You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
418 lines
10 KiB
418 lines
10 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plDynamicEnvLayer - Dynamic EnvironmentMap MAX Layer // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 8.22.2001 mcn - Created. // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "hsTypes.h" |
|
#include "plDynamicEnvLayer.h" |
|
|
|
#include "iparamb2.h" |
|
#include "iparamm2.h" |
|
#include "stdmat.h" |
|
#include "resource.h" |
|
|
|
#include "plBMSampler.h" |
|
#include "../MaxMain/plPlasmaRefMsgs.h" |
|
|
|
|
|
//// Externs ////////////////////////////////////////////////////////////////// |
|
|
|
extern TCHAR *GetString( int id ); |
|
extern HINSTANCE hInstance; |
|
|
|
//// ClassDesc Definition ///////////////////////////////////////////////////// |
|
|
|
class plDynamicEnvLayerClassDesc : public ClassDesc2 |
|
{ |
|
public: |
|
int IsPublic() { return TRUE; } |
|
void* Create(BOOL loading = FALSE) { return TRACKED_NEW plDynamicEnvLayer(); } |
|
const TCHAR* ClassName() { return GetString(IDS_DYNAMIC_ENVMAP_LAYER); } |
|
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; } |
|
Class_ID ClassID() { return DYNAMIC_ENV_LAYER_CLASS_ID; } |
|
const TCHAR* Category() { return TEXMAP_CAT_ENV; } |
|
const TCHAR* InternalName() { return _T("PlasmaDynamicEnvMapLayer"); } |
|
HINSTANCE HInstance() { return hInstance; } |
|
}; |
|
static plDynamicEnvLayerClassDesc plDynamicEnvLayerDesc; |
|
ClassDesc2* GetDynamicEnvLayerDesc() { return &plDynamicEnvLayerDesc; } |
|
|
|
#include "plDynamicEnvLayerBitmapPB.cpp" |
|
|
|
//// Constructor/Destructor /////////////////////////////////////////////////// |
|
|
|
plDynamicEnvLayer::plDynamicEnvLayer() : |
|
fBitmapPB(NULL), |
|
fUVGen(NULL), |
|
fTexHandle(NULL), |
|
fTexTime(0), |
|
fIValid(NEVER) |
|
{ |
|
plDynamicEnvLayerDesc.MakeAutoParamBlocks(this); |
|
ReplaceReference(kRefUVGen, GetNewDefaultUVGen()); |
|
} |
|
|
|
plDynamicEnvLayer::~plDynamicEnvLayer() |
|
{ |
|
IDiscardTexHandle(); |
|
} |
|
|
|
void plDynamicEnvLayer::GetClassName( TSTR& s ) |
|
{ |
|
s = GetString( IDS_DYNAMIC_ENVMAP_LAYER ); |
|
} |
|
|
|
//// Reset //////////////////////////////////////////////////////////////////// |
|
|
|
void plDynamicEnvLayer::Reset() |
|
{ |
|
GetDynamicEnvLayerDesc()->Reset(this, TRUE); // reset all pb2's |
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
|
|
|
fIValid.SetEmpty(); |
|
} |
|
|
|
//// Update /////////////////////////////////////////////////////////////////// |
|
|
|
void plDynamicEnvLayer::Update(TimeValue t, Interval& valid) |
|
{ |
|
if (!fIValid.InInterval(t)) |
|
{ |
|
fIValid.SetInfinite(); |
|
|
|
fUVGen->Update(t,fIValid); |
|
fBitmapPB->GetValidity(t, fIValid); |
|
} |
|
|
|
valid &= fIValid; |
|
} |
|
|
|
//// Validity ///////////////////////////////////////////////////////////////// |
|
|
|
Interval plDynamicEnvLayer::Validity(TimeValue t) |
|
{ |
|
//TODO: Update fIValid here |
|
|
|
// mf horse - Hacking this in just to get animations working. |
|
// No warranty on this not being stupid. |
|
Interval v = FOREVER; |
|
fBitmapPB->GetValidity(t, v); |
|
v &= fUVGen->Validity(t); |
|
return v; |
|
} |
|
|
|
