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86 lines
2.3 KiB
86 lines
2.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyHeekGame.h" |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// Base Heek game client class |
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// |
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pyHeekGame::pyHeekGame(): pyGameCli() {} |
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pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client) |
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{ |
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if (client && (client->GetGameTypeId() != kGameTypeId_Heek)) |
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gameClient = nil; // wrong type, just clear it out |
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} |
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bool pyHeekGame::IsHeekGame(std::wstring guid) |
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{ |
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Uuid gameUuid(guid.c_str()); |
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return gameUuid == kGameTypeId_Heek; |
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} |
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void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID) |
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{ |
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pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL); |
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} |
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void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name) |
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{ |
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if (gameClient) |
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{ |
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient); |
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heek->PlayGame((unsigned)position, (dword)points, name.c_str()); |
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} |
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} |
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void pyHeekGame::LeaveGame() |
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{ |
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if (gameClient) |
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{ |
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient); |
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heek->LeaveGame(); |
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} |
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} |
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void pyHeekGame::Choose(int choice) |
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{ |
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if (gameClient) |
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{ |
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient); |
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heek->Choose((EHeekChoice)choice); |
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} |
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} |
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void pyHeekGame::SequenceFinished(int seq) |
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{ |
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if (gameClient) |
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{ |
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient); |
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heek->SequenceFinished((EHeekSeqFinished)seq); |
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} |
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} |