You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

245 lines
8.1 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// singular
#include "plMultistageBehMod.h"
// local
#include "plAvBrainGeneric.h"
#include "plAnimStage.h"
#include "plArmatureMod.h"
// global
#include "hsResMgr.h"
//other
#include "plMessage/plAvatarMsg.h"
#include "plMessage/plMultistageMsg.h"
#include "pnMessage/plNotifyMsg.h"
#include "pnSceneObject/plSceneObject.h"
#include "plInputCore/plAvatarInputInterface.h"
#ifdef DEBUG_MULTISTAGE
#include "plAvatarMgr.h"
#include "plStatusLog/plStatusLog.h"
#endif
plMultistageBehMod::plMultistageBehMod() : fStages(nil), fFreezePhys(false), fSmartSeek(false), fReverseFBControlsOnRelease(false), fNetProp(true), fNetForce(false)
{
}
plMultistageBehMod::plMultistageBehMod(plAnimStageVec* stages,
bool freezePhys,
bool smartSeek,
bool reverseFBControlsOnRelease,
std::vector<plKey>* receivers)
: fStages(stages),
fFreezePhys(freezePhys),
fSmartSeek(smartSeek),
fReverseFBControlsOnRelease(reverseFBControlsOnRelease),
fNetProp(true),
fNetForce(false)
{
if (receivers)
fReceivers = *receivers;
}
plMultistageBehMod::~plMultistageBehMod()
{
IDeleteStageVec();
}
void plMultistageBehMod::Init(plAnimStageVec *stages,
bool freezePhys,
bool smartSeek,
bool reverseFBControlsOnRelease,
std::vector<plKey>* receivers)
{
fStages = stages;
fFreezePhys = freezePhys;
fSmartSeek = smartSeek;
fReverseFBControlsOnRelease = reverseFBControlsOnRelease;
if (receivers)
fReceivers = *receivers;
}
void plMultistageBehMod::IDeleteStageVec()
{
if (fStages)
{
int numStages = fStages->size();
for (int i = 0; i < numStages; i++)
{
plAnimStage* stage = (*fStages)[i];
delete stage;
}
delete fStages;
fStages = nil;
}
}
hsBool plMultistageBehMod::MsgReceive(plMessage* msg)
{
plMultistageModMsg *multiMsg = nil;
plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
if (notifyMsg)
{
hsAssert(fStages, "Trying to trigger multistage, but no stages are present.");
if(fStages)
{
plKey avKey = notifyMsg->GetAvatarKey();
hsAssert(avKey, "Avatar key missing trying to trigger multistage.");
if(avKey)
{
plSceneObject *avObj = plSceneObject::ConvertNoRef(avKey->ObjectIsLoaded());
hsAssert(avObj, "Avatar not loaded when trying to trigger multistage.");
if(avObj)
{
// Create a copy of our reference anim stages to give to the brain
plAnimStageVec* stages = TRACKED_NEW plAnimStageVec;
int numStages = fStages->size();
stages->reserve(numStages);
// hack hack hack
hsBool ladder = false;
for (int i = 0; i < numStages; i++)
{
plAnimStage* stage = TRACKED_NEW plAnimStage;
*stage = *((*fStages)[i]);
stages->push_back(stage);
if (strstr(stage->GetAnimName(),"adder") != nil)
ladder = true;
}
const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index());
hsAssert(avMod, "Missing armature mod on avatar scene object.");
if(avMod)
{
plKey sender = notifyMsg->GetSender();
plKey avModKey = avMod->GetKey();
plKey seekKey = GetTarget()->GetKey(); // our seek point
#ifdef DEBUG_MULTISTAGE
char sbuf[256];
sprintf(sbuf,"plMultistageModMsg - starting multistage from %s",sender->GetName());
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
#endif
plAvSeekMsg *seeker = TRACKED_NEW plAvSeekMsg(nil, avModKey, seekKey, 1.0f, fSmartSeek);
seeker->Send();
// these (currently unused) callbacks are for the brain itself, not any of the stages
plMessage *exitCallback = nil, *enterCallback = nil;
UInt32 exitFlags = plAvBrainGeneric::kExitNormal;
plAvBrainGeneric *brain = TRACKED_NEW plAvBrainGeneric(stages, exitCallback, enterCallback, sender, exitFlags,
plAvBrainGeneric::kDefaultFadeIn, plAvBrainGeneric::kDefaultFadeOut,
plAvBrainGeneric::kMoveRelative);
if (ladder)
{
brain->SetType(plAvBrainGeneric::kLadder);
}
brain->SetReverseFBControlsOnRelease(fReverseFBControlsOnRelease);
plAvPushBrainMsg* pushBrain = TRACKED_NEW plAvPushBrainMsg(GetKey(), avModKey, brain);
pushBrain->Send();
}
}
}
}
return true;
}
else if (multiMsg = plMultistageModMsg::ConvertNoRef(msg))
{
if (multiMsg->GetCommand(plMultistageModMsg::kSetLoopCount))
{
((*fStages)[multiMsg->fStageNum])->SetNumLoops(multiMsg->fNumLoops);
}
return true;
}
else {
return plSingleModifier::MsgReceive(msg);
}
}
void plMultistageBehMod::Read(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Read(stream, mgr);
fFreezePhys = stream->Readbool();
fSmartSeek = stream->Readbool();
fReverseFBControlsOnRelease = stream->Readbool();
IDeleteStageVec();
fStages = TRACKED_NEW plAnimStageVec;
int numStages = stream->ReadSwap32();
fStages->reserve(numStages);
int i;
for (i = 0; i < numStages; i++)
{
plAnimStage* stage = TRACKED_NEW plAnimStage;
stage->Read(stream, mgr);
stage->SetMod(this);
fStages->push_back(stage);
}
int numReceivers = stream->ReadSwap32();
fReceivers.clear();
fReceivers.reserve(numReceivers);
for (i = 0; i < numReceivers; i++)
{
plKey key = mgr->ReadKey(stream);
fReceivers.push_back(key);
}
}
void plMultistageBehMod::Write(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Write(stream, mgr);
stream->Writebool(fFreezePhys);
stream->Writebool(fSmartSeek);
stream->Writebool(fReverseFBControlsOnRelease);
int numStages = fStages->size();
stream->WriteSwap32(numStages);
int i;
for (i = 0; i < numStages; i++)
{
plAnimStage* stage = (*fStages)[i];
stage->Write(stream, mgr);
}
int numReceivers = fReceivers.size();
stream->WriteSwap32(numReceivers);
for (i = 0; i < numReceivers; i++)
{
plKey key = fReceivers[i];
mgr->WriteKey(stream, key);
}
}