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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
pyHeekGame::pyHeekGame(): pyGameCli() {}
pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_Heek))
gameClient = nil; // wrong type, just clear it out
}
bool pyHeekGame::IsHeekGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_Heek;
}
void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID)
{
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL);
}
void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->PlayGame((unsigned)position, (dword)points, name.c_str());
}
}
void pyHeekGame::LeaveGame()
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->LeaveGame();
}
}
void pyHeekGame::Choose(int choice)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->Choose((EHeekChoice)choice);
}
}
void pyHeekGame::SequenceFinished(int seq)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->SequenceFinished((EHeekSeqFinished)seq);
}
}