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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plMultipassMtl.h"
#include "plPassMtl.h"
#include "plMultipassMtlPB.h"
#include "plMultipassMtlDlg.h"
class plMultipassClassDesc : public ClassDesc2
{
public:
int IsPublic() { return TRUE; }
void* Create(BOOL loading) { return TRACKED_NEW plMultipassMtl(loading); }
const TCHAR* ClassName() { return GetString(IDS_MULTI_MTL); }
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
Class_ID ClassID() { return MULTIMTL_CLASS_ID; }
const TCHAR* Category() { return NULL; }
const TCHAR* InternalName() { return _T("PlasmaMultipass"); }
HINSTANCE HInstance() { return hInstance; }
};
static plMultipassClassDesc plMultipassMtlDesc;
ClassDesc2* GetMultiMtlDesc() { return &plMultipassMtlDesc; }
#include "plMultipassMtlPB.cpp"
plMultipassMtl::plMultipassMtl(BOOL loading) : fPassesPB(NULL)
{
plMultipassMtlDesc.MakeAutoParamBlocks(this);
if (!loading)
Reset();
SetNumSubMtls(1);
}
void plMultipassMtl::Reset()
{
fIValid.SetEmpty();
}
ParamDlg* plMultipassMtl::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
{
fMtlDlg = TRACKED_NEW plMultipassMtlDlg(hwMtlEdit, imp, this);
return fMtlDlg;
}
void plMultipassMtl::SetParamDlg(ParamDlg *dlg)
{
fMtlDlg = (plMultipassMtlDlg*)dlg;
}
BOOL plMultipassMtl::SetDlgThing(ParamDlg* dlg)
{
if (dlg == fMtlDlg)
{
fMtlDlg->SetThing(this);
return TRUE;
}
return FALSE;
}
Interval plMultipassMtl::Validity(TimeValue t)
{
Interval valid = FOREVER;
/* for (int i = 0; i < fSubTexmap.Count(); i++)
{
if (fSubTexmap[i])
valid &= fSubTexmap[i]->Validity(t);
}
*/
// float u;
// fPBlock->GetValue(pb_spin,t,u,valid);
return valid;
}
/*===========================================================================*\
| Subanim & References support
\*===========================================================================*/
int plMultipassMtl::NumSubs()
{
return NumSubMtls();
}
TSTR plMultipassMtl::SubAnimName(int i)
{
return GetSubMtlSlotName(i);
}
Animatable* plMultipassMtl::SubAnim(int i)
{
return GetSubMtl(i);
}
int plMultipassMtl::NumRefs()
{
return 1;
}
RefTargetHandle plMultipassMtl::GetReference(int i)
{
if (i == kRefPasses)
return fPassesPB;
return NULL;
}
void plMultipassMtl::SetReference(int i, RefTargetHandle rtarg)
{
if (i == kRefPasses)
fPassesPB = (IParamBlock2 *)rtarg;
}
int plMultipassMtl::NumParamBlocks()
{
return 1;
}
IParamBlock2 *plMultipassMtl::GetParamBlock(int i)
{
if (i == kRefPasses)
return fPassesPB;
return NULL;
}
IParamBlock2 *plMultipassMtl::GetParamBlockByID(BlockID id)
{
if (fPassesPB->ID() == id)
return fPassesPB;
return NULL;
}
RefResult plMultipassMtl::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message )
{
switch (message)
{
case REFMSG_CHANGE:
fIValid.SetEmpty();
if (hTarget == fPassesPB)
{
ParamID changingParam = fPassesPB->LastNotifyParamID();
fPassesPB->GetDesc()->InvalidateUI(changingParam);
}
break;
}
return REF_SUCCEED;
}
////////////////////////////////////////////////////////////////////////////////
// Subtexmap access
int plMultipassMtl::NumSubMtls()
{
return fPassesPB->GetInt(kMultCount);
}
Mtl *plMultipassMtl::GetSubMtl(int i)
{
if (i < NumSubMtls())
return fPassesPB->GetMtl(kMultPasses, 0, i);
return NULL;
}
void plMultipassMtl::SetSubMtl(int i, Mtl *m)
{
if (i < NumSubMtls())
fPassesPB->SetValue(kMultPasses, 0, m, i);
}
TSTR plMultipassMtl::GetSubMtlSlotName(int i)
{
TSTR str;
str.printf("Pass %d", i+1);
return str;
}
TSTR plMultipassMtl::GetSubMtlTVName(int i)
{
return GetSubMtlSlotName(i);
}
/*===========================================================================*\
| Standard IO
\*===========================================================================*/
#define MTL_HDR_CHUNK 0x4000
IOResult plMultipassMtl::Save(ISave *isave)
{
IOResult res;
