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104 lines
4.2 KiB
104 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyMatrix44_h_inc |
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#define pyMatrix44_h_inc |
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#include <array> |
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#include "hsMatrix44.h" |
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#include "pyGlueHelpers.h" |
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class pyPoint3; |
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class pyVector3; |
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typedef std::array<float, 4*4> mat44_t; |
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class pyMatrix44 |
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{ |
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protected: |
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pyMatrix44() { fMatrix.Reset(); } |
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pyMatrix44(const hsMatrix44& other) : fMatrix(other) { } |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptMatrix44); |
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PYTHON_CLASS_NEW_DEFINITION; |
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static PyObject *New(const hsMatrix44 &obj); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMatrix44 object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMatrix44); // converts a PyObject to a pyMatrix44 (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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hsMatrix44 fMatrix; |
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// operator methods |
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PyObject* operator*(const pyMatrix44& b) const { return pyMatrix44::New(fMatrix * b.fMatrix); } // returns pyMatrix44 |
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PyObject* operator*(const pyVector3& p) const; |
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PyObject* operator*(const pyPoint3& p) const; |
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// other methods |
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PyObject* Copy() const { return pyMatrix44::New(fMatrix); } // returns pyMatrix44 |
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void Translate(const pyVector3& v); |
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void Scale(const pyVector3& v); |
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void Rotate(int axis, float radians) { fMatrix.Rotate(axis, radians); } |
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void Reset() { fMatrix.Reset(); } |
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void MakeTranslateMat(const pyVector3& trans); |
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void MakeScaleMat(const pyVector3& scale); |
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void MakeRotateMat(int axis, float radians) { fMatrix.MakeRotateMat(axis, radians); } |
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void Make(const pyPoint3& from, const pyPoint3& at, const pyVector3& up); |
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void MakeUpPreserving(const pyPoint3& from, const pyPoint3& at, const pyVector3& up); |
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bool GetParity() const { return fMatrix.GetParity(); } |
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float GetDeterminant() const { return fMatrix.GetDeterminant(); } |
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PyObject* GetInverse(PyObject* inverse) const; // returns (and accepts) pyMatrix44 |
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PyObject* GetTranspose(PyObject* inverse) const; // returns (and accepts) pyMatrix44 |
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PyObject* GetAdjoint(PyObject* adjoint) const; // returns (and accepts) pyMatrix44 |
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PyObject* GetTranslate(PyObject* pt) const; // returns (and accepts) pyVector3 |
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PyObject* GetViewAxis() const; // returns pyVector3 |
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PyObject* GetUpAxis() const; // returns pyVector3 |
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PyObject* GetRightAxis() const; // returns pyVector3 |
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/** Returns a copy of the 4x4 matrix data */ |
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mat44_t GetData() const; |
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void SetData(const float mat[]); |
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}; |
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#endif // pyMatrix44_h_inc
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