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487 lines
14 KiB
487 lines
14 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTPRIQ_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTPRIQ_H |
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/**************************************************************************** |
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* |
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* Macros |
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* |
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***/ |
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#define PRIORITY_TIME(class) TPriorityTime< class > |
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#define PRIORITY_NUMERIC(class,type) TPriorityNumeric< class,type > |
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#define PRIQ(class,priority) TPriorityQueue< class,priority > |
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#define PRIQDECL(class,priority,field) TPriorityQueueDecl< class,priority,offsetof(class,field) > |
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#define PRIQDYN(class,priority) TPriorityQueueDyn< class,priority > |
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/**************************************************************************** |
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* |
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* class TPriorityQueue |
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* |
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***/ |
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template<class C, class P> |
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class TBasePriority; |
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template<class C, class P> |
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class TPriorityQueue { |
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public: |
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TPriorityQueue (); |
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~TPriorityQueue (); |
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C * const & operator[] (unsigned index) const; |
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void Clear (); |
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unsigned Count () const; |
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C * Delete (C * object); |
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C * Dequeue (); |
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void Enqueue (C * object); |
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C * const * Ptr () const; |
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C * Root () const; |
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C * const * Term () const; |
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void UnlinkAll (); |
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public: |
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// Intentionally unimplemented |
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TPriorityQueue (TPriorityQueue const &); |
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TPriorityQueue const & operator= (TPriorityQueue const &); |
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protected: |
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void SetLinkOffset (int offset); |
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private: |
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unsigned IndexChild (unsigned index) const; |
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unsigned IndexParent (unsigned index) const; |
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void Link (unsigned index); |
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P * Priority (C * object); |
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P const * Priority (C const * object) const; |
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void Remove (unsigned index); |
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void Unlink (unsigned index); |
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enum { LINK_OFFSET_UNINIT = 0xdddddddd }; |
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int m_linkOffset; |
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ARRAY(C *) m_array; |
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friend class TBasePriority<C,P>; |
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}; |
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//=========================================================================== |
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template<class C, class P> |
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inline C * const & TPriorityQueue<C,P>::operator[] (unsigned index) const { |
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return m_array[index]; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline TPriorityQueue<C,P>::TPriorityQueue () : |
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m_linkOffset(LINK_OFFSET_UNINIT) { |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline TPriorityQueue<C,P>::~TPriorityQueue () { |
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UnlinkAll(); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline void TPriorityQueue<C,P>::Clear () { |
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// Deleting an object could cause other objects in the queue to be deleted |
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// so we can't make any assumptions about indices or counts of items in the array |
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while (C * head = Dequeue()) |
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DEL(head); |
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m_array.Clear(); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline unsigned TPriorityQueue<C,P>::Count () const { |
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return m_array.Count(); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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C * TPriorityQueue<C,P>::Delete (C * object) { |
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// get the object's priority queue and position |
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P * priority = Priority(object); |
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const TPriorityQueue<C,P> * queue = priority->GetLink(); |
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unsigned index = priority->GetIndex(); |
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// delete the object |
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DEL(object); |
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// return the next object in that queue |
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if (queue && (index < queue->Count())) |
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return (*queue)[index]; |
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else |
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return nil; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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C * TPriorityQueue<C,P>::Dequeue () { |
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if (!m_array.Count()) |
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return nil; |
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C * value = m_array[0]; |
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Remove(0); |
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return value; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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void TPriorityQueue<C,P>::Enqueue (C * object) { |
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P * priority = Priority(object); |
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// Verify that the object is not already linked into a priority queue. |
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// The original implementation of this function silently refused to |
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// enqueue at a new priority if the object was already in this queue. |
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// Since this behavior requires callers to check whether the object is |
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// already enqueued, we now simply assert that. |
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ASSERT(!priority->IsLinked()); |
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unsigned index = m_array.Add(object); |
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unsigned parent = IndexParent(index); |
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// shift value toward root |
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while (index && priority->IsPriorityHigher(*Priority(m_array[parent]))) { |
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m_array[index] = m_array[parent]; |
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Link(index); |
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index = parent; |
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parent = IndexParent(index); |
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} |
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// assign and link the new value |
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m_array[index] = object; |
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Link(index); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline unsigned TPriorityQueue<C,P>::IndexChild (unsigned index) const { |
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return (index << 1) + 1; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline unsigned TPriorityQueue<C,P>::IndexParent (unsigned index) const { |
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return (index - 1) >> 1; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline void TPriorityQueue<C,P>::Link (unsigned index) { |
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Priority(m_array[index])->Link(this, index); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline P * TPriorityQueue<C,P>::Priority (C * object) { |
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ASSERT(m_linkOffset != LINK_OFFSET_UNINIT); |
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return (P *)((byte *)object + m_linkOffset); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline P const * TPriorityQueue<C,P>::Priority (C const * object) const { |
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ASSERT(m_linkOffset != LINK_OFFSET_UNINIT); |
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return (P const *)((byte const *)object + m_linkOffset); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline C * const * TPriorityQueue<C,P>::Ptr () const { |
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return m_array.Ptr(); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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void TPriorityQueue<C,P>::Remove (unsigned index) { |
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// reset the priority link fields |
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Unlink(index); |
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// save the terminal leaf node |
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C * value = m_array.Pop(); |
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P * priority = Priority(value); |
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const unsigned count = m_array.Count(); |
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if (count == index) |
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return; |
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// rebalance upwards from the position of the deleted entry |
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unsigned parent; |
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unsigned entry = index; |
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if (entry && priority->IsPriorityHigher(*Priority(m_array[parent = IndexParent(entry)]))) { |
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do { |
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m_array[entry] = m_array[parent]; |
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Link(entry); |
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entry = parent; |
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} while (entry && priority->IsPriorityHigher(*Priority(m_array[parent = IndexParent(entry)]))); |
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m_array[entry] = value; |
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Link(entry); |
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entry = index; |
