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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "GlobalUtility.h"
#include "hsResMgr.h"
#include "plMaxNode.h"
#include "../MaxSceneViewer/SceneSync.h"
#include "../MaxComponent/ComponentDummies.h"
#include "plActionTableMgr.h"
#include "plMaxMenu.h"
#include "../MaxComponent/plComponentBase.h"
#include "../MaxSceneViewer/plMaxFileData.h"
#include "../pfPython/cyPythonInterface.h"
#include "../MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h"
#include "plMaxCFGFile.h"
#include "../pfLocalizationMgr/pfLocalizationMgr.h"
extern plActionTableMgr theActionTableMgr;
extern HINSTANCE hInstance;
/*===========================================================================*\
| Class Descriptor
\*===========================================================================*/
static PlasmaMax gPlasmaMax;
class PlasmaMaxClassDesc : public ClassDesc
{
public:
int IsPublic() { return TRUE; }
void* Create(BOOL loading) { return &gPlasmaMax; }
const TCHAR* ClassName() { return _T("PlasmaMax"); }
SClass_ID SuperClassID() { return GUP_CLASS_ID; }
Class_ID ClassID() { return PLASMA_MAX_CLASSID; }
const TCHAR* Category() { return _T(""); }
// ************************* action table
// The following 2 lines are added for action tables and menu work
int NumActionTables() { return theActionTableMgr.NumActionTables(); }
ActionTable* GetActionTable(int i) { return theActionTableMgr.GetActionTable(i); }
};
static PlasmaMaxClassDesc PlasmaMaxCD;
ClassDesc* GetGUPDesc() { return &PlasmaMaxCD; }
//////////////////////////////////////////
// This function is from the console. This dummy version is here so that plNetLinkingMgr will build.
plKey FindSceneObjectByName(const char* name, const char* ageName, char* statusStr, bool subString)
{
return nil;
}
/*===========================================================================*\
| Global Utility interface (start/stop/control)
\*===========================================================================*/
PlasmaMax::PlasmaMax()
{
}
void DoAllRecur(PMaxNodeFunc p, plMaxNode *node)
{
(node->*p)(nil, nil);
for (int i = 0; i < node->NumberOfChildren(); i++)
{
plMaxNode *child = (plMaxNode*)node->GetChildNode(i);
DoAllRecur(p, child);
}
}
//#include "../MaxComponent/plComponentBase.h"
#include "../MaxExport/plExportErrorMsg.h"
#include "../MaxExport/plExportDlg.h"
static void NotifyProc(void *param, NotifyInfo *info)
{
if (info->intcode == NOTIFY_FILE_POST_OPEN)
{
plMaxNode *pNode = (plMaxNode*)GetCOREInterface()->GetRootNode();
DoAllRecur(plMaxNode::ClearData, pNode);
}
else if (info->intcode == NOTIFY_SYSTEM_STARTUP)
{
int type;
float scale;
GetMasterUnitInfo(&type, &scale);
if (type != UNITS_FEET || scale != 1.f)
{
hsMessageBoxWithOwner(GetCOREInterface()->GetMAXHWnd(),
"Please set your system units to 1 unit = 1 foot.\n\n"
"Customize -> Units Setup... -> System Unit Setup",
"Plasma Units Error", hsMessageBoxNormal);
}
plExportDlg::Instance().StartAutoExport();
}
}
// Activate and Stay Resident
// The GUPRESULT_KEEP tells MAX that we want to remain loaded in the system
// Check the SDK Help File for other returns, to change the behavior
DWORD PlasmaMax::Start()
{
// Make sure component code isn't thrown away by the linker
DummyCodeIncludeFunc(); //Anim Comps
DummyCodeIncludeFuncActive(); //Activators
DummyCodeIncludeFuncResponder(); //Responders
DummyCodeIncludeFuncAudio(); //Audio Files
DummyCodeIncludeAvatarFunc(); //Avatar Comp
DummyCodeIncludeFuncTypes(); //Type (Portal, StartPoint, etc..)
DummyCodeIncludeFuncMisc(); //Misc (Room, PageInfo, Interesting, etc..)
