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93 lines
4.7 KiB
93 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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void DummyCodeIncludeFunc(); //Anim Comp |
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void DummyCodeIncludeFuncActive(); //Activator Comp |
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void DummyCodeIncludeFuncResponder(); //Responder Comp |
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void DummyCodeIncludeFuncAudio(); //Audio Comps |
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void DummyCodeIncludeFuncA(); //Player Comp |
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void DummyCodeIncludeFuncCollection(); // ??? Isn't used! ??? Why is it here? ??? |
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void DummyCodeIncludeFuncTypes(); //Type Comps (Portal, StartingPoint, etc...) |
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void DummyCodeIncludeFuncMisc(); //Misc Comps (Interesting, PageInfo, Room, etc..) |
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void DummyCodeIncludeFuncPhys(); //Physical Comps |
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void DummyCodeIncludeFuncParticles(); //Particle Comps |
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void DummyCodeIncludeAvatarFunc(); //Avatar Comps |
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void DummyCodeIncludeFuncSmooth(); //Smoot Comp |
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void DummyCodeIncludeFuncClickable(); //Clickable Comp |
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void DummyCodeIncludeFuncSeekPoint(); //Avatar Seekpoint Comp |
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void DummyCodeIncludeFuncSingleSht(); //OneShot Comp |
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void DummyCodeIncludeFuncAGComp(); //Avatar Anim Comp |
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void DummyCodeIncludeFuncClickDrag(); //click-draggable gadget |
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void DummyCodeIncludeFuncInventStuff(); //InventoryObj Comp |
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void DummyCodeIncludeFuncVolumeGadget();// phys volume activator |
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//void DummyCodeIncludeFuncActivatorGadget();// activator activator |
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void DummyCodeIncludeFuncImpactGadget(); // collision activator |
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void DummyCodeIncludeFuncSoftVolume(); // Soft Volume |
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void DummyCodeIncludeFuncPhysConst(); // Phys Constraints |
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void DummyCodeIncludeFuncCameras(); // new cameras |
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void DummyCodeIncludePythonFileFunc(); |
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void DummyCodeIncludeFuncDistrib(); // Geometry distribution functions |
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void DummyCodeIncludeFuncCluster(); // Geometry clustering functions |
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void DummyCodeIncludeFuncExcludeRegion(); |
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void DummyCodeIncludeFuncGUI(); // User Interface components |
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void DummyCodeIncludeFuncIgnore(); // User Interface components |
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void DummyCodeIncludeFuncBlow(); // Procedural wind modifier |
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void DummyCodeIncludeFuncWater(); // All things wet. |
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void DummyCodeIncludeFuncLightMap(); // LightMap |
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void DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier. |
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void DummyCodeIncludeFuncRepComp(); // Different representations |
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void DummyCodeIncludeFuncLineFollow(); // Things that follow a line |
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void DummyCodeIncludeFuncMorph(); // Like putty in my hands |
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void DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition |
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void DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting |
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void DummyCodeIncludeFuncNavigablesRegion(); //Ladder Climbing... |
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void DummyCodeIncludeFuncTemplate(); |
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void DummyCodeIncludeFuncClothing(); |
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void DummyCodeIncludeFuncMultistageBeh(); |
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void DummyCodeIncludeFuncAnimDetector(); |
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void DummyCodeIncludeFuncShadow(); // Components controlling shadow generation. |
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void DummyCodeIncludeFuncFootstepSound(); |
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void DummyCodeIncludeFuncFootPrint(); // dynamic decals |
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void DummyCodeIncludFuncNPCSpawn(); // npc spawners |
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void DummyCodeIncludeFuncClimbTrigger(); |
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void DummyCodeIncludeFuncObjectFlocker(); |
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void DummyCodeIncludeFuncGrassShader();
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