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463 lines
12 KiB
463 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plVertCoder.h" |
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#include "hsStream.h" |
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#include "plGBufferGroup.h" |
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const hsScalar kPosQuantum = 1.f / hsScalar(1 << 10); |
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const hsScalar kWeightQuantum = 1.f / hsScalar(1 << 15); |
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const hsScalar kUVWQuantum = 1.f / hsScalar(1 << 16); |
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UInt32 plVertCoder::fCodedVerts = 0; |
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UInt32 plVertCoder::fCodedBytes = 0; |
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UInt32 plVertCoder::fRawBytes = 0; |
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UInt32 plVertCoder::fSkippedBytes = 0; |
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static const hsScalar kQuanta[plVertCoder::kNumFloatFields] = |
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{ |
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kPosQuantum, |
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kWeightQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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kUVWQuantum, |
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}; |
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inline void plVertCoder::ICountFloats(const UInt8* src, UInt16 maxCnt, const hsScalar quant, const UInt32 stride, |
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hsScalar& lo, hsBool &allSame, UInt16& count) |
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{ |
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lo = *(hsScalar*)src; |
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lo = floor(lo / quant + 0.5f) * quant; |
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allSame = false; |
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hsScalar hi = lo; |
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count = 1; |
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const hsScalar maxRange = hsScalar(UInt16(0xffff)) * quant; |
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src += stride; |
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maxCnt--; |
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while( maxCnt-- ) |
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{ |
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hsScalar val = *(hsScalar*)src; |
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val = floor(val / quant + 0.5f) * quant; |
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if( val < lo ) |
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{ |
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if( hi - val > maxRange ) |
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return; |
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lo = val; |
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} |
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else if( val > hi ) |
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{ |
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if( val - lo > maxRange ) |
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return; |
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hi = val; |
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} |
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count++; |
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src += stride; |
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} |
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allSame = (lo == hi); |
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} |
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static inline void IWriteFloat(hsStream* s, const UInt8*& src, const hsScalar offset, const hsScalar quantum) |
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{ |
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float fval = *(float*)src; |
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fval -= offset; |
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fval /= quantum; |
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// hsAssert(fval < hsScalar(UInt16(0xffff)), "Bad offset?"); |
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const UInt16 ival = UInt16(floor(fval + 0.5f)); |
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s->WriteLE16(ival); |
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src += 4; |
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} |
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static inline void IReadFloat(hsStream* s, UInt8*& dst, const hsScalar offset, const hsScalar quantum) |
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{ |
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const UInt16 ival = s->ReadLE16(); |
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float fval = float(ival) * quantum; |
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fval += offset; |
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hsScalar* val = (hsScalar*)dst; |
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*val = fval; |
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dst += 4; |
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} |
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inline void plVertCoder::IEncodeFloat(hsStream* s, const UInt32 vertsLeft, const int field, const int chan, const UInt8*& src, const UInt32 stride) |
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{ |
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if( !fFloats[field][chan].fCount ) |
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{ |
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ICountFloats(src, (UInt16)vertsLeft, kQuanta[field], stride, fFloats[field][chan].fOffset, fFloats[field][chan].fAllSame, fFloats[field][chan].fCount); |
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s->WriteLEScalar(fFloats[field][chan].fOffset); |
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s->WriteBool(fFloats[field][chan].fAllSame); |
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s->WriteLE16(fFloats[field][chan].fCount); |
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} |
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if (!fFloats[field][chan].fAllSame) |
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IWriteFloat(s, src, fFloats[field][chan].fOffset, kQuanta[field]); |
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else |
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src += 4; |
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fFloats[field][chan].fCount--; |
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} |
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inline void plVertCoder::IDecodeFloat(hsStream* s, const int field, const int chan, UInt8*& dst, const UInt32 stride) |
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{ |
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if( !fFloats[field][chan].fCount ) |
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{ |
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fFloats[field][chan].fOffset = s->ReadLEScalar(); |
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fFloats[field][chan].fAllSame = s->ReadBool(); |
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fFloats[field][chan].fCount = s->ReadLE16(); |
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} |
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if (!fFloats[field][chan].fAllSame) |
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IReadFloat(s, dst, fFloats[field][chan].fOffset, kQuanta[field]); |
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else |
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{ |
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*((hsScalar*)dst) = fFloats[field][chan].fOffset; |
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dst += 4; |
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} |
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fFloats[field][chan].fCount--; |
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} |
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static inline int INumWeights(const UInt8 format) |
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{ |
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return (format & plGBufferGroup::kSkinWeightMask) >> 4; |
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} |
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static const hsScalar kNormalScale(Int16(0x7fff)); |
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static const hsScalar kInvNormalScale(1.f / kNormalScale); |
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inline void plVertCoder::IEncodeNormal(hsStream* s, const UInt8*& src, const UInt32 stride) |
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{ |
