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95 lines
3.9 KiB
95 lines
3.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plNetTransport_h |
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#define plNetTransport_h |
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#include "HeadSpin.h" |
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#include "hsStlUtils.h" |
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// |
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// The transport class handles the details of sending net msgs to |
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// the server or to groups of clients (members). |
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// It hides whether we are playing in P2P mode or C/S mode. |
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// It is currently used only clientside but is general enough to |
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// be used by a server as well. |
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// |
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class plKey; |
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class plNetTransportMember; |
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typedef std::vector<plNetTransportMember*> plMembersList; |
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class plNetMessage; |
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class plNetTransport |
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{ |
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private: |
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plMembersList fMembers; // master list of all members in the game, server is member[0] |
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std::vector<plMembersList> fChannelGroups; // members grouped by channel |
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void IUnSubscribeToAllChannelGrps(plNetTransportMember* mbr); |
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void IRemoveMember(plNetTransportMember* mbr); |
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public: |
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plNetTransport() {} |
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~plNetTransport(); |
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void DumpState(); |
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// master list ops |
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void GetMemberListDistSorted(plNetTransportMember**& listPtr) const; // allocates and sorts array |
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int FindMember(const plKey avKey) const; // return array index or -1 |
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int FindMember(uint32_t playerID) const; // return array index or -1 |
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int FindMember(const plNetTransportMember* mbr); // return array index or -1 |
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int AddMember(plNetTransportMember* mbr); // to master list, if not there |
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bool RemoveMember(plNetTransportMember* mbr); // from master list and all channels |
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bool RemoveMember(int idx); // from master list and all channels |
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int GetNumMembers() const { return fMembers.size(); } |
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plNetTransportMember* GetMember(int i) const { return i>=0 && i<fMembers.size() ? fMembers[i] : nil; } |
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void ClearMembers(); |
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// channel group ops |
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void SubscribeToChannelGrp(plNetTransportMember* mbr, int channel); |
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bool UnSubscribeToChannelGrp(plNetTransportMember* mbr, int channel); |
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void GetSubscriptions(plNetTransportMember* mbr, std::vector<int>* channels) const; |
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void ClearChannelGrp(int channel); |
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void SetNumChannels(int n); |
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int SendMsg(int channel, plNetMessage* msg) const; |
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}; |
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#endif // plNetTransport_h
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