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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXSettings - Header for the various settings groups for plDXPipeline //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXSettings_h
#define _plDXSettings_h
#include "hsMatrix44.h"
#include "plFogEnvironment.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "hsColorRGBA.h"
#include "hsBitVector.h"
#include "plStencil.h"
#include "hsPoint2.h"
#include "plCullTree.h"
#include "hsWinRef.h"
#include "plViewTransform.h"
//// General Settings /////////////////////////////////////////////////////////
class plRenderRequest;
class plRenderTarget;
struct IDirect3DSurface9;
class plDXDeviceRef;
class plDXVertexBufferRef;
class plDXIndexBufferRef;
class plDXViewSettings
{
public:
UInt32 fRenderState;
plRenderRequest* fRenderRequest;
UInt32 fDrawableTypeMask;
UInt32 fSubDrawableTypeMask;
DWORD fClearColor;
float fClearDepth;
plFogEnvironment fDefaultFog;
plCullTree fCullTree;
hsBool fCullTreeDirty;
UInt16 fCullMaxNodes;
enum XformResets
{
kResetProjection = 0x01,
kResetCamera = 0x02,
kResetL2W = 0x04,
kResetAll = 0x07
};
UInt8 fXformResetFlags;
hsBool fLocalToWorldLeftHanded;
hsBool fWorldToCamLeftHanded;
mutable hsVector3 fDirection;
mutable hsVector3 fUp;
mutable hsVector3 fAcross;
hsPoint3 fWorldPos;
mutable hsBool fViewVectorsDirty;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
plViewTransform fTransform;
const hsMatrix44& GetWorldToCamera() const { return fTransform.GetWorldToCamera(); }
const hsMatrix44& GetCameraToWorld() const { return fTransform.GetCameraToWorld(); }
hsBool IsPerspective() const { return fTransform.GetPerspective(); }
void Reset();
};
class plDXGeneralSettings
{
public:
hsBool fFullscreen;
hsWinRef fHWnd;
UInt32 fColorDepth;
UInt8 fNumAASamples;
UInt32 fD3DCaps, fBoardKluge, fStageEnd;
UInt32 fMaxNumLights;
UInt32 fMaxNumProjectors;
UInt32 fMaxLayersAtOnce;
UInt32 fMaxPiggyBacks;
Int32 fBoundsDrawLevel;
UInt32 fProperties;
DWORD fClearColor;
UInt8 fMaxAnisotropicSamples;
D3DPRESENT_PARAMETERS fPresentParams;
hsBool fVeryAnnoyingTextureInvalidFlag;
hsBool fNoGammaCorrect;
int fMaxUVWSrc;
hsBool fCantProj;
hsBool fLimitedProj;
hsBool fBadManaged;
hsBool fShareDepth;
hsBool fCurrAnisotropy;
hsBool fIsIntel;
IDirect3DSurface9 *fCurrD3DMainSurface;
IDirect3DSurface9 *fCurrD3DDepthSurface;
hsTArray<plDXViewSettings> fViewStack; // One for the main view, then one for each rendertarget
hsTArray<plRenderTarget *> fRenderTargets;
plRenderTarget *fCurrRenderTarget;
plRenderTarget *fCurrBaseRenderTarget;
plDXDeviceRef *fCurrRenderTargetRef;
plDXVertexBufferRef *fCurrVertexBuffRef;
plDXIndexBufferRef *fCurrIndexBuffRef;
UInt32 fOrigWidth, fOrigHeight;
IDirect3DVertexShader9 *fCurrVertexShader;
IDirect3DPixelShader9 *fCurrPixelShader;
DWORD fCurrFVFFormat;
HRESULT fDXError;
char fErrorStr[ 256 ];
void Reset( void );
};
//// Tweak Settings ///////////////////////////////////////////////////////////
class plDXTweakSettings
{
public:
float fDefaultPerspLayerScale;
float fPerspLayerScale;
float fPerspLayerTrans;
float fDefaultLODBias;
float fFogExpApproxStart;
float fFogExp2ApproxStart;
float fFogEndBias;
float fExp2FogKnee;
float fExp2FogKneeVal;
float fExpFogKnee;
float fExpFogKneeVal;
void Reset( void )
{
fDefaultPerspLayerScale = 0.00001f;
fPerspLayerScale = 0.00001f;
fPerspLayerTrans = 0.00002f;
fDefaultLODBias = -0.25f;
fFogExpApproxStart = 0.0f;
fFogExp2ApproxStart = 0.0f;
fFogEndBias = 0.0f;
fExpFogKnee = fExp2FogKnee = 0.5f;
fExpFogKneeVal = fExp2FogKneeVal = 0.15f;
}
};
//// Fog Settings /////////////////////////////////////////////////////////////
class plDXFogSettings
{
public:
plFogEnvironment* fEnvPtr; // nil means no fog
D3DFOGMODE fMode;
UInt8 fIsVertex;
UInt8 fIsShader;
UInt32 fHexColor;
float fStart;
float fEnd;
float fDensity;
hsColorRGBA fColor;
void Reset( void )
{
fEnvPtr = nil;
fMode = D3DFOG_NONE;
fIsVertex = 0;
fIsShader = 0;
fHexColor = 0;
fStart = fEnd = fDensity = 0.0f;
fColor.Set( 0, 0, 0, 0 );
}
};
//// Light Settings ///////////////////////////////////////////////////////////
class plDXLightRef;
class plDXPipeline;
class plDXLightSettings
{
public:
hsBitVector fUsedFlags;
hsBitVector fEnabledFlags;
hsBitVector fHoldFlags;
UInt32 fNextIndex, fLastIndex;
UInt16 fTime;
plLightInfo* fActiveList;
plDXLightRef* fRefList;
plDXPipeline* fPipeline;
hsTArray<plLightInfo*> fProjEach;
hsTArray<plLightInfo*> fProjAll;
hsTArray<plLightInfo*> fCharLights;
hsTArray<plLightInfo*> fVisLights;
UInt32 fNextShadowLight;
hsTArray<plDXLightRef*> fShadowLights;
plDXLightSettings();
// Sets member variables to initial states. Does NOT release anything.
void Reset( plDXPipeline *pipe );
// Releases/deletes anything associated with these settings
void Release( void );
// Reserve a D3D light index
UInt32 ReserveD3DIndex( void );
// Release a reserved D3D light index
void ReleaseD3DIndex( UInt32 idx );
};
//// Stencil Settings /////////////////////////////////////////////////////////
class plDXStencilSettings
{
public:
UInt8 fDepth;
hsBool fEnabled;
UInt8 fCmpFunc;
UInt8 fFailOp, fPassOp, fPassButZFailOp;
UInt32 fRefValue;
UInt32 fMask;
UInt32 fWriteMask;
void Reset( void )
{
fEnabled = false;
fCmpFunc = 0;
fFailOp = fPassOp = fPassButZFailOp = 0;
fRefValue = 0;
fMask = 0xffffffff;
fWriteMask = 0xffffffff;
}
};
#endif // _plDXSettings_h