//// CreateParamDlg /////////////////////////////////////////////////////////// |
|
|
|
ParamDlg* plDynamicEnvLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) |
|
{ |
|
fIMtlParams = imp; |
|
IAutoMParamDlg* masterDlg = plDynamicEnvLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this); |
|
|
|
return masterDlg; |
|
} |
|
|
|
//// SetDlgThing ////////////////////////////////////////////////////////////// |
|
|
|
BOOL plDynamicEnvLayer::SetDlgThing(ParamDlg* dlg) |
|
{ |
|
return FALSE; |
|
} |
|
|
|
//// Reference Functions ////////////////////////////////////////////////////// |
|
|
|
int plDynamicEnvLayer::NumRefs() |
|
{ |
|
return 2; |
|
} |
|
|
|
RefTargetHandle plDynamicEnvLayer::GetReference( int i ) |
|
{ |
|
switch( i ) |
|
{ |
|
case kRefUVGen: return fUVGen; |
|
case kRefBitmap: return fBitmapPB; |
|
default: return NULL; |
|
} |
|
} |
|
|
|
void plDynamicEnvLayer::SetReference( int i, RefTargetHandle rtarg ) |
|
{ |
|
Interval garbage; |
|
|
|
switch( i ) |
|
{ |
|
case kRefUVGen: |
|
fUVGen = (UVGen *)rtarg; |
|
if( fUVGen ) |
|
fUVGen->Update( TimeValue( 0 ), garbage ); |
|
break; |
|
case kRefBitmap: |
|
fBitmapPB = (IParamBlock2 *)rtarg; |
|
break; |
|
} |
|
} |
|
|
|
//// ParamBlock Functions ///////////////////////////////////////////////////// |
|
|
|
int plDynamicEnvLayer::NumParamBlocks() |
|
{ |
|
return 1; |
|
} |
|
|
|
IParamBlock2 *plDynamicEnvLayer::GetParamBlock( int i ) |
|
{ |
|
switch( i ) |
|
{ |
|
case 0: return fBitmapPB; |
|
default: return NULL; |
|
} |
|
} |
|
|
|
IParamBlock2 *plDynamicEnvLayer::GetParamBlockByID( BlockID id ) |
|
{ |
|
if( fBitmapPB->ID() == id ) |
|
return fBitmapPB; |
|
else |
|
return NULL; |
|
} |
|
|
|
//// Clone //////////////////////////////////////////////////////////////////// |
|
|
|
RefTargetHandle plDynamicEnvLayer::Clone( RemapDir &remap ) |
|
{ |
|
plDynamicEnvLayer *mnew = TRACKED_NEW plDynamicEnvLayer(); |
|
*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff |
|
mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB)); |
|
mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen)); |
|
BaseClone(this, mnew, remap); |
|
return (RefTargetHandle)mnew; |
|
} |
|
|
|
//// SubAnim Functions //////////////////////////////////////////////////////// |
|
|
|
int plDynamicEnvLayer::NumSubs() |
|
{ |
|
return 1; |
|
} |
|
|
|
Animatable *plDynamicEnvLayer::SubAnim( int i ) |
|
{ |
|
switch( i ) |
|
{ |
|
case kRefBitmap: return fBitmapPB; |
|
default: return NULL; |
|
} |
|
} |
|
|
|
TSTR plDynamicEnvLayer::SubAnimName( int i ) |
|
{ |
|
switch( i ) |
|
{ |
|
case kRefBitmap: return fBitmapPB->GetLocalName(); |
|
default: return ""; |
|
} |
|
} |
|
|
|
//// NotifyRefChanged ///////////////////////////////////////////////////////// |
|
|
|
RefResult plDynamicEnvLayer::NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, |
|
PartID& partID, RefMessage message ) |
|
{ |
|
switch (message) |
|
{ |
|
case REFMSG_CHANGE: |
|
{ |
|
fIValid.SetEmpty(); |
|
|
|
if (hTarget == fBitmapPB) |
|
{ |
|
// see if this message came from a changing parameter in the pblock, |
|
// if so, limit rollout update to the changing item and update any active viewport texture |
|
ParamID changingParam = fBitmapPB->LastNotifyParamID(); |
