You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
3.4 KiB
105 lines
3.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plRandomSoundMod_inc |
|
#define plRandomSoundMod_inc |
|
|
|
#include "pfAnimation/plRandomCommandMod.h" |
|
class plSound; |
|
struct hsPoint3; |
|
|
|
class plRandomSoundModGroup |
|
{ |
|
public: |
|
hsBitVector fExcluded; |
|
int8_t fCurrent; |
|
uint16_t fNumSounds; |
|
uint16_t *fIndices; |
|
int16_t fGroupedIdx; // Only used if we point to a groupedSound, in which case fIndices are indices into |
|
// that sound. -1 if unused. |
|
|
|
plRandomSoundModGroup(); |
|
~plRandomSoundModGroup(); |
|
|
|
void Read(hsStream *s); |
|
void Write(hsStream *s); |
|
}; |
|
|
|
class plRandomSoundMod : public plRandomCommandMod |
|
{ |
|
protected: |
|
uint16_t fCurrentGroup; |
|
uint16_t fNumGroups; |
|
plRandomSoundModGroup *fGroups; |
|
std::vector<uint16_t> fActiveList; // list of sounds we're allowed to choose |
|
int fOldPriority; // old sound priority |
|
bool fFirstTimePlay; |
|
|
|
virtual void IPlayNext(); |
|
virtual void IPlayNextIfMaster(); |
|
virtual void IStop(); |
|
void ISetVolume(float volume); |
|
void ISetPosition(hsPoint3); |
|
plSound *IGetSoundPtr(); |
|
|
|
public: |
|
plRandomSoundMod(); |
|
~plRandomSoundMod(); |
|
|
|
CLASSNAME_REGISTER( plRandomSoundMod ); |
|
GETINTERFACE_ANY( plRandomSoundMod, plRandomCommandMod ); |
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr); |
|
virtual void Write(hsStream* s, hsResMgr* mgr); |
|
|
|
void SetCurrentGroup(uint16_t group); |
|
|
|
void ForceSoundLoadState( bool loaded ); |
|
bool MsgReceive(plMessage* msg); |
|
float GetVolume(); |
|
|
|
// EXPORT ONLY |
|
void SetGroupInfo(uint16_t numGroups, plRandomSoundModGroup *groups) { fNumGroups = numGroups; fGroups = groups; } |
|
}; |
|
|
|
#endif // plRandomSoundMod_inc |
|
|
|
|