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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSDLModifierMsg_INC
#define plSDLModifierMsg_INC
#include "pnMessage/plMessage.h"
#include "hsUtils.h"
//
// A msg sent to an SDL modifier to tell it send or recv state.
//
class hsStream;
class hsResMgr;
class plStateDataRecord;
class plSDLModifierMsg : public plMessage
{
public:
enum Action
{
kActionNone = 0,
kRecv,
kSendToServer,
kSendToServerAndClients
};
protected:
char* fSDLName; // the state descriptor name (ie. "physical")
Action fAction;
plStateDataRecord* fState; // for recving state
bool fManageStateMem; // delete fState?
UInt32 fPlayerID;
UInt32 fFlags;
public:
plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
~plSDLModifierMsg();
CLASSNAME_REGISTER( plSDLModifierMsg );
GETINTERFACE_ANY( plSDLModifierMsg, plMessage );
UInt32 GetFlags() const { return fFlags; }
void SetFlags(UInt32 f) { fFlags = f; }
Action GetAction() const { return fAction; }
void SetAction(Action t) { fAction=t; }
plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; }
void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; }
const char* GetSDLName() const { return fSDLName; }
void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
UInt32 GetPlayerID() const { return fPlayerID; }
void SetPlayerID(UInt32 p) { fPlayerID=p; }
// IO
void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
void Write(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
};
#endif // plSDLModifierMsg_INC