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111 lines
3.4 KiB
111 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIValueCtrl Definition // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "pfGUIValueCtrl.h" |
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#include "pfGameGUIMgr.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIValueCtrl::pfGUIValueCtrl() |
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{ |
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fValue = fMin = fMax = fStep = 0.f; |
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} |
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pfGUIValueCtrl::~pfGUIValueCtrl() |
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{ |
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} |
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//// SetCurrValue //////////////////////////////////////////////////////////// |
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void pfGUIValueCtrl::SetCurrValue( hsScalar v ) |
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{ |
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fValue = v; |
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if( fValue < fMin ) |
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fValue = fMin; |
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else if( fValue > fMax ) |
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fValue = fMax; |
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} |
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//// SetRange //////////////////////////////////////////////////////////////// |
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void pfGUIValueCtrl::SetRange( hsScalar min, hsScalar max ) |
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{ |
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fMin = min; |
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fMax = max; |
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if( fValue < fMin ) |
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SetCurrValue( fMin ); |
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else if( fValue > fMax ) |
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SetCurrValue( fMax ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIValueCtrl::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Read(s, mgr); |
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s->ReadSwap( &fMin ); |
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s->ReadSwap( &fMax ); |
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s->ReadSwap( &fStep ); |
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fValue = fMin; |
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} |
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void pfGUIValueCtrl::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Write( s, mgr ); |
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s->WriteSwap( fMin ); |
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s->WriteSwap( fMax ); |
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s->WriteSwap( fStep ); |
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} |
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