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512 lines
14 KiB
512 lines
14 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include <direct.h> |
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#include "HeadSpin.h" |
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#include "hsTimer.h" |
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#include "hsGeometry3.h" |
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#include "plgDispatch.h" |
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#include "plProfile.h" |
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#include "plWin32Sound.h" |
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#include "plWin32StreamingSound.h" |
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#include "plDSoundBuffer.h" |
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#include "plAudioSystem.h" |
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#include "../plAudioCore/plAudioFileReader.h" |
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#include "../plAudioCore/plSoundBuffer.h" |
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#include "../plAudioCore/plSoundDeswizzler.h" |
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#include "../pnMessage/plSoundMsg.h" |
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#include "../pnMessage/plEventCallbackMsg.h" |
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#include "../plStatusLog/plStatusLog.h" |
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#define STREAMING_UPDATE_MS 200 |
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plProfile_Extern(MemSounds); |
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plProfile_CreateAsynchTimer( "Stream Shove Time", "Sound", StreamSndShoveTime ); |
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plProfile_CreateAsynchTimer( "Stream Swizzle Time", "Sound", StreamSwizzleTime ); |
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plProfile_Extern( SoundLoadTime ); |
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plWin32StreamingSound::plWin32StreamingSound() : |
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fDataStream(nil), |
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fBlankBufferFillCounter(0), |
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fDeswizzler(nil), |
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fStreamType(kNoStream), |
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fLastStreamingUpdate(0), |
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fStopping(false), |
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fPlayWhenStopped(false), |
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fStartPos(0) |
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{ |
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fBufferLengthInSecs = plgAudioSys::GetStreamingBufferSize(); |
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} |
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plWin32StreamingSound::~plWin32StreamingSound() |
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{ |
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/// Call before we delete our dataStream |
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DeActivate(); |
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IUnloadDataBuffer(); |
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delete fDataStream; |
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fDataStream = nil; |
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fSrcFilename[ 0 ] = 0; |
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delete fDeswizzler; |
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} |
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void plWin32StreamingSound::DeActivate() |
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{ |
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plWin32Sound::DeActivate(); |
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} |
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// Change the filename used by this streaming sound, so we can play a different file |
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void plWin32StreamingSound::SetFilename(const char *filename, bool isCompressed) |
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{ |
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fNewFilename = filename; |
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fIsCompressed = isCompressed; |
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fFailed = false; // just in case the last sound failed to load turn this off so it can try to load the new sound |
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} |
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////////////////////////////////////////////////////////////// |
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// Override, 'cause we don't want to actually LOAD the sound for streaming, |
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// just make sure it's decompressed and such and ready to stream. |
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plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental /* = false */ ) |
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{ |
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if(fPlayWhenStopped) |
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return plSoundBuffer::kPending; |
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hsBool sfxPath = fNewFilename.size() ? false : true; |
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if( fDataStream != nil && fNewFilename.size() == 0) |
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return plSoundBuffer::kSuccess; // Already loaded |
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if(!ILoadDataBuffer()) |
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{ |
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return plSoundBuffer::kError; |
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} |
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plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); |
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if(!buffer) |
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return plSoundBuffer::kError; |
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// The databuffer also needs to know if the source is compressed or not |
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if(fNewFilename.length()) |
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{ |
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buffer->SetFileName(fNewFilename.c_str()); |
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buffer->SetFlag(plSoundBuffer::kStreamCompressed, fIsCompressed); |
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fNewFilename.clear(); |
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if(fReallyPlaying) |
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{ |
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fPlayWhenStopped = true; |
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return plSoundBuffer::kPending; |
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} |
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} |
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if( buffer->IsValid() ) |
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{ |
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plAudioFileReader::StreamType type = plAudioFileReader::kStreamNative; |
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fStreamType = kStreamCompressed; |
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if(!buffer->HasFlag(plSoundBuffer::kStreamCompressed)) |
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{ |
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if(buffer->GetDataLengthInSecs() > plgAudioSys::GetStreamFromRAMCutoff( )) |
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{ |
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fStreamType = kStreamFromDisk; |
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type = plAudioFileReader::kStreamWAV; |
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} |
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else |
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{ |
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fStreamType = kStreamFromRAM; |
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type = plAudioFileReader::kStreamRAM; |
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} |
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} |
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if(!fStartPos) |
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{ |
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if(buffer->AsyncLoad(type, isIncidental ? 0 : STREAMING_BUFFERS * STREAM_BUFFER_SIZE ) == plSoundBuffer::kPending) |
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{ |
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fPlayWhenLoaded = playWhenLoaded; |
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fLoading = true; |
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return plSoundBuffer::kPending; |
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} |
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} |
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char str[ 256 ]; |
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strncpy( fSrcFilename, buffer->GetFileName(), sizeof( fSrcFilename ) ); |
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bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0); |
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delete fDataStream; |
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fDataStream = buffer->GetAudioReader(); |
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if(!fDataStream) |
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{ |
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plAudioCore::ChannelSelect select = buffer->GetReaderSelect(); |
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bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0); |
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/// Open da file |
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CHAR strPath[ MAX_PATH ]; |
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_getcwd(strPath, MAX_PATH); |
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if(sfxPath) |
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strcat( strPath, "\\sfx\\" ); |
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else |
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{ |
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// if we've changing the filename don't append 'sfx', just append a '\' since a path to the folder is expected |
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strcat( strPath, "\\"); |
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} |
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strcat( strPath, fSrcFilename ); |
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fDataStream = plAudioFileReader::CreateReader(strPath, select,type); |
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} |
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if( fDataStream == nil || !fDataStream->IsValid() ) |
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{ |
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delete fDataStream; |
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fDataStream = nil; |
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return plSoundBuffer::kError; |
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} |
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sprintf( str, " Readied file %s for streaming", fSrcFilename ); |
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IPrintDbgMessage( str ); |
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// dont free sound data until we have a chance to use it in load sound |
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return fDataStream ? plSoundBuffer::kSuccess : plSoundBuffer::kError; |
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} |
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plStatusLog::AddLineS("audio.log", "EnsureLoadable failed for streaming sound %d", fDataBufferKey->GetName()); |
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return plSoundBuffer::kError; |
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} |
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void plWin32StreamingSound::IFreeBuffers( void ) |
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{ |
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plWin32Sound::IFreeBuffers(); |
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if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) ) |
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{ |
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// if the audio system has just restarted, dont delete the datastream. This way we can pick up where we left off instead of restarting the sound. |
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if(!plgAudioSys::IsRestarting()) |
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{ |
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// we are deleting the stream, we must release the sound data. |
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FreeSoundData(); |
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delete fDataStream; |
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fDataStream = nil; |
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} |
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fSrcFilename[ 0 ] = 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////// |
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// Overload from plSound. Basically sets up the streaming file and fills the |
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// first half of our buffer. We'll fill the rest of the buffer as we get |
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// notifications for such. |
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hsBool plWin32StreamingSound::LoadSound( hsBool is3D ) |
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{ |
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if( fFailed ) |
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return false; |
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if( !plgAudioSys::Active() || fDSoundBuffer ) |
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return false; |
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if( fPriority > plgAudioSys::GetPriorityCutoff() ) |
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return false; // Don't set the failed flag, just return |
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// Debug flag #1 |
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if( is3D && fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) ) |
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{ |
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// Force a fail |
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fFailed = true; |
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return false; |
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} |
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plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true); |
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if(retVal == plSoundBuffer::kPending) |
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return true; |
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if( retVal == plSoundBuffer::kError ) |
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{ |
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char str[ 256 ]; |
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sprintf( str, "Unable to open streaming source %s", fDataBufferKey->GetName() ); |
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IPrintDbgMessage( str, true ); |
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fFailed = true; |
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return false; |
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} |
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SetProperty( kPropIs3DSound, is3D ); |
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plWAVHeader header = fDataStream->GetHeader(); |
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UInt32 bufferSize = (UInt32)(fBufferLengthInSecs * header.fAvgBytesPerSec); |
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// Debug flag #2 |
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if( is3D && fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) ) |
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{ |
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// Force a fail |
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fFailed = true; |
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return false; |
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} |
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if( header.fNumChannels > 1 && is3D ) |
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{ |
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// We can only do a single channel of 3D sound. So copy over one (later) |
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bufferSize /= header.fNumChannels; |
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header.fBlockAlign /= header.fNumChannels; |
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header.fAvgBytesPerSec /= header.fNumChannels; |
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header.fNumChannels = 1; |
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} |
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// Actually create the buffer now (always looping) |
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fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet(kPropLooping), false, true ); |
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if( !fDSoundBuffer->IsValid() ) |
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{ |
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fDataStream->Close(); |
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delete fDataStream; |
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fDataStream = nil; |
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delete fDSoundBuffer; |
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fDSoundBuffer = nil; |
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char str[256]; |
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sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName()); |
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IPrintDbgMessage( str, true ); |
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fFailed = true; |
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return false; |
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} |
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fTotalBytes = (UInt32)bufferSize; |
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plProfile_NewMem(MemSounds, fTotalBytes); |
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plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); |
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if(!buffer) |
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return false; |
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bool setupSource = true; |
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if(!buffer->GetData() || fStartPos) |
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{ |
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if(fStartPos && fStartPos <= fDataStream->NumBytesLeft()) |
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{ |
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fDataStream->SetPosition(fStartPos); |
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plStatusLog::AddLineS("syncaudio.log", "startpos %d", fStartPos); |
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} |
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// if we get here we are not starting from the beginning of the sound. We still have an audio loaded and need to pick up where we left off |
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if(!fDSoundBuffer->SetupStreamingSource(fDataStream)) |
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{ |
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setupSource = false; |
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} |
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} |
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else |
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{ |
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// this sound is starting from the beginning. Get the data and start it. |
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if(!fDSoundBuffer->SetupStreamingSource(buffer->GetData(), buffer->GetAsyncLoadLength())) |
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{ |
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setupSource = false; |
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} |
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} |
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if(!setupSource) |
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{ |
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fDataStream->Close(); |
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delete fDataStream; |
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fDataStream = nil; |
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delete fDSoundBuffer; |
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fDSoundBuffer = nil; |
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plStatusLog::AddLineS("audio.log", "Could not play streaming sound, no voices left %s", GetKeyName()); |
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return false; |
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} |
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FreeSoundData(); |
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IRefreshEAXSettings( true ); |
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// Debug info |
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char str[ 256 ]; |
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sprintf( str, " Streaming %s.", fSrcFilename); |
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IPrintDbgMessage( str ); |
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plStatusLog::AddLineS( "audioTimes.log", 0xffffffff, "Streaming %4.2f secs of %s", fDataStream->GetLengthInSecs(), GetKey()->GetUoid().GetObjectName() ); |
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// Get pertinent info |
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SetLength( (hsScalar)fDataStream->GetLengthInSecs() ); |
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// Set up our deswizzler, if necessary |
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delete fDeswizzler; |
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if( fDataStream->GetHeader().fNumChannels != header.fNumChannels ) |
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fDeswizzler = TRACKED_NEW plSoundDeswizzler( (UInt32)(fBufferLengthInSecs * fDataStream->GetHeader().fAvgBytesPerSec), |
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(UInt8)(fDataStream->GetHeader().fNumChannels), |
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header.fBitsPerSample / 8 ); |
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else |
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fDeswizzler = nil; |
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// LEAVE THE WAV FILE OPEN! (We *are* streaming, after all :) |
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return true; |
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} |
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void plWin32StreamingSound::IStreamUpdate() |
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{ |
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if(!fReallyPlaying) |
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return; |
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if(hsTimer::GetMilliSeconds() - fLastStreamingUpdate < STREAMING_UPDATE_MS) // filter out update requests so we aren't doing this more that we need to |
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return; |
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plProfile_BeginTiming( StreamSndShoveTime ); |
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if(fDSoundBuffer) |
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{ |
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if(fDSoundBuffer->BuffersQueued() == 0 && fDataStream->NumBytesLeft() == 0 && !fDSoundBuffer->IsLooping()) |
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{ |
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// If we are fading out it's possible that we will hit this multiple times causing this sound to try and fade out multiple times, never allowing it to actually stop |
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if(!fStopping) |
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{ |
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fStopping = true; |
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Stop(); |
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plProfile_EndTiming( StreamSndShoveTime ); |
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} |
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return; |
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} |
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if(!fDSoundBuffer->StreamingFillBuffer(fDataStream)) |
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{ |
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plStatusLog::AddLineS("audio.log", "%s Streaming buffer fill failed", GetKeyName()); |
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} |
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} |
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plProfile_EndTiming( StreamSndShoveTime ); |
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} |
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void plWin32StreamingSound::Update() |
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{ |
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plWin32Sound::Update(); |
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IStreamUpdate(); |
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} |
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void plWin32StreamingSound::IDerivedActuallyPlay( void ) |
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{ |
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fStopping = false; |
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if( !fReallyPlaying ) |
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{ |
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for(;;) |
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{ |
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if(fSynchedStartTimeSec) |
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{ |
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// if we are synching to another sound this is our latency time |
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fDSoundBuffer->SetTimeOffsetSec((float)(hsTimer::GetSeconds() - fSynchedStartTimeSec)); |
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fSynchedStartTimeSec = 0; |
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} |
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if(IsPropertySet(kPropIncidental)) |
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{ |
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if(fIncidentalsPlaying >= MAX_INCIDENTALS) |
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break; |
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++fIncidentalsPlaying; |
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} |
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fDSoundBuffer->Play(); |
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fReallyPlaying = true; |
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break; |
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} |
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} |
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/// Send start callbacks |
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plSoundEvent *event = IFindEvent( plSoundEvent::kStart ); |
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if( event != nil ) |
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event->SendCallbacks(); |
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} |
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void plWin32StreamingSound::IActuallyStop() |
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{ |
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fStopping = false; |
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plWin32Sound::IActuallyStop(); |
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if(fPlayWhenStopped) |
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{ |
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fPlayWhenStopped = false; |
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Play(); |
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} |
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} |
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unsigned plWin32StreamingSound::GetByteOffset() |
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{ |
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if (fDataStream && fDSoundBuffer) |
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{ |
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UInt32 totalSize = fDataStream->GetDataSize(); |
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UInt32 bytesRemaining = fDataStream->NumBytesLeft(); |
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unsigned bytesQueued = fDSoundBuffer->BuffersQueued() * STREAM_BUFFER_SIZE; |
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unsigned offset = fDSoundBuffer->GetByteOffset(); |
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long byteoffset = ((totalSize - bytesRemaining) - bytesQueued) + offset; |
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return byteoffset < 0 ? totalSize - std::abs(byteoffset) : byteoffset; |
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} |
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return 0; |
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} |
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float plWin32StreamingSound::GetActualTimeSec() |
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{ |
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if (fDataStream && fDSoundBuffer) |
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return fDSoundBuffer->BytePosToMSecs(this->GetByteOffset()) / 1000.0f; |
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return 0.0f; |
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} |
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void plWin32StreamingSound::SetStartPos(unsigned bytes) |
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{ |
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fStartPos = bytes; |
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} |
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void plWin32StreamingSound::ISetActualTime( double t ) |
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{ |
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//fStartTimeSec = 0; |
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if(fDataStream && fDSoundBuffer) |
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fDataStream->SetPosition(fDSoundBuffer->GetBufferBytePos((float)t)); |
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//else |
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// fStartTimeSec = t; |
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} |
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hsBool plWin32StreamingSound::MsgReceive( plMessage* pMsg ) |
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{ |
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return plWin32Sound::MsgReceive( pMsg ); |
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} |
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void plWin32StreamingSound::IRemoveCallback( plEventCallbackMsg *pCBMsg ) |
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{ |
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plWin32Sound::IRemoveCallback( pCBMsg ); |
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} |
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void plWin32StreamingSound::IAddCallback( plEventCallbackMsg *pCBMsg ) |
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{ |
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if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop && |
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plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart ) |
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{ |
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hsAssert( false, "Streaming sounds only support start and stop callbacks at this time." ); |
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return; |
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} |
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plWin32Sound::IAddCallback( pCBMsg ); |
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} |