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155 lines
4.6 KiB
155 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef // |
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// Definitions // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 4.25.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plDXBufferRefs_h |
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#define _plDXBufferRefs_h |
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#include "hsMatrix44.h" |
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#include "hsGeometry3.h" |
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#include "hsTemplates.h" |
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#include "plDXDeviceRef.h" |
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struct IDirect3DVertexShader9; |
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//// Definitions ////////////////////////////////////////////////////////////// |
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class plDXVertexBufferRef : public plDXDeviceRef |
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{ |
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public: |
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IDirect3DVertexBuffer9* fD3DBuffer; |
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UInt32 fCount; |
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UInt32 fIndex; |
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UInt32 fVertexSize; |
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Int32 fOffset; |
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UInt8 fFormat; |
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plGBufferGroup* fOwner; |
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UInt8* fData; |
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IDirect3DDevice9* fDevice; // For releasing the VertexShader |
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UInt32 fRefTime; |
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enum { |
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kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef |
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kVolatile = 0x20, |
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kSkinned = 0x40 |
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}; |
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hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); } |
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void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; } |
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hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); } |
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void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); } |
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hsBool Volatile() const { return HasFlag(kVolatile); } |
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void SetVolatile(hsBool b) { SetFlag(kVolatile, b); } |
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hsBool Skinned() const { return HasFlag(kSkinned); } |
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void SetSkinned(hsBool b) { SetFlag(kSkinned, b); } |
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hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); } |
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void SetRefTime(UInt32 t) { fRefTime = t; } |
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void Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); } |
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plDXVertexBufferRef* GetNext() { return (plDXVertexBufferRef *)fNext; } |
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plDXVertexBufferRef() : |
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fD3DBuffer(nil), |
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fCount(0), |
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fIndex(0), |
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fVertexSize(0), |
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fOffset(0), |
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fOwner(nil), |
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fData(nil), |
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fFormat(0), |
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fRefTime(0), |
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fDevice(nil) |
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{ |
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} |
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virtual ~plDXVertexBufferRef(); |
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void Release(); |
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}; |
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class plDXIndexBufferRef : public plDXDeviceRef |
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{ |
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public: |
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IDirect3DIndexBuffer9* fD3DBuffer; |
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UInt32 fCount; |
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UInt32 fIndex; |
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Int32 fOffset; |
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plGBufferGroup* fOwner; |
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UInt32 fRefTime; |
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D3DPOOL fPoolType; |
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enum { |
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kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef |
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kVolatile = 0x20 |
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}; |
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hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); } |
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void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; } |
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hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); } |
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void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); } |
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hsBool Volatile() const { return HasFlag(kVolatile); } |
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void SetVolatile(hsBool b) { SetFlag(kVolatile, b); } |
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hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); } |
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void SetRefTime(UInt32 t) { fRefTime = t; } |
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void Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); } |
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plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; } |
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plDXIndexBufferRef() : |
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fD3DBuffer(nil), |
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fCount(0), |
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fIndex(0), |
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fOffset(0), |
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fOwner(nil), |
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fRefTime(0), |
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fPoolType(D3DPOOL_MANAGED) |
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{ |
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} |
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virtual ~plDXIndexBufferRef(); |
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void Release(); |
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}; |
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#endif // _plDXBufferRefs_h
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