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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDrawable_inc
#define plDrawable_inc
#include "pnKeyedObject/hsKeyedObject.h"
#include "plLoadMask.h"
#include "hsTemplates.h"
#include "plRenderLevel.h"
class plSpaceTree;
class hsStream;
class hsResMgr;
struct hsMatrix44;
class hsBounds3Ext;
class plPipeline;
class plGeometrySpan;
class hsGMaterial;
class plParticleEmitter;
class plAccessSpan;
class plDrawableCriteria
{
public:
plDrawableCriteria(UInt32 crit, const plRenderLevel& lev, const plLoadMask& m, UInt32 ty=1 /* Normal */ ) : fCriteria(crit), fLevel(lev), fType(ty), fLoadMask(m) {}
UInt32 fCriteria;
plRenderLevel fLevel;
UInt32 fType;
plLoadMask fLoadMask;
};
class plDrawable : public hsKeyedObject
{
public:
enum {
// Renumber these the next time we bump major version #s (no reason to do it now)
kPropNoDraw = 0x01,
kPropUNUSED = 0x02,
kPropSortSpans = 0x04,
kPropSortFaces = 0x08,
kPropVolatile = 0x10, // Means that spans DEFAULT to kPropVolatile, but if this
// is not set, spans can still be volatile
kPropNoReSort = 0x20, // Don't do sorting of spans for optimization.
kPropPartialSort = 0x40, // Sort spans on an individual basis.
kPropCharacter = 0x80, // Lights want to know if this is in the general class of "characters"
kPropSortAsOne = 0x100,
kPropHasVisLOS = 0x200
};
// Criteria for drawables. Used when searching through a sceneNode for a particular drawable
enum
{
kCritStatic = 0x01,
kCritSortSpans = 0x02,
kCritSortFaces = 0x08,
kCritCharacter = 0x10
};
// Types of drawables for rendering filtering.
enum plDrawableType {
kNormal = 0x00000001,
kNonDrawable = 0x00000002, //e.g. a light, affects drawing, but isn't drawn.
kEnviron = 0x00000004,
// Proxies in the upper 16 bits.
kLightProxy = 0x00010000,
kOccluderProxy = 0x00020000,
kAudibleProxy = 0x00040000,
kPhysicalProxy = 0x00080000,
kCoordinateProxy = 0x00100000,
kOccSnapProxy = 0x00200000,
kGenericProxy = 0x00400000,
kCameraProxy = 0x00800000,
kAllProxies = 0x00ff0000,
kAllTypes = 0xffffffff
};
enum plSubDrawableType {
kSubNormal = 0x00000001,
kSubNonDrawable = 0x00000002,
kSubEnviron = 0x00000004,
kSubAllTypes = 0xffffffff
};
enum plAccessFlags {
kReadSrc = 0x1,
kWriteDst = 0x2,
kWriteSrc = 0x4
};
enum MsgTypes
{
kMsgMaterial,
kMsgDISpans, // UNUSED
kMsgFogEnviron,
kMsgPermaLight,
kMsgPermaProj,
kMsgPermaLightDI,
kMsgPermaProjDI
};
CLASSNAME_REGISTER( plDrawable );
GETINTERFACE_ANY( plDrawable, hsKeyedObject );
virtual plDrawable& SetProperty( int prop, hsBool on ) = 0;
virtual hsBool GetProperty( int prop ) const = 0;
virtual plDrawable& SetProperty( UInt32 index, int prop, hsBool on ) = 0;
virtual hsBool GetProperty( UInt32 index, int prop ) const = 0;
virtual plDrawable& SetNativeProperty( int prop, hsBool on ) = 0;
virtual hsBool GetNativeProperty( int prop ) const = 0;
virtual plDrawable& SetNativeProperty( UInt32 index, int prop, hsBool on ) = 0;
virtual hsBool GetNativeProperty( UInt32 index, int prop ) const = 0;
virtual plDrawable& SetSubType( UInt32 index, plSubDrawableType t, hsBool on ) = 0;
virtual UInt32 GetSubType( UInt32 index ) const = 0; // returns or of all spans with this index (index==-1 is all spans).
virtual UInt32 GetType( void ) const = 0;
virtual void SetType( UInt32 type ) = 0;
virtual void SetRenderLevel(const plRenderLevel& l) = 0;
virtual const plRenderLevel& GetRenderLevel() const = 0;
virtual plDrawable& SetTransform( UInt32 index, const hsMatrix44& l2w, const hsMatrix44& w2l ) = 0;
virtual const hsMatrix44& GetLocalToWorld( UInt32 span = (UInt32)-1 ) const = 0;
virtual const hsMatrix44& GetWorldToLocal( UInt32 span = (UInt32)-1 ) const = 0;
virtual const hsBounds3Ext& GetLocalBounds( UInt32 index = (UInt32)-1 ) const = 0;
virtual const hsBounds3Ext& GetWorldBounds( UInt32 index = (UInt32)-1 ) const = 0;
virtual const hsBounds3Ext& GetMaxWorldBounds( UInt32 index = (UInt32)-1 ) const = 0;
virtual plSpaceTree* GetSpaceTree() const = 0;
virtual void SetDISpanVisSet(UInt32 diIndex, hsKeyedObject* reg, hsBool on) = 0;
// Taking span index. DI Index doesn't make sense here, because one object's DI can dereference into many materials etc.
virtual hsGMaterial* GetSubMaterial(int index) const = 0;
virtual hsBool GetSubVisDists(int index, hsScalar& minDist, hsScalar& maxDist) const = 0; // return true if span invisible before minDist and/or after maxDist
// Should implement hsKeyedObject Read/Write/Save/Load as well
// These two should only be called by the SceneNode
virtual void SetSceneNode(plKey node) = 0;
virtual plKey GetSceneNode() const = 0;
/// Funky particle system functions
virtual UInt32 CreateParticleSystem( UInt32 maxNumEmitters, UInt32 maxNumParticles, hsGMaterial *material ) = 0;
virtual void ResetParticleSystem( UInt32 index ) = 0;
virtual void AssignEmitterToParticleSystem( UInt32 index, plParticleEmitter *emitter ) = 0;
/// EXPORT-ONLY
// Called by the sceneNode to determine if we match the criteria
virtual hsBool DoIMatch( const plDrawableCriteria& crit ) = 0;
// Take the list of triMeshes and convert them to buffers, building a list of spans for each
virtual void Optimize( void ) = 0;
};
#endif // plDrawable_inc