|
fBitmapPB->GetDesc()->InvalidateUI(changingParam); |
|
} |
|
} |
|
break; |
|
|
|
case REFMSG_UV_SYM_CHANGE: |
|
IDiscardTexHandle(); |
|
break; |
|
} |
|
|
|
return REF_SUCCEED; |
|
} |
|
|
|
//// Save/Load //////////////////////////////////////////////////////////////// |
|
|
|
#define TEX_HDR_CHUNK 0x5000 |
|
|
|
IOResult plDynamicEnvLayer::Save(ISave *isave) |
|
{ |
|
IOResult res; |
|
|
|
isave->BeginChunk(TEX_HDR_CHUNK); |
|
res = MtlBase::Save(isave); |
|
if (res != IO_OK) |
|
return res; |
|
isave->EndChunk(); |
|
|
|
return IO_OK; |
|
} |
|
|
|
IOResult plDynamicEnvLayer::Load(ILoad *iload) |
|
{ |
|
IOResult res; |
|
while (IO_OK == (res = iload->OpenChunk())) |
|
{ |
|
if (iload->CurChunkID() == TEX_HDR_CHUNK) |
|
{ |
|
res = MtlBase::Load(iload); |
|
} |
|
iload->CloseChunk(); |
|
if (res != IO_OK) |
|
return res; |
|
} |
|
|
|
return IO_OK; |
|
} |
|
|
|
//// EvalColor //////////////////////////////////////////////////////////////// |
|
|
|
inline Point2 CompUV(float x, float y, float z) |
|
{ |
|
return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) ); |
|
} |
|
|
|
AColor plDynamicEnvLayer::EvalColor(ShadeContext& sc) |
|
{ |
|
if (!sc.doMaps) |
|
return AColor(0.0f, 0.0f, 0.0f, 1.0f); |
|
|
|
AColor color; |
|
if (sc.GetCache(this, color)) |
|
return color; |
|
|
|
if (gbufID) |
|
sc.SetGBufferID(gbufID); |
|
|
|
color.White(); |
|
|
|
sc.PutCache(this, color); |
|
return color; |
|
} |
|
|
|
float plDynamicEnvLayer::EvalMono(ShadeContext& sc) |
|
{ |
|
return Intens(EvalColor(sc)); |
|
} |
|
|
|
Point3 plDynamicEnvLayer::EvalNormalPerturb(ShadeContext& sc) |
|
{ |
|
// Return the perturbation to apply to a normal for bump mapping |
|
return Point3(0, 0, 0); |
|
} |
|
|
|
ULONG plDynamicEnvLayer::LocalRequirements(int subMtlNum) |
|
{ |
|
return MTLREQ_VIEW_DEP; |
|
} |
|
|
|
void plDynamicEnvLayer::IDiscardTexHandle() |
|
{ |
|
if (fTexHandle) |
|
{ |
|
fTexHandle->DeleteThis(); |
|
fTexHandle = NULL; |
|
} |
|
} |
|
|
|
void plDynamicEnvLayer::ActivateTexDisplay(BOOL onoff) |
|
{ |
|
if (!onoff) |
|
IDiscardTexHandle(); |
|
} |
|
|
|
BITMAPINFO *plDynamicEnvLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH) |
|
{ |
|
return NULL; |
|
} |
|
|
|
DWORD plDynamicEnvLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) |
|
{ |
|
// FIXME: ignore validity for now |
|
if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t)) |
|
return fTexHandle->GetHandle(); |
|
else |
|
{ |
|
IDiscardTexHandle(); |
|
|
|
fTexTime = 0;//CalcFrame(t); |
|
fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid)); |
|
if (fTexHandle) |
|
return fTexHandle->GetHandle(); |
|
else |
|
return 0; |
|
} |
|
} |
|
|
|
//// MustBeUnique ///////////////////////////////////////////////////////////// |
|
// Fun stuff here. If our anchor is set to nil (i.e. "self"), then we must be |
|
// unique for each object we're applied to. However, that means the material |
|
// must *ALSO* be unique. Hence why this function is called by |
|
// hsMaterialConverter::IMustBeUniqueMaterial(). |
|
|
|
bool plDynamicEnvLayer::MustBeUnique( void ) |
|
{ |
|
if( fBitmapPB->GetINode( kBmpAnchorNode ) == nil ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
|