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225 lines
6.3 KiB
225 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plDistribComponent_inc |
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#define plDistribComponent_inc |
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const Class_ID DISTRIBUTOR_COMP_CID(0x78143984, 0x3e7c78ec); |
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#include "MaxConvert/plDistributor.h" |
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class plMaxNode; |
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class plDistributor; |
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class plDistribInstTab; |
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class plExportProgressBar; |
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class plDistTree; |
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//Class that accesses the paramblock below. |
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class plDistribComponent : public plComponent |
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{ |
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public: |
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enum |
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{ |
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kRollTemplates, |
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kRollSpacing, |
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kRollScale, |
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kRollOrient, |
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kRollAngProb, |
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kRollAltProb, |
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kRollConform, |
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kRollBitmap, |
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kRollFade, |
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kRollWind, |
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kRollRandomize, |
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kRollAction, |
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kNumRollups |
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}; |
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enum |
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{ |
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kTemplates = 0, |
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// Spacing |
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kSpacing, |
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kSpaceRnd, |
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kDensity, |
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kSeparation, |
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// Scale |
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kScaleLoX, |
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kScaleLoY, |
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kScaleLoZ, |
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kScaleHiX, |
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kScaleHiY, |
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kScaleHiZ, |
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kLockScaleXY, |
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kLockScaleXYZ, |
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// Orient |
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kAlignWgt, |
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kPolarRange, |
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kAzimuthRange, |
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kPolarBunch, |
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// Angle prob |
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kAngProbHi, |
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kAngProbLo, |
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kAngProbTrans, |
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// Altitude prob |
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kAltProbHi, |
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kAltProbLo, |
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kAltProbTrans, |
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// Surface Conformity |
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kConformType, |
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kConformMax, |
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kOffsetMin, |
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kOffsetMax, |
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// Bitmap |
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kProbTexmap, |
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kProbColorChan, |
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kRemapFromLo, |
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kRemapFromHi, |
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kRemapToLo, |
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kRemapToHi, |
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// Fade |
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kFadeInTran, |
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kFadeInOpaq, |
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kFadeOutTran, |
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kFadeOutOpaq, |
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kFadeInActive, |
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// Wind |
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kWindBone, |
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kWindBoneActive, |
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// Randomization |
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kSeedLocked, |
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kSeed, |
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kNextSeed, |
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// Etc. |
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kReplicants, |
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kRollupState, |
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kFaceNormals, |
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kNumParams |
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}; |
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plMeshCacheTab fDistCache; |
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void ISetProbTexmap(plDistributor& distrib); |
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INode* IMakeOne(plDistribInstTab& nodes); |
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BOOL IValidateFade(Box3& fade); |
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public: |
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plDistribComponent(); |
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void DeleteThis() { delete this; } |
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BOOL Distribute(plDistribInstTab& reps, plErrorMsg* pErrMsg, plExportProgressBar& bar, plDistTree* dt=nil); |
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void Done(); |
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void Clear(); |
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void Preview(); |
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// See notes below |
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Box3 GetFade(); |
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BOOL IsFlexible() const; |
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float GetIsoPriority() const; |
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plDistributor::IsoType GetIsolation() const; |
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plDistributor::ColorChan GetProbabilityChan() const; |
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plDistributor::ConformType GetConformity() const; |
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// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading |
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// of properties on the MaxNode, as it's still indeterminant. |
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virtual bool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); |
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virtual bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; } |
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virtual bool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; } |
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}; |
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// GetFade() notes. |
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// Fade returned as follows: |
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// Box3.Min()[0] == fadeInTransparent |
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// Box3.Min()[1] == fadeInOpaque |
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// Box3.Max()[0] == fadeOutTransparent |
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// Box3.Max()[1] == fadeOutOpaque |
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// |
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// Box3.Min()[2] == 0 turns off fadein. |
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// Box3.Max()[2] == 0 turns off fadeout. |
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// |
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// In all cases, max(Min()[0],Min()[1]) <= min(Max()[0], Max()[1]) |
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// |
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// Also, either Min()[0] <= Min()[1] && Max()[0] >= Max()[1] |
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// or Min()[0] >= Min()[1] && Max()[0] <= Max()[1] |
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// that is, we either start transparent, go to opaque and back to transparent, |
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// or we start opaque, go transparent, and back to opaque. |
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// Makes sense if you think about it. |
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// |
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// If Min()[0] == Min()[1], there is no fade in, we start transparent or opaque |
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// as determined by Max()[0] and Max()[1]. |
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// Same for equal Maxs. |
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// Naturally, Min()[0] == Min()[1] && Max()[0] == Max()[1] turns the whole thing off. |
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// |
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// Also, as a convenience, if the transparent distance is less than the opaque distance |
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// (signifying a fade out), then the Z component will be -1, else if it's off, zero, else 1. |
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// In Summario: |
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// if( box.Min()[0] < box.Min()[1] ) // Transparent less than Opaque |
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// box.Min()[2] = -1.f; |
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// else if( box.Min()[0] == box.Min()[1] ) // Tran same as Opaque, disabled |
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// box.Min()[2] = 0; |
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// else // Leaves Opaque less than Transparent. |
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// box.Min()[2] = 1.f; |
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#endif // plDistribComponent_inc
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