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198 lines
8.1 KiB
198 lines
8.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef __HSCONTROLCONVERTER_H |
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#define __HSCONTROLCONVERTER_H |
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#include "plInterp/hsKeys.h" |
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class Animatable; |
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class plCompoundController; |
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class Control; |
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class plController; |
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class hsConverterUtils; |
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class plErrorMsg; |
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class Interface; |
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struct hsKeyFrame; |
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class plLeafController; |
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class Matrix3; |
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class plMaxNode; |
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class IParamBlock2; |
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class plSceneObject; |
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class StdUVGen; |
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enum ControllerType |
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{ |
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ctrlTypeUnknown, |
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ctrlTypeFloat, |
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ctrlTypePoint3, |
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ctrlTypePosition, |
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ctrlTypeRotation, |
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ctrlTypeRotationX, |
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ctrlTypeRotationY, |
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ctrlTypeRotationZ, |
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ctrlTypeScale, |
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ctrlTypeTransform, |
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ctrlTypeEase, |
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ctrlTypeMult, |
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ctrlTypeVert, // CS Biped |
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ctrlTypeHoriz, // CS Biped |
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ctrlTypeTurn, // CS Biped |
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ctrlTypeRollAngle, |
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}; |
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class hsControlConverter |
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{ |
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private: |
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hsControlConverter(); |
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public: |
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~hsControlConverter() { }; |
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static hsControlConverter& Instance(); |
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void Init(plErrorMsg* msg); |
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void DeInit(); |
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// Used to pick correct controller by lights/materials |
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bool GetControllerByName(Animatable* anim, TSTR &name, Control* &ctl); |
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Control *GetControllerByID(IParamBlock2 *pblock, int paramID); |
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///////////////////////////////////////////////////////////////////////// |
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// |
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// Controller convert functions: |
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// |
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// All convert functions must call ISetSegRange(start, end) at the beginning. |
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// (ISetSegRange(-1, -1) will give you the entire anim.) |
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plLeafController* MakeMatrix44Controller(StdUVGen* uvGen, const char* nodeName); |
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plLeafController* MakeMatrix44Controller(Control* prsControl); |
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plLeafController* MakeScalarController(Control* control, plMaxNode* node, float start = -1, float end = -1); |
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plController* MakeColorController(Control* control, plMaxNode* node, float start = -1, float end = -1); |
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plController* MakePosController(Control* control, plMaxNode* node, float start = -1, float end = -1); |
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plController* MakeScaleController(Control* control, plMaxNode* node, float start = -1, float end = -1); |
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plController* MakeRotController(Control* control, plMaxNode* node, bool camRot = false, float start = -1, float end = -1); |
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plCompoundController* MakeTransformController(Control* control, plMaxNode* node, float start = -1, float end = -1); |
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// This last one was in tempAnim.cpp on its own for some time, apparently created |
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// as an initial attempt to get anims working in Max. It's still used, so I don't want |
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// to nuke it, but it made sense to move it here. |
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plController* ConvertTMAnim(plSceneObject *obj, plMaxNode *node, hsAffineParts *parts, float start = -1, float end = -1); |
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// |
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// |
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////////////////////////////////////////////////////////////////////////// |
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void Matrix3ToHsMatrix44(Matrix3* m3, hsMatrix44* hsM); |
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Matrix3 StdUVGenToMatrix3(StdUVGen* uvGen); |