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value = m_array[index]; |
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priority = Priority(value); |
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} |
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// rebalance downwards from the position of the deleted entry |
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for (;;) { |
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unsigned child = IndexChild(entry); |
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if (child >= count) |
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break; |
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unsigned sibling = child + 1; |
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if ( (sibling < count) && |
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(Priority(m_array[sibling])->IsPriorityHigher(*Priority(m_array[child]))) ) |
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child = sibling; |
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if (priority->IsPriorityHigher(*Priority(m_array[child]))) |
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break; |
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m_array[entry] = m_array[child]; |
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Link(entry); |
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entry = child; |
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} |
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m_array[entry] = value; |
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Link(entry); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline C * TPriorityQueue<C,P>::Root () const { |
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return m_array.Count() ? m_array[0] : nil; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline void TPriorityQueue<C,P>::SetLinkOffset (int offset) { |
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ASSERT(m_linkOffset == LINK_OFFSET_UNINIT); |
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m_linkOffset = offset; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline C * const * TPriorityQueue<C,P>::Term () const { |
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return m_array.Term(); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline void TPriorityQueue<C,P>::Unlink (unsigned index) { |
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Priority(m_array[index])->Link(nil, 0); |
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} |
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//=========================================================================== |
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template<class C, class P> |
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inline void TPriorityQueue<C,P>::UnlinkAll () { |
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for (unsigned loop = m_array.Count(); loop--; ) |
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Unlink(loop); |
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m_array.ZeroCount(); |
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} |
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/**************************************************************************** |
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* |
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* TPriorityQueueDecl |
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* |
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***/ |
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template<class C, class P, int linkOffset> |
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class TPriorityQueueDecl : public TPriorityQueue<C,P> { |
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public: |
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TPriorityQueueDecl () { this->SetLinkOffset(linkOffset); } |
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}; |
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/**************************************************************************** |
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* |
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* TPriorityQueueDyn |
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* |
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***/ |
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template<class C, class P> |
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class TPriorityQueueDyn : public TPriorityQueue<C,P> { |
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public: |
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void Initialize (int linkOffset) { this->SetLinkOffset(linkOffset); } |
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}; |
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/**************************************************************************** |
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* |
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* class TBasePriority |
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* |
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***/ |
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template<class C, class P> |
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class TBasePriority { |
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public: |
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TBasePriority () : m_queue(nil), m_index(0) { } |
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virtual ~TBasePriority () { Unlink(); } |
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void Unlink () { if (m_queue) m_queue->Remove(m_index); } |
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bool IsLinked () const { return m_queue != nil; } |
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public: |
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TBasePriority (const TBasePriority &); |
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const TBasePriority & operator= (const TBasePriority &); |
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protected: |
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void Relink (); |
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private: |
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void Link (TPriorityQueue<C,P> * queue, unsigned index); |
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const TPriorityQueue<C,P> * GetLink () const { return m_queue; } |
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unsigned GetIndex () const { return m_index; } |
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private: |
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TPriorityQueue<C,P> * m_queue; |
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unsigned m_index; |
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friend class TPriorityQueue<C,P>; |
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}; |
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//=========================================================================== |
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template<class C, class P> |
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inline void TBasePriority<C,P>::Link (TPriorityQueue<C,P> * queue, unsigned index) { |
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m_queue = queue; |
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m_index = index; |
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} |
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//=========================================================================== |
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template<class C, class P> |
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void TBasePriority<C,P>::Relink () { |
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// cache m_queue, since m_queue->Remove() will set it to nil |
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TPriorityQueue<C,P> * queue = m_queue; |
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if (!queue) |
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return; |
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C * object = (*queue)[m_index]; |
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queue->Remove(m_index); |
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queue->Enqueue(object); |
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} |
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/**************************************************************************** |
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* |
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* class TPriorityNumeric |
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* |
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***/ |
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template<class C,class T> |
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class TPriorityNumeric : public TBasePriority< C, TPriorityNumeric<C,T> > { |
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public: |
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TPriorityNumeric () : m_value(0) { } |
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TPriorityNumeric (T value) : m_value(value) { } |
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void Set (T value) { |
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if (value == m_value) |
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return; |
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m_value = value; |
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this->Relink(); |
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} |
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T Get () const { |
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return m_value; |
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} |
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bool IsPriorityHigher (const TPriorityNumeric<C,T> & source) { |
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return m_value > source.m_value; |
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} |
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bool IsPriorityHigher (T value) const { |
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return m_value > value; |
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} |
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private: |
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T m_value; |
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}; |
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/**************************************************************************** |
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* |
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* class TPriorityTime |
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* |
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***/ |
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template<class C> |
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class TPriorityTime : public TBasePriority< C, TPriorityTime<C> > { |
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public: |
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TPriorityTime () : m_time(0) { } |
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TPriorityTime (unsigned time) : m_time(time) { } |
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void Set (unsigned time) { |
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if (m_time == time) |
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return; |
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m_time = time; |
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this->Relink(); |
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} |
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unsigned Get () const { |
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return m_time; |
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} |
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bool IsPriorityHigher (const TPriorityTime<C> & source) const { |
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return (int)(m_time - source.m_time) < 0; |
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} |
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bool IsPriorityHigher (unsigned time) const { |
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return (int)(m_time - time) < 0; |
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} |
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private: |
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unsigned m_time; |
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};
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