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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plAudioCore - Core, common stuff that all of the audio system needs //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plAudioCore_h
#define _plAudioCore_h
//// plWAVHeader Class ///////////////////////////////////////////////////////
// Just a small info class about WAV sound
class plWAVHeader
{
public:
UInt16 fFormatTag;
UInt16 fNumChannels;
UInt32 fNumSamplesPerSec;
UInt32 fAvgBytesPerSec;
UInt16 fBlockAlign;
UInt16 fBitsPerSample;
enum
{
kPCMFormatTag = 1
};
};
//// plAudioCore Konstants ///////////////////////////////////////////////////
namespace plAudioCore
{
enum ChannelSelect
{
kAll = 0,
kLeft,
kRight
};
};
#endif //_plAudioCore_h