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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsGeometry3.h"
#include "hsResMgr.h"
#include "plPhysicalControllerCore.h"
#include "plSwimRegion.h"
#include "plArmatureMod.h"
void plSwimRegionInterface::Read(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Read(s, mgr);
fDownBuoyancy = s->ReadSwapScalar();
fUpBuoyancy = s->ReadSwapScalar();
fMaxUpwardVel = s->ReadSwapScalar();
}
void plSwimRegionInterface::Write(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Write(s, mgr);
s->WriteSwapScalar(fDownBuoyancy);
s->WriteSwapScalar(fUpBuoyancy);
s->WriteSwapScalar(fMaxUpwardVel);
}
void plSwimRegionInterface::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
{
linearResult.Set(0.f, 0.f, 0.f);
angularResult = 0.f;
}
/////////////////////////////////////////////////////////////////////////
plSwimCircularCurrentRegion::plSwimCircularCurrentRegion() :
fCurrentSO(nil),
fRotation(0.f),
fPullNearDistSq(1.f),
fPullNearVel(0.f),
fPullFarDistSq(1.f),
fPullFarVel(0.f)
{
}
void plSwimCircularCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
{
plSwimRegionInterface::Read(stream, mgr);
fRotation = stream->ReadSwapScalar();
fPullNearDistSq = stream->ReadSwapScalar();
fPullNearVel = stream->ReadSwapScalar();
fPullFarDistSq = stream->ReadSwapScalar();
fPullFarVel = stream->ReadSwapScalar();
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
}
void plSwimCircularCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
{
plSwimRegionInterface::Write(stream, mgr);
stream->WriteSwapScalar(fRotation);
stream->WriteSwapScalar(fPullNearDistSq);
stream->WriteSwapScalar(fPullNearVel);
stream->WriteSwapScalar(fPullFarDistSq);
stream->WriteSwapScalar(fPullFarVel);
mgr->WriteKey(stream, fCurrentSO);
}
hsBool plSwimCircularCurrentRegion::MsgReceive(plMessage* msg)
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
if (refMsg)
{
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
if (so)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
fCurrentSO = so;
else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
fCurrentSO = nil;
return true;
}
}
return plSwimRegionInterface::MsgReceive(msg);
}
void plSwimCircularCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
{
if (elapsed <= 0.f || fCurrentSO == nil || GetProperty(kDisable))
{
linearResult.Set(0.f, 0.f, 0.f);
angularResult = 0.f;
return;
}
hsPoint3 center, pos;
center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
plKey worldKey = physical->GetSubworld();
if (worldKey)
{
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
center = so->GetWorldToLocal() * center;
}
center.fZ = 0.f; // Just doing 2D
physical->GetPositionSim(pos);
hsBool applyPull = true;
hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
hsScalar pullVel;
hsScalar distSq = pos2Center.MagnitudeSquared();
if (distSq < .5)
{
// Don't want to pull us too close to the center, or we
// get this annoying jitter.
pullVel = 0.f;
}
else if (distSq <= fPullNearDistSq)
pullVel = fPullNearVel;
else if (distSq >= fPullFarDistSq)
pullVel = fPullFarVel;
else
pullVel = fPullNearVel + (fPullFarVel - fPullNearVel) * (distSq - fPullNearDistSq) / (fPullFarDistSq - fPullNearDistSq);
hsVector3 pull = pos2Center;
pull.Normalize();
linearResult.Set(pull.fY, -pull.fX, pull.fZ);
pull *= pullVel;
linearResult *= fRotation;
linearResult += pull;
hsVector3 v1 = linearResult * elapsed - pos2Center;
hsVector3 v2 = -pos2Center;
hsScalar invCos = v1.InnerProduct(v2) / v1.Magnitude() / v2.Magnitude();
if (invCos > 1)
invCos = 1;
if (invCos < -1)
invCos = -1;
angularResult = hsACosine(invCos) / elapsed;
// hsAssert(real_finite(linearResult.fX) &&
// real_finite(linearResult.fY) &&
// real_finite(linearResult.fZ) &&
// real_finite(angularResult), "Bad water current computation.");
}
/////////////////////////////////////////////////////////////////////////////////////
plSwimStraightCurrentRegion::plSwimStraightCurrentRegion() :
fCurrentSO(nil),
fNearDist(1.f),
fNearVel(0.f),
fFarDist(1.f),
fFarVel(0.f)
{
}
void plSwimStraightCurrentRegion::Read(hsStream* stream, hsResMgr* mgr)
{
plSwimRegionInterface::Read(stream, mgr);
fNearDist = stream->ReadSwapScalar();
fNearVel = stream->ReadSwapScalar();
fFarDist = stream->ReadSwapScalar();
fFarVel = stream->ReadSwapScalar();
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // currentSO
}
void plSwimStraightCurrentRegion::Write(hsStream* stream, hsResMgr* mgr)
{
plSwimRegionInterface::Write(stream, mgr);
stream->WriteSwapScalar(fNearDist);
stream->WriteSwapScalar(fNearVel);
stream->WriteSwapScalar(fFarDist);
stream->WriteSwapScalar(fFarVel);
mgr->WriteKey(stream, fCurrentSO);
}
hsBool plSwimStraightCurrentRegion::MsgReceive(plMessage* msg)
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
if (refMsg)
{
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
if (so)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
fCurrentSO = so;
else if (refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
fCurrentSO = nil;
return true;
}
}
return plSwimRegionInterface::MsgReceive(msg);
}
void plSwimStraightCurrentRegion::GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed)
{
angularResult = 0.f;
if (elapsed <= 0.f || GetProperty(kDisable))
{
linearResult.Set(0.f, 0.f, 0.f);
return;
}
hsPoint3 center, pos;
hsVector3 current = fCurrentSO->GetLocalToWorld() * hsVector3(0.f, 1.f, 0.f);
center.Set(&fCurrentSO->GetLocalToWorld().GetTranslate());
physical->GetPositionSim(pos);
plKey worldKey = physical->GetSubworld();
if (worldKey)
{
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
hsMatrix44 w2l = so->GetWorldToLocal();
center = w2l * center;
current = w2l * current;
}
hsVector3 pos2Center(center.fX - pos.fX, center.fY - pos.fY, 0.f);
hsScalar dist = current.InnerProduct(pos - center);
hsScalar pullVel;
if (dist <= fNearDist)
pullVel = fNearVel;
else if (dist >= fFarDist)
pullVel = fFarVel;
else
pullVel = fNearVel + (fFarVel - fNearVel) * (dist - fNearDist) / (fFarDist - fNearDist);
linearResult = current * pullVel;
}