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116 lines
4.5 KiB
116 lines
4.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_COMPONENT_TOOLS_H |
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#define PL_COMPONENT_TOOLS_H |
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#include "hsTemplates.h" |
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#include "pnKeyedObject/plKey.h" |
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class plComponentBase; |
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class plKey; |
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class plLocation; |
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class plModifier; |
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class plMaxNodeBase; |
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class Mtl; |
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class INode; |
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class plResponderModifier; |
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typedef plKey (*PAddModFunc) (plMaxNodeBase *, plModifier *); |
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typedef plKey (*PGetNewKeyFunc) (const plString&, plModifier*, plLocation); |
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typedef void (*PSetActivatorKeyFunc) (plMaxNodeBase*, plMaxNodeBase*, plMaxNodeBase*, plResponderModifier*); |
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typedef plKey (*PGetAnimModKeyFunc) (plComponentBase*, plMaxNodeBase*); |
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typedef plString (*PGetAnimNameFunc) (plComponentBase*); |
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typedef int (*PGetMaterialAnimModKeyFunc) (Mtl* mtl, plMaxNodeBase* node, const plString &segName, hsTArray<plKey>& keys); |
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typedef int (*PGetSoundNameAndIndex) (plComponentBase*, plMaxNodeBase* node, const char*& name); |
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// |
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// A "toolbox" for external components to do their conversion with. The idea |
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// is to give components the functions they need without pulling in every source |
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// file. |
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// |
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class plComponentTools |
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{ |
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protected: |
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PAddModFunc fAddModFunc; |
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PGetNewKeyFunc fNewKey; |
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PSetActivatorKeyFunc fActivator; |
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PGetAnimModKeyFunc fAnimKey; |
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// PGetAnimModKeyFunc fAnimLightKey; |
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PGetAnimNameFunc fAnimName; |
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PGetMaterialAnimModKeyFunc fMatMod; |
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PGetSoundNameAndIndex fSndNameAndIdx; |
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plComponentTools() {} |
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public: |
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plComponentTools(PAddModFunc addMod, |
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PGetNewKeyFunc NewKey, |
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PSetActivatorKeyFunc activator, |
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PGetAnimModKeyFunc animKey, |
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// PGetAnimModKeyFunc animLightKey, |
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PGetAnimNameFunc animName, |
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PGetMaterialAnimModKeyFunc matMod, |
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PGetSoundNameAndIndex sndNameAndIdx) |
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: fAddModFunc(addMod), |
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fNewKey(NewKey), |
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fActivator(activator), |
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fAnimKey(animKey), |
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// fAnimLightKey(animLightKey), |
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fAnimName(animName), |
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fMatMod(matMod), |
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fSndNameAndIdx(sndNameAndIdx) |
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{} |
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plKey AddModifier(plMaxNodeBase *node, plModifier *mod); |
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plKey GetNewKey(const plString &name, plModifier *mod, plLocation loc); |
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void SetActivatorKey(plMaxNodeBase *activatorNode, plMaxNodeBase *responderNode, plMaxNodeBase *convertNode, plResponderModifier *responderLogic); |
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plString GetAnimCompAnimName(plComponentBase *comp); |
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plKey GetAnimCompModKey(plComponentBase *comp, plMaxNodeBase *node); |
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// plKey GetAnimCompLightModKey(plComponentBase *comp, plMaxNodeBase *node); |
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int GetMaterialAnimModKey(Mtl* mtl, plMaxNodeBase* node, const plString &segName, hsTArray<plKey>& keys); |
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int GetSoundNameAndIndex(plComponentBase* comp, plMaxNodeBase* node, const char*& name); |
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}; |
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#endif //PL_COMPONENT_TOOLS_H
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