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210 lines
7.8 KiB
210 lines
7.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pyVaultNode_h_ |
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#define _pyVaultNode_h_ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pyGlueHelpers.h" |
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#include "hsRefCnt.h" |
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struct RelVaultNode; |
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class plMipmap; |
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class pyImage; |
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class plUUID; |
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class pyDniCoordinates; |
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class pyVaultNodeRef; |
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class pyVaultFolderNode; |
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class pyVaultPlayerInfoListNode; |
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class pyVaultImageNode; |
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class pyVaultTextNoteNode; |
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class pyVaultAgeLinkNode; |
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class pyVaultChronicleNode; |
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class pyVaultPlayerInfoNode; |
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class pyVaultMarkerNode; |
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class pyVaultAgeInfoNode; |
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class pyVaultAgeInfoListNode; |
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class pyVaultSDLNode; |
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class pyVaultPlayerNode; |
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class pyVaultMarkerListNode; |
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#ifndef BUILDING_PYPLASMA |
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class pyVaultSystemNode; |
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#endif |
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class pyVaultNode |
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{ |
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public: |
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struct pyVaultNodeOperationCallback |
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{ |
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PyObject * fCbObject; |
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hsRef<RelVaultNode> fNode; |
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PyObject * fPyNodeRef; |
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uint32_t fContext; |
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pyVaultNodeOperationCallback(PyObject * cbObject); |
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~pyVaultNodeOperationCallback(); |
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void VaultOperationStarted(uint32_t context); |
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void VaultOperationComplete(uint32_t context, int resultCode); |
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void VaultOperationComplete(int resultCode) { VaultOperationComplete(fContext, resultCode); } |
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void SetNode (RelVaultNode * rvn); |
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hsRef<RelVaultNode> GetNode() const; |
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}; |
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hsRef<RelVaultNode> fNode; |
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protected: |
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// only for python glue, do NOT call |
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pyVaultNode(); |
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// should only be created from C++ side |
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pyVaultNode( RelVaultNode* node ); |
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public: |
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virtual ~pyVaultNode(); |
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// required functions for PyObject interoperability |
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PYTHON_EXPOSE_TYPE; // so we can subclass |
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PYTHON_CLASS_NEW_FRIEND(ptVaultNode); |
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static PyObject *New(RelVaultNode* node); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNode object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNode); // converts a PyObject to a pyVaultNode (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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hsRef<RelVaultNode> GetNode() const; |
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// override the equals to operator |
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bool operator==(const pyVaultNode &vaultNode) const; |
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bool operator!=(const pyVaultNode &vaultNode) const { return !(vaultNode == *this); } |
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// public getters |
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uint32_t GetID( void ); |
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virtual uint32_t GetType( void ); |
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uint32_t GetPermissions( void ); |
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uint32_t GetOwnerNodeID( void ); |
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PyObject* GetOwnerNode( void ); // returns pyVaultPlayerInfoNode |
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uint32_t GetGroupNodeID( void ); |
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PyObject* GetGroupNode( void ); // returns pyVaultNode |
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uint32_t GetModifyTime( void ); |
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uint32_t GetCreatorNodeID( void ); |
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PyObject* GetCreatorNode( void ); // returns pyVaultPlayerInfoNode |
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uint32_t GetCreateTime( void ); |
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uint32_t GetCreateAgeTime( void ); |
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plString GetCreateAgeName() const; |
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plUUID GetCreateAgeGuid(void) const; |
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PyObject* GetCreateAgeCoords (); |
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// public setters |
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void SetID( uint32_t v ); |
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void SetType( int v ); |
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void SetOwnerNodeID( uint32_t v ); |
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void SetCreatorNodeID( uint32_t v ); |
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void SetCreateAgeName( const char * v ); |
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void SetCreateAgeGuid( const char * v ); |
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///////////////////////////////////////////////// |
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// Vault Node API |
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// Add child node |
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PyObject* AddNode(pyVaultNode* pynode, PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Link node to this one |
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void LinkToNode(int nodeID, PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Remove child node |
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bool RemoveNode( pyVaultNode& pynode, PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Remove all child nodes |
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void RemoveAllNodes( void ); |
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// Add/Save this node to vault |
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void Save( PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Save this node and all child nodes that need saving. |
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// NOTE: Currently, the cb object is called back for |
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// each node saved. |
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void SaveAll( PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Force a save on this node because currently Save doesn't do anything because dirty |
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// nodes are periodically saved automatically - call this to force a save immediately |
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void ForceSave(); |
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// Send this node to the destination client node. will be received in it's inbox folder. |
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void SendTo(uint32_t destClientNodeID, PyObject* cbObject=nil, uint32_t cbContext=0 ); |
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// Returns true if is a child node of ours. |
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bool HasNode( uint32_t nodeID ); |
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// Returns a ptVaultNodeRef or nil |
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PyObject* GetNode2( uint32_t nodeID ) const; // returns pyVaultNodeRef, for legacy compatibility |
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// Get child node matching template node |
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PyObject* FindNode( pyVaultNode * templateNode ); // returns pyVaultNode |
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PyObject * GetChildNode (unsigned nodeId); // returns pyVaultNode, or None |
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// Get all child nodes. |
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virtual PyObject* GetChildNodeRefList(); // for legacy compatibility |
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virtual int GetChildNodeCount(); |
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// Get the client ID from my Vault client. |
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uint32_t GetClientID( void ); |
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// all the upcasting stuff... |
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PyObject* UpcastToFolderNode(); // returns pyVaultFolderNode |
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PyObject* UpcastToPlayerInfoListNode(); // returns pyVaultPlayerInfoListNode |
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PyObject* UpcastToImageNode(); // returns pyVaultImageNode |
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PyObject* UpcastToTextNoteNode(); // returns pyVaultTextNoteNode |
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PyObject* UpcastToAgeLinkNode(); // returns pyVaultAgeLinkNode |
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PyObject* UpcastToChronicleNode(); // returns pyVaultChronicleNode |
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PyObject* UpcastToPlayerInfoNode(); // returns pyVaultPlayerInfoNode |
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PyObject* UpcastToMarkerGameNode(); // returns pyVaultMarkerNode |
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PyObject* UpcastToAgeInfoNode(); // returns pyVaultAgeInfoNode |
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PyObject* UpcastToAgeInfoListNode(); // returns pyVaultAgeInfoListNode |
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PyObject* UpcastToSDLNode(); // returns pyVaultSDLNode |
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PyObject* UpcastToPlayerNode(); // returns pyVaultPlayerNode |
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#ifndef BUILDING_PYPLASMA |
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PyObject* UpcastToSystemNode(); // returns pyVaultSystemNode |
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#endif |
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}; |
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#endif // _pyVaultNode_h_
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