DummyCodeIncludeFuncPhys(); //Phys Comps
DummyCodeIncludeFuncParticles(); //Particle Comps
DummyCodeIncludeFuncSmooth(); //Smooth Comp
DummyCodeIncludeFuncSeekPoint(); //Avatar SeekPoint Comp
DummyCodeIncludeFuncClickable(); //Clickable Comp
DummyCodeIncludeFuncSingleSht(); //OneShot Comp
DummyCodeIncludeFuncAGComp();
DummyCodeIncludeFuncClickDrag(); //Click-Draggable comp
DummyCodeIncludeFuncInventStuff(); //Inventory Object comp
DummyCodeIncludeFuncVolumeGadget(); // inside/enter/exit phys volume activator
// DummyCodeIncludeFuncActivatorGadget(); // activator activator
DummyCodeIncludeFuncImpactGadget(); // collision activator
DummyCodeIncludeFuncSoftVolume(); // Soft Volumes
DummyCodeIncludeFuncPhysConst(); // Phys Constraints
DummyCodeIncludeFuncCameras(); // new camera code
DummyCodeIncludePythonFileFunc();
DummyCodeIncludeFuncDistrib(); // Geometry distribution functions
DummyCodeIncludeFuncExcludeRegion();
DummyCodeIncludeFuncCluster(); // Geometry clustering functions
DummyCodeIncludeFuncGUI(); // User Interface components
DummyCodeIncludeFuncIgnore(); // Things to ignore completely or partially
DummyCodeIncludeFuncBlow(); // Procedural wind modifier
DummyCodeIncludeFuncWater(); // All things wet.
DummyCodeIncludeFuncLightMap(); // LightMap
DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier.
DummyCodeIncludeFuncRepComp(); // Different representations
DummyCodeIncludeFuncLineFollow(); // Things that follow a line
DummyCodeIncludeFuncMorph(); // Like putty in my hands
DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition
DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting
DummyCodeIncludeFuncNavigablesRegion();
DummyCodeIncludeFuncTemplate();
DummyCodeIncludeFuncClothing();
DummyCodeIncludeFuncMultistageBeh();
DummyCodeIncludeFuncAnimDetector();
DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
DummyCodeIncludeFuncFootstepSound();
DummyCodeIncludeFuncFootPrint(); // dynamic decals
DummyCodeIncludFuncNPCSpawn();
DummyCodeIncludeFuncClimbTrigger();
DummyCodeIncludeFuncObjectFlocker();
DummyCodeIncludeFuncGrassShader();
// Register the SceneViewer with Max
SceneSync::Instance();
plComponentShow::Init();
plCreateMenu();
RegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);
RegisterNotification(NotifyProc, 0, NOTIFY_SYSTEM_STARTUP);
InitMaxFileData();
// Setup the localization mgr
std::string clientPath = plMaxConfig::GetClientPath(false, true);
clientPath += "dat";
pfLocalizationMgr::Initialize(clientPath);
return GUPRESULT_KEEP;
}
void PlasmaMax::Stop()
{
UnRegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);
pfLocalizationMgr::Shutdown();
PythonInterface::WeAreInShutdown();
PythonInterface::finiPython();
hsgResMgr::Shutdown();
}
#include "plMtlCollector.h"
#include "../../AssetMan/PublicInterface/AssManBaseTypes.h"
void TextureSet(Texmap* texmap, int iBmp, UInt64 assetId)
{
plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
if (layer)
{
int numBitmaps = layer->GetNumBitmaps();
if (iBmp < numBitmaps)
layer->SetBitmapAssetId(jvUniqueId(assetId), iBmp);
}
}
DWORD PlasmaMax::Control(DWORD parameter)
{
if (parameter == kGetTextures)
{
TexSet texmaps;
plMtlCollector::GetMtls(nil, &texmaps);
std::vector<TexInfo> texInfo;
TexSet::iterator texIt = texmaps.begin();
for (; texIt != texmaps.end(); texIt++)
{
Texmap* texmap = (*texIt);
plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
if (layer)
{
int numBitmaps = layer->GetNumBitmaps();
for (int iBmp = 0; iBmp < numBitmaps; iBmp++)
{
// UPDATE: If someone merges in a material from another AssetMan
// controled scene the texture ID will already be set, when it
// shouldn't be. Because of that, we redo all the texture ID's
// every time.
// - Colin
// if (assetId.IsEmpty())
{
char fileName[MAX_PATH];
if (layer->GetBitmapFileName(fileName, sizeof(fileName), iBmp))
{
int texIdx = texInfo.size();
texInfo.resize(texIdx+1);
texInfo[texIdx].texmap = texmap;
texInfo[texIdx].iBmp = iBmp;
texInfo[texIdx].texName = fileName;
}
}
}
}
}
jvArray<TexInfo>* textures = TRACKED_NEW jvArray<TexInfo>(texInfo.size());
for (int i = 0; i < texInfo.size(); i++)
(*textures)[i] = texInfo[i];
return DWORD(textures);
}
else if (parameter == kGetTextureSetFunc)
{
return DWORD(&TextureSet);
}
return 0;
}