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100 lines
4.0 KiB
100 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plAudioFileReader - Microsoft's way of making our lives difficult when // |
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// reading in .WMA files. Hacking Winamp's plugins is // |
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// probably easier... // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plAudioFileReader_h |
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#define _plAudioFileReader_h |
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#include "plAudioCore.h" |
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#include "hsTemplates.h" |
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//// Class Definition //////////////////////////////////////////////////////// |
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class plFileName; |
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class plUnifiedTime; |
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class plWAVHeader; |
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class plAudioFileReader |
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{ |
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public: |
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virtual ~plAudioFileReader() {} |
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virtual plWAVHeader &GetHeader( void ) = 0; |
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enum StreamType |
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{ |
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kStreamRAM, // Stream from a WAV loaded into RAM |
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kStreamWAV, // Stream from a WAV on disk |
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kStreamNative, // Stream from the native type (ie, an Ogg on disk) |
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}; |
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virtual void Open(){} |
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virtual void Close( void ) = 0; |
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virtual uint32_t GetDataSize( void ) = 0; |
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virtual float GetLengthInSecs( void ) = 0; |
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virtual bool SetPosition( uint32_t numBytes ) = 0; |
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virtual bool Read( uint32_t numBytes, void *buffer ) = 0; |
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virtual uint32_t NumBytesLeft( void ) = 0; |
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virtual bool OpenForWriting( const plFileName& path, plWAVHeader &header ) { return false; } |
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virtual uint32_t Write( uint32_t bytes, void *buffer ) { return 0; } |
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virtual bool IsValid( void ) = 0; |
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static plAudioFileReader* CreateReader(const plFileName& path, plAudioCore::ChannelSelect whichChan = plAudioCore::kAll, StreamType type = kStreamWAV); |
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static plAudioFileReader* CreateWriter(const plFileName& path, plWAVHeader& header); |
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// Decompresses a compressed file to the cache directory |
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static void CacheFile(const plFileName& path, bool splitChannels=false, bool noOverwrite=false); |
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protected: |
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static plFileName IGetCachedPath(const plFileName& path, plAudioCore::ChannelSelect whichChan); |
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static void ICacheFile(const plFileName& path, bool noOverwrite, plAudioCore::ChannelSelect whichChan); |
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}; |
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#endif //_plAudioFileReader_h
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