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hsScalar x = *(hsScalar*)src; |
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s->WriteByte((UInt8)((x / 2.f + .5f) * 255.9f)); |
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src += 4; |
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x = *(hsScalar*)src; |
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s->WriteByte((UInt8)((x / 2.f + .5f) * 255.9f)); |
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src += 4; |
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x = *(hsScalar*)src; |
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s->WriteByte((UInt8)((x / 2.f + .5f) * 255.9f)); |
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src += 4; |
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} |
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inline void plVertCoder::IDecodeNormal(hsStream* s, UInt8*& dst, const UInt32 stride) |
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{ |
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UInt8 ix = s->ReadByte(); |
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hsScalar* x = (hsScalar*)dst; |
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*x = (ix / 255.9f - .5f) * 2.f; |
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dst += 4; |
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ix = s->ReadByte(); |
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x = (hsScalar*)dst; |
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*x = (ix / 255.9f - .5f) * 2.f; |
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dst += 4; |
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ix = s->ReadByte(); |
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x = (hsScalar*)dst; |
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*x = (ix / 255.9f - .5f) * 2.f; |
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dst += 4; |
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} |
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inline void plVertCoder::ICountBytes(const UInt32 vertsLeft, const UInt8* src, const UInt32 stride, UInt16& len, UInt8& same) |
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{ |
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// We want to run length encode this. So we're looking here for either |
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// the number of consecutive bytes of the same value, |
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// or the number of consective bytes of different values. |
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// The latter is so we don't wind up getting larger when there aren't any |
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// runs of the same value (count=1 and val=c1, count=1 and val=c2, etc.). |
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// The break-even point is a run of 3, so we'll look for a minimum run of 4. |
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if( vertsLeft < 4 ) |
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{ |
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len = (UInt16)vertsLeft; |
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same = false; |
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return; |
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} |
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// First, count how many values are the same as the first one |
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int i; |
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for( i = 0; i < vertsLeft; i++ ) |
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{ |
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if( src[i * stride] != src[0] ) |
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break; |
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} |
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if( i >= 4 ) |
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{ |
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// Found a good run. |
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len = i; |
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same = true; |
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return; |
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} |
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// Okay, we're in a section of varying values. How far to the next |
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// section of sameness? |
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same = false; |
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for( ; i < vertsLeft-4; i++ ) |
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{ |
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if( (src[i*stride] == src[(i+1)*stride]) |
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&&(src[i*stride] == src[(i+2)*stride]) |
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&&(src[i*stride] == src[(i+3)*stride]) ) |
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break; |
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} |
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if( i < vertsLeft-4 ) |
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{ |
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len = i; |
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return; |
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} |
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len = (UInt16)vertsLeft; |
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return; |
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} |
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static const UInt16 kSameMask(0x8000); |
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inline void plVertCoder::IEncodeByte(hsStream* s, const int chan, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride) |
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{ |
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if( !fColors[chan].fCount ) |
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{ |
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ICountBytes(vertsLeft, src, stride, fColors[chan].fCount, fColors[chan].fSame); |
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UInt16 cnt = fColors[chan].fCount; |
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if( fColors[chan].fSame ) |
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cnt |= kSameMask; |
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s->WriteLE16(cnt); |
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if( fColors[chan].fSame ) |
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s->WriteByte(*src); |
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} |
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if( !fColors[chan].fSame ) |
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s->WriteByte(*src); |
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src++; |
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fColors[chan].fCount--; |
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} |
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inline void plVertCoder::IDecodeByte(hsStream* s, const int chan, UInt8*& dst, const UInt32 stride) |
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{ |
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if( !fColors[chan].fCount ) |
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{ |
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UInt16 cnt = s->ReadLE16(); |
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if( cnt & kSameMask ) |
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{ |
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fColors[chan].fSame = true; |
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fColors[chan].fVal = s->ReadByte(); |
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cnt &= ~kSameMask; |
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} |
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else |
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{ |
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fColors[chan].fSame = false; |
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} |
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fColors[chan].fCount = cnt; |
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} |
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if( !fColors[chan].fSame ) |
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*dst = s->ReadByte(); |
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else |
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*dst = fColors[chan].fVal; |
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dst++; |
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fColors[chan].fCount--; |
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} |
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inline void plVertCoder::IEncodeColor(hsStream* s, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride) |