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bool StdUVGenToHsMatrix44(hsMatrix44* hsMat, StdUVGen* uvGen, bool preserveOffset=false); |
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void MaxSampleAngles(const char* nodeName, Control* ctl, Tab<TimeValue>& kTimes, float maxRads); |
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void ScalePositionController(plController* ctl, float scale); |
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void ReduceKeys(Control *control, float threshold); |
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bool HasKeyTimes(Control* ctl); |
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uint8_t GetKeyType(Control* ctl, bool rotQuat = false); |
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plMaxNode* GetXformParent(plMaxNode* node); |
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bool ForceWorldSpace(plMaxNode* node); |
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bool ForceOrigin(plMaxNode* node); |
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bool ForceLocal(plMaxNode* node); |
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bool IsAnimated(plMaxNode* node); |
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bool OwnsMaterialCopy(plMaxNode* node); |
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bool HasFrameEvents(plMaxNode *node); |
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void CompositeKeyTimes(Control* ctl, Tab<TimeValue> &time); |
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int GetTicksPerFrame() { return fTicksPerFrame; } |
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int GetFrameRate() { return fFrameRate; } |
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int GetTicksPerSec() { return fTicksPerSec; } |
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int GetStartFrame() { return fStartFrame; } |
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int GetEndFrame() { return fEndFrame; } |
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int GetNumFrames() { return fNumFrames; } |
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float GetAnimLength() { return fAnimLength; } |
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private: |
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void ISetSegRange(float start, float end); |
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void IConvertSubTransform(Control *control, char *ctlName, plMaxNode *node, plCompoundController *tmc, float start, float end); |
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plLeafController* ICreateSimpleRotController(plMaxNode* node, Control* control, bool camRot = false); |
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plLeafController* ICreateSimpleScaleController(plMaxNode* node, Control* control); |
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plLeafController* ICreateQuatController(plMaxNode* node, Control* control, bool rotation = true, bool camRot = false); |
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plLeafController* ICreateScaleValueController(plMaxNode* node, Control* control); |
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plLeafController* ICreateScalarController(plMaxNode* node, Control* control); |
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plLeafController* ICreateSimplePosController(plMaxNode* node, Control* control); |
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void IEnableEaseCurves(Animatable* control, bool enable); |
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void IGetControlSampleTimes(Control* control, int iLo, int iHi, Tab<TimeValue>& kTimes, float maxRads); |
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int IAddPartsKeys(Control* control, hsTArray <hsG3DSMaxKeyFrame>* kfArray, plMaxNode* node); |
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int32_t ICreateHSInterpKey(Control* control, IKey* mKey, TimeValue keyTime, hsKeyFrame* baseKey, plMaxNode* node=nil, bool rotQuat = false); |
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int32_t IGetRangeCoverKeyIndices(char* nodeName, Control* cont, int32_t &start, int32_t &end); |
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ControllerType IGetControlType(TSTR ctrlName); |
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bool IIsKeyTimeInRange(TimeValue time); |
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bool IIsKeyInRange(IKey* key); |
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void IGetUnEasedLocalTM(plMaxNode* node, Control* control, hsMatrix44* out, TimeValue time); |
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Matrix3 IFlipY(); |
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bool ISkinNode(plMaxNode* node); |
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void ISetForceLocal(bool f) { fForceLocal=f; } |
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bool IGetEditableMeshKeyTimes( plMaxNode *node, Tab<TimeValue> × ); |
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bool IGetGeomKeyTimes( plMaxNode *node, Tab<TimeValue> × ); |
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void IGetGeomKeyTimesRecur( Animatable *anim, Tab<TimeValue> × ); |
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bool IGetSubAnimByName( Animatable *anim, TSTR &name, Animatable *&subAnim ); |
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void IExportAnimatedCameraFOV(plMaxNode* node, hsTArray <hsG3DSMaxKeyFrame>* kfArray); |
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Interface* fInterface; |
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hsConverterUtils& fConverterUtils; |
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plErrorMsg * fErrorMsg; |
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int32_t fTicksPerFrame; |
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int32_t fFrameRate; |
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int32_t fTicksPerSec; |
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int32_t fStartFrame; |
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int32_t fEndFrame; |
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int32_t fNumFrames; |
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float fAnimLength; |
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bool fWarned; |
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bool fForceLocal; |
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TimeValue fSegStart; |
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TimeValue fSegEnd; |
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}; |
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#endif |