isave->BeginChunk(MTL_HDR_CHUNK);
res = MtlBase::Save(isave);
if (res!=IO_OK) return res;
isave->EndChunk();
return IO_OK;
}
IOResult plMultipassMtl::Load(ILoad *iload)
{
IOResult res;
int id;
while (IO_OK==(res=iload->OpenChunk()))
{
switch(id = iload->CurChunkID())
{
case MTL_HDR_CHUNK:
res = MtlBase::Load(iload);
break;
}
iload->CloseChunk();
if (res!=IO_OK)
return res;
}
return IO_OK;
}
/*===========================================================================*\
| Updating and cloning
\*===========================================================================*/
RefTargetHandle plMultipassMtl::Clone(RemapDir &remap)
{
plMultipassMtl *mnew = TRACKED_NEW plMultipassMtl(FALSE);
*((MtlBase*)mnew) = *((MtlBase*)this);
mnew->ReplaceReference(kRefPasses, remap.CloneRef(fPassesPB));
mnew->fIValid.SetEmpty();
BaseClone(this, mnew, remap);
return (RefTargetHandle)mnew;
}
void plMultipassMtl::NotifyChanged()
{
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
}
void plMultipassMtl::Update(TimeValue t, Interval& valid)
{
if (!fIValid.InInterval(t))
{
fIValid.SetInfinite();
// fPassesPB->GetValue(kMtlLayLayer1On, t, fMapOn[0], fIValid);
for (int i = 0; i < NumSubMtls(); i++)
{
if (GetSubMtl(i))
GetSubMtl(i)->Update(t, fIValid);
}
}
valid &= fIValid;
}
/*===========================================================================*\
| Determine the characteristics of the material
\*===========================================================================*/
void plMultipassMtl::SetAmbient(Color c, TimeValue t) {}
void plMultipassMtl::SetDiffuse(Color c, TimeValue t) {}
void plMultipassMtl::SetSpecular(Color c, TimeValue t) {}
void plMultipassMtl::SetShininess(float v, TimeValue t) {}
Color plMultipassMtl::GetAmbient(int mtlNum, BOOL backFace) { return Color(0,0,0); }
Color plMultipassMtl::GetDiffuse(int mtlNum, BOOL backFace) { return Color(0,0,0); }
Color plMultipassMtl::GetSpecular(int mtlNum, BOOL backFace) { return Color(0,0,0); }
float plMultipassMtl::GetXParency(int mtlNum, BOOL backFace) { return 0.0f; }
float plMultipassMtl::GetShininess(int mtlNum, BOOL backFace) { return 0.0f; }
float plMultipassMtl::GetShinStr(int mtlNum, BOOL backFace) { return 0.0f; }
float plMultipassMtl::WireSize(int mtlNum, BOOL backFace) { return 0.0f; }
/*===========================================================================*\
| Actual shading takes place
\*===========================================================================*/
void plMultipassMtl::Shade(ShadeContext& sc)
{
// Get the background color
Color backColor, backTrans;
backColor.Black();
backTrans.White();
int count = NumSubMtls();
for (int i = 0; i < count; i++)
{
if (fPassesPB->GetInt(kMultOn, 0, i) == 0)
continue;
// Call each pass' shade function with the previous color
Mtl *mtl = GetSubMtl(i);
//backTrans = Color(0,0,0);
if (mtl->ClassID() == PASS_MTL_CLASS_ID)
{
plPassMtl *passMtl = (plPassMtl*)mtl;
passMtl->ShadeWithBackground(sc, backColor);
backTrans *= sc.out.t;
backColor = backColor * sc.out.t + sc.out.c;
}
}
sc.out.t = backTrans;
sc.out.c = backColor;
}
float plMultipassMtl::EvalDisplacement(ShadeContext& sc)
{
return 0.0f;
}
Interval plMultipassMtl::DisplacementValidity(TimeValue t)
{
Interval iv;
iv.SetInfinite();
return iv;
}
void plMultipassMtl::SetNumSubMtls(int num)
{
TimeValue t = GetCOREInterface()->GetTime();
int curNum = fPassesPB->GetInt(kMultCount);
fPassesPB->SetValue(kMultCount, 0, num);
fPassesPB->SetCount(kMultPasses, num);
fPassesPB->SetCount(kMultOn, num);
fPassesPB->SetCount(kMultLayerCounts, num);
for (int i = curNum; i < num; i++)
{
plPassMtl *newMtl = TRACKED_NEW plPassMtl(false);
fPassesPB->SetValue(kMultPasses, t, newMtl, i);
fPassesPB->SetValue(kMultOn, t, TRUE, i);
GetCOREInterface()->AssignNewName(fPassesPB->GetMtl(kMultPasses, t, i));
}
}