr += 6;
/// Diffuse color
StuffVertex( index, color, specColor );
}
void plGeometrySpan::StuffVertex( UInt32 index, hsColorRGBA *color, hsColorRGBA *specColor )
{
UInt8 r, g, b, a;
/// Where?
hsAssert( index < fNumVerts, "Invalid index passed to StuffVertex()" );
a = (UInt8)( color->a >= 1 ? 255 : color->a <= 0 ? 0 : color->a * 255.0 );
r = (UInt8)( color->r >= 1 ? 255 : color->r <= 0 ? 0 : color->r * 255.0 );
g = (UInt8)( color->g >= 1 ? 255 : color->g <= 0 ? 0 : color->g * 255.0 );
b = (UInt8)( color->b >= 1 ? 255 : color->b <= 0 ? 0 : color->b * 255.0 );
fDiffuseRGBA[ index ] = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
if( specColor != nil )
{
a = (UInt8)( specColor->a >= 1 ? 255 : specColor->a <= 0 ? 0 : specColor->a * 255.0 );
r = (UInt8)( specColor->r >= 1 ? 255 : specColor->r <= 0 ? 0 : specColor->r * 255.0 );
g = (UInt8)( specColor->g >= 1 ? 255 : specColor->g <= 0 ? 0 : specColor->g * 255.0 );
b = (UInt8)( specColor->b >= 1 ? 255 : specColor->b <= 0 ? 0 : specColor->b * 255.0 );
fSpecularRGBA[ index ] = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
}
}