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{ |
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IEncodeByte(s, 0, vertsLeft, src, stride); |
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IEncodeByte(s, 1, vertsLeft, src, stride); |
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IEncodeByte(s, 2, vertsLeft, src, stride); |
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IEncodeByte(s, 3, vertsLeft, src, stride); |
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} |
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inline void plVertCoder::IDecodeColor(hsStream* s, UInt8*& dst, const UInt32 stride) |
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{ |
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IDecodeByte(s, 0, dst, stride); |
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IDecodeByte(s, 1, dst, stride); |
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IDecodeByte(s, 2, dst, stride); |
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IDecodeByte(s, 3, dst, stride); |
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} |
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inline void plVertCoder::IEncode(hsStream* s, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride, const UInt8 format) |
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{ |
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IEncodeFloat(s, vertsLeft, kPosition, 0, src, stride); |
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IEncodeFloat(s, vertsLeft, kPosition, 1, src, stride); |
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IEncodeFloat(s, vertsLeft, kPosition, 2, src, stride); |
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// Weights and indices? |
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const int numWeights = INumWeights(format); |
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if( numWeights ) |
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{ |
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int j; |
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for( j = 0; j < numWeights; j++ ) |
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IEncodeFloat(s, vertsLeft, kWeight, j, src, stride); |
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if( format & plGBufferGroup::kSkinIndices ) |
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{ |
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const UInt32 idx = *(UInt32*)src; |
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s->WriteLE32(idx); |
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src += 4; |
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} |
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} |
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IEncodeNormal(s, src, stride); |
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IEncodeColor(s, vertsLeft, src, stride); |
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// COLOR2 |
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src += 4; |
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const int numUVWs = format & plGBufferGroup::kUVCountMask; |
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int i; |
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for( i = 0; i < numUVWs; i++ ) |
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{ |
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IEncodeFloat(s, vertsLeft, kUVW + i, 0, src, stride); |
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IEncodeFloat(s, vertsLeft, kUVW + i, 1, src, stride); |
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IEncodeFloat(s, vertsLeft, kUVW + i, 2, src, stride); |
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} |
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} |
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inline void plVertCoder::IDecode(hsStream* s, UInt8*& dst, const UInt32 stride, const UInt8 format) |
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{ |
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IDecodeFloat(s, kPosition, 0, dst, stride); |
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IDecodeFloat(s, kPosition, 1, dst, stride); |
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IDecodeFloat(s, kPosition, 2, dst, stride); |
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// Weights and indices? |
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const int numWeights = INumWeights(format); |
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if( numWeights ) |
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{ |
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int j; |
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for( j = 0; j < numWeights; j++ ) |
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IDecodeFloat(s, kWeight, j, dst, stride); |
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if( format & plGBufferGroup::kSkinIndices ) |
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{ |
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UInt32* idx = (UInt32*)dst; |
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*idx = s->ReadLE32(); |
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dst += 4; |
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} |
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} |
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IDecodeNormal(s, dst, stride); |
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IDecodeColor(s, dst, stride); |
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// COLOR2 |
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UInt32* trash = (UInt32*)dst; |
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*trash = 0; |
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dst += 4; |
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const int numUVWs = format & plGBufferGroup::kUVCountMask; |
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int i; |
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for( i = 0; i < numUVWs; i++ ) |
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{ |
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IDecodeFloat(s, kUVW + i, 0, dst, stride); |
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IDecodeFloat(s, kUVW + i, 1, dst, stride); |
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IDecodeFloat(s, kUVW + i, 2, dst, stride); |
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} |
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} |
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void plVertCoder::Read(hsStream* s, UInt8* dst, const UInt8 format, const UInt32 stride, const UInt16 numVerts) |
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{ |
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Clear(); |
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int i = numVerts; |
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for( i = 0; i < numVerts; i++ ) |
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IDecode(s, dst, stride, format); |
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} |
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void plVertCoder::Write(hsStream* s, const UInt8* src, const UInt8 format, const UInt32 stride, const UInt16 numVerts) |
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{ |
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Clear(); |
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UInt32 streamStart = s->GetPosition(); |
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int numLeft = numVerts; |
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while( numLeft ) |
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{ |
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IEncode(s, numLeft, src, stride, format); |
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numLeft--; |
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} |
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fCodedVerts += numVerts; |
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fCodedBytes += (s->GetPosition() - streamStart); |
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fRawBytes += numVerts * stride; |
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} |
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plVertCoder::plVertCoder() |
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{ |
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Clear(); |
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} |
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plVertCoder::~plVertCoder() |
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{ |
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} |
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void plVertCoder::Clear() |
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{ |
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memset(this, 0, sizeof(*this)); |